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LBP Karting: Is it worth it?
Archive: 22 posts
Yep, that's the question. I'm thinking about something for Christmas, and my head said: "You fool, get LBPKarting, it's LBP. You'll like it!" But, I was a beta tester, and it felt a bit... bland. I didn't get much into level design, and didn't really play online (I remember a level called "The Streets of Sack Francisco" or something like that. Loved it!). The campaign levels were OK. Just OK. And it felt a bit slow. But maybe I wasn't really paying attention at the moment. So now I ask all of you, LBPCentral: Do you think this game is worth it? Will I enjoy it as a LBP fan? And as a Mario Kart fan? Is it a good karting game? EDIT: I was thinking about the Special Edition, but I can't find it anywhere on my country. Not even on internet. Any news on it? | 2012-11-10 20:26:00 Author: Patofan Posts: 1185 |
Yes it's worth it if you love racing games this is for you. And yes they have cool custom mario kart races which is really cool | 2012-11-10 20:33:00 Author: Unknown User |
Well in my opinion it's worth getting, but only if you love karting games and also enjoy online playing. If you don't or cant get into the editor then your missing (in my opionin) the biggest part of the game. But if you really love karting games then go for it. Once it picks up steam (it's a bit slow out there with lbp vita just coming out and competing against halo 4 on the release) it will have thousands of tracks to play. Your guaranted a new race everyday and completely different games altogether like fps or jet fighters. But if your really looking for a story or amazing tracks from the game creators it is bland. Like I said I highly recommend it but it has to be for the love of karting games, online play and the level editor. | 2012-11-10 20:37:00 Author: Dfw86 Posts: 138 |
Well in my opinion it's worth getting, but only if you love karting games and also enjoy online playing. If you don't or cant get into the editor then your missing (in my opionin) the biggest part of the game. But if you really love karting games then go for it. Once it picks up steam (it's a bit slow out there with lbp vita just coming out and competing against halo 4 on the release) it will have thousands of tracks to play. Your guaranted a new race everyday and completely different games altogether like fps or jet fighters. But if your really looking for a story or amazing tracks from the game creators it is bland. Like I said I highly recommend it but it has to be for the love of karting games, online play and the level editor. Don't get me wrong, I love the editors of LBP (and the main reason I changed Mario and my Wii for Sackboy and a Ps3), it's just that it seemed... really hard. Like, huge and complex. I tried doing a bit and got overwhelmed. And I also like playing online levels, it's just that I don't really like playing with other people. I'm way too shy | 2012-11-10 20:45:00 Author: Patofan Posts: 1185 |
Its definitely worth it IMO, once everyone gets the hang of the creator and it starts picking up steam it will be a powerhouse. It's also not limited to racing, it's just like any other Lbp where you can make anything you want (e.g. A fps), with enough practice. | 2012-11-10 20:49:00 Author: Unknown User |
:kz: I picked up LBPK not because it's LBP related, not because it's a pretty sweet racing game(played the BETA), but because it's a racing game that you can fully customize your Kart & Driver. Also Levels, if you're good at that. Not many games have those options. I just wished there were as many Players playing like in the BETA... | 2012-11-10 21:25:00 Author: IronSkullKid99 Posts: 515 |
Maybe this will help http://www.thesixthaxis.com/2012/11/09/should-i-buy-littlebigplanet-karting/ | 2012-11-10 21:32:00 Author: Rabid-Coot Posts: 6728 |
Maybe this will help http://www.thesixthaxis.com/2012/11/09/should-i-buy-littlebigplanet-karting/ Well, if that is right, I have... a 12/10. Hmm, seems like I'll enjoy it then | 2012-11-10 21:44:00 Author: Patofan Posts: 1185 |
Gah, I am so torn on this game I don't know which way to sway. Regarding core gameplay, it's certainly fun. The karts are ever so slightly faster in the retail game than they were in the Beta. Not Modnation-fast, but comfortably-exciting fast, if that makes any sense. The default weapons are all a bit boring, but it's hard to focus on that as a negative point, when the game deliberately puts emphasis on creating your own. However, I'm still torn on the way the custom weapons work. The weapons vary on a stage-by-stage basis, when I initially thought the idea was that every player would have his own unique armoury. So I could have a fast homing missile with poor tracking, while my buddy could have a slower homing missile that's a surefire hit, or something to that effect. Those weapons would be unique to the player, and we'd be able to take them with us to any community level we wanted, instead the only weapons available are the ones built in to the level. As for Create Mode, I love Geopaint