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Ethereal Plane: Discidium

Archive: 7 posts


http://lbp.me/v/ggdrs4
Begin the journey to unmask the secrets of the thereal plane. The level contain a warmly lit atmosphere set in an abandoned and overgrown otherwordly ruins. Traverse the floating islands using momentum based gameplay. This level may be difficult if you are playing with others, but if you take turns, you shouldnt encounter many difficulties.
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http://lbp.me/v/ggdrs4
2012-11-10 22:20:00

Author:
Squid2723
Posts: 12


got the level queued and a little help with those pics. to make them show up in the thread and larger. go to your LBP.me page/photos and click on the picture you want to use. then either click it again so that it's the only thing in the window, or right click, copy image url. Then come here and click on the insert image tool (framed tree) in the toolbar. a box pops up. it has two tabs. click on the "FROM URL" tab then paste your image url in that box and UNCHECK the box that says "retrieve remote file and reference locally." do all that and you should end up with this:

http://i1.lbp.me/img/ft/7b180170c6698f013c245c323c0a52cd6dfe75d8.jpg
2012-11-10 22:43:00

Author:
biorogue
Posts: 8424


I enjoy a good challenge once in a while so having played this the other night, definitely met my needs for the month. Since I'm a sucker for detailed levels, this was an added bonus to the usual challenges I've come across. I really liked how each stage got progressively more challenging making it more rewarding to complete. And the fact that it's fun at the same time. I don't mind being a little frustrated as long as it's possible to accomplish, so this level met all reqiurements I looked for in a challenge. I hope you continue this trend as I'm looking forward to more levels like this from you2012-11-11 17:02:00

Author:
tripple_sss
Posts: 250


It was great level it felt like there was sone deeper meaning to it that should cherished for years to come! I dont usually enjoy platforming levels but this really stood out good job!2012-11-11 23:09:00

Author:
Razortehkill
Posts: 173


I really had fun playing this level. Parts were challenging but not so much that I wanted to hurl the controller at my TV. I like the visuals too. Very clean and simple. Nice work.2012-11-12 18:56:00

Author:
biorogue
Posts: 8424


Clever is a good word to describe the gameplay on this one. The use of momentum for the challenges was nice to play, with just the right level of difficulty. I especially liked the wheels that shoot vertically, particularly the ones that call you to use them more than once.

Visually, this was a clean, detailed level, with everything from your materials to the lighting fitting well into your theme.

The only part I had issues with was at the wheel. I just thought that it was a little quick to return back to its starting point, since partway through I gave a little hop and expected to land back on it, but instead, it quickly moved away. This is by no means a major issue since the player will normally just walk it straight to the endpoint without incident, but it might be looking into adjusting the sensitivity/distance of the sensor you use to make sure the player is gone.

I had a fun time playing this one and thought the twist on what would could have been basic gameplay made it all the better.
2012-11-17 22:59:00

Author:
xxMATEOSxx
Posts: 1787


Good work on this level, Squid. Hopefully this starts a new trend of very nice looking and fun levels. By the way, this is canon in the Cawniverse because what the hell isn't these days.2012-11-18 00:17:00

Author:
bonner123
Posts: 1487


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