and such, and I still love the Modnation-way of creating roads and such, but I just can't get my head around some of the missing features. Firstly, no Movers! What on Earth were UFG thinking? Nobody can make anything other than standard Karting levels with no Movers. They showed footage of community made FPSes and stuff, but how the hell is that possible with no Movers? I don't get it. Also, they've removed the 'Sculpt Along Track' and 'Place Along Track' tools. What!? Madness. Those tools were incredibly useful in Modnation. This is just such a step backwards I can't believe it. It feels like the tools must be in the game, I'm just being a moron and overlooking them. No Sticker Cutter tool, either. Or Corner Editor. The physics are OK. Everything seems to weigh the same as everything else. Water doesn't seem to have any effect on anything, whatsoever. (Cardboard doesn't float, it just falls through water the exact same as it falls through the air.) I'm not asking for dynamic water, but UFG couldn't even allow us to create basic floating platforms? The main LBP games are physics sims. Take the physics out and it just feels a bit meh. Prior to getting the game, I'd said 'If the physics are rubbish, that's fine, I will just create artificial physics myself with Movers and such.' But that thought flew out the window rather quickly. Also, LBPK has crashed my console 4 times since I got it yesterday morning. Eh, the racing gameplay is good, but Create Mode is incredibly limited. | 2012-11-10 21:45:00 Author: Ostler5000 Posts: 1017 |
Well, if that is right, I have... a 12/10. Hmm, seems like I'll enjoy it then This is the first time they've tried this so expect a few teething problems like that. | 2012-11-10 22:11:00 Author: Rabid-Coot Posts: 6728 |
I'd say get it. The levels on the beta also felt a little bland to me(except for Huge Spaceship, love that one!) but in the final game there are MUCH more creative tracks. In my opinion this game is good when playing alone, but is great when playing online. Kind of like how LBP2 is. Yeah the editor is overwhelming but does anyone remember how overwhelming LBP2's create mode was to LBP1's?? I didn't touch the logic tools for over a year because they all seemed so complicated. I'm sure UFG will release patches(I hope) improving the game and adding stuff like the corner editor to create mode. But the game as it is would still be worth the full price. | 2012-11-10 22:21:00 Author: The5rozos Posts: 952 |
If you just love playing online then its great but if you struggle with creating on LBP or LBP2 then you will struggle even more on making a track ( the scenery around it i mean.) | 2012-11-10 22:37:00 Author: Sackie Posts: 55 |
I can't even finish story mode, so it's not worth it to me at the moment. EDIT: It's definitely worth it. | 2012-11-11 01:36:00 Author: L1N3R1D3R Posts: 13447 |
*shakes a grumpy fist* cursesss....we've got to wait until the 17th of January to get it on these far flung shores... Saa...i can only hope they'll get whatever slightly post-release bugs crop up back down by then. | 2012-11-11 04:54:00 Author: waffleking23 Posts: 535 |
The weapons vary on a stage-by-stage basis, when I initially thought the idea was that every player would have his own unique armoury. So I could have a fast homing missile with poor tracking, while my buddy could have a slower homing missile that's a surefire hit, or something to that effect. Those weapons would be unique to the player, and we'd be able to take them with us to any community level we wanted, instead the only weapons available are the ones built in to the level. Yeah, but it has to be this way, or you take away a large part of freedom from the level designer. Bringing in your own weapon ruins races without weapons, for instance. And then some people will put score givers on their custom weapon and ruin the score boards. Remember, in regular LBP the players enter a level without any custom abilities or tools, too? The level creator gets total control. Firstly, no Movers! What on Earth were UFG thinking? Nobody can make anything other than standard Karting levels with no Movers. They showed footage of community made FPSes and stuff, but how the hell is that possible with no Movers? I don't get it. You can tweak Thrusters to not use local space, they can be turned into a basic Mover that way. | 2012-11-11 09:52:00 Author: Rogar Posts: 2284 |
Yeah, but it has to be this way, or you take away a large part of freedom from the level designer. Bringing in your own weapon ruins races without weapons, for instance. And then some people will put score givers on their custom weapon and ruin the score boards. Remember, in regular LBP the players enter a level without any custom abilities or tools, too? The level creator gets total control. Yes, I know this. I was simply talking about what might've been nice, and what I had initially expected when I first saw this games reveal. However, it wouldn't ruin races without weapons as Creators would still be able to use Weapon-Specific Weaponators, or simply not include Weaponators at all. You can tweak Thrusters to not use local space, they can be turned into a basic Mover that way. Yeah, I discovered this an hour after writing this post. Still needs a Follower Mover, though. | 2012-11-11 11:27:00 Author: Ostler5000 Posts: 1017 |
i would say if you like mario kart and lbp, then definitely get this. its essentially mario kart, but with the ability to make your own levels. ive only got 2 days in, but its good fun. | 2012-11-11 22:00:00 Author: Unknown User |
Firstly, no Movers! What on Earth were UFG thinking? Nobody can make anything other than standard Karting levels with no Movers. They showed footage of community made FPSes and stuff, but how the hell is that possible with no Movers? I don't get it. No Sticker Cutter tool, either. You can create an object that follows a specific path. I find this tool to be just as useful as movers, if not more so. A path allows for full 3D movement. A mover wouldn't be so versatile. Also there is a tool similar to the sticker cutter. It is impossible to find and can only be found after an object is made. The tool is called "sticker template". I found it last night, but I couldn't tell you how to find it again..... | 2012-11-13 15:33:00 Author: Manlius10A Posts: 88 |
You can create an object that follows a specific path. I find this tool to be just as useful as movers, if not more so. A path allows for full 3D movement. A mover wouldn't be so versatile. Following a set path is only any use for routines and such. In LBP2, I use Basic Movers, Followers and Look-At Rotators to create natural-looking movement around environments. In LBPK, I can't do this, as splines and Path-Followers only go from a specific A to B. It's certainly a useful tool for say, trains. But anything else, nah. Perhaps my opinion can be swayed after I work out how that Monster Trucks level works, but I'm a bit skeptical. | 2012-11-13 15:45:00 Author: Ostler5000 Posts: 1017 |
Following a set path is only any use for routines and such. In LBP2, I use Basic Movers, Followers and Look-At Rotators to create natural-looking movement around environments. In LBPK, I can't do this, as splines and Path-Followers only go from a specific A to B. It's certainly a useful tool for say, trains. But anything else, nah. Perhaps my opinion can be swayed after I work out how that Monster Trucks level works, but I'm a bit skeptical. I'm sure with time they'll add some of those key logic /gagets we used in LBP2. The move pack added some new things, so its possible. I guess with time things will take off for this game hopefully! To me this is everything Modnations track creation should of been, I still love Modnation though! I just wish this game applied the Mod stickering and layers to our sackboys. I feel like having the ablity to change to color of the stickers we use would've been a nice touch! | 2012-11-15 03:44:00 Author: Unknown User |
After playing it I think it's amazing. A 9/10. Pros: -Fun gameplay -lots of LBP1 + LBP2 easter eggs -great local play -addicting online play -simple track creation -simple but still LBP style customization of character and kart Cons: -some freezing issues -doesn't show there's a lot of people online...says only 6 people. Has to be a glitch -some other minor annoyances like nonsmooth popit movement Just ignore the diehard Modnation Racer fanboys. This game is fantastic and every LBP fan should give it a try. It's a shame that terribler review websites have turned people off of this game with their fake imaginary scores. This is a must own kart racer. The only good one that's come out since Crash Team Racing in my opinion. I personally thought modnation racers was dull. I never even finished it because I just had no desire to sit there with those unbelievably long loading screens. | 2012-11-15 03:59:00 Author: Nick930930 Posts: 878 |
After playing it I think it's amazing. A 9/10. Just ignore the diehard Modnation Racer fanboys. This game is fantastic and every LBP fan should give it a try. It's a shame that terribler review websites have turned people off of this game with their fake imaginary scores. This is a must own kart racer. The only good one that's come out since Crash Team Racing in my opinion. I personally thought modnation racers was dull. I never even finished it because I just had no desire to sit there with those unbelievably long loading screens. I have to agree with you, I was a die hard Modnation fan, the moment they showed it at E3 09, I was sold, but the game was dull in terms of believable atmosphere, I always had to play music from other games to make the levels more believe and enjoyable to play, dont get me wrong the game is amazing I had so much with the online. To me all the tracks looked the same. which wasnt cool! I feel like this games track tools should of been what modnations should of been like. With time this game will get bigger . As for that ign review Greg also complained about there not being an auto-populate feature lol. | 2012-11-15 13:15:00 Author: Unknown User |
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