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How is Create Mode?
Archive: 21 posts
I'm debating whether I should get Karting. I'm just curious, how good is create mode? I love the complexity you can achieve in LBP2 and LBPV, are the possibilities just as endless in Karting, or are you somewhat limited as to what you can do? If it's good, I'll probably save it for Christmas, I have enough on my plate with LBPV for now. | 2012-11-09 04:43:00 Author: ChrisF2112 Posts: 265 |
Believe me, you can do as much crazy stuff in LBPK as you can in LBP2 or LBPVita. But beware, to create complexity in Karting you'll need a lot of patience, 'cause it is way harder to do it. It is a pretty good game, I would recommend it to you. | 2012-11-09 04:52:00 Author: yugnar Posts: 1478 |
You should go for it dude buy LBPK a challenge is a challenge (: I got use to it but ya I'm not going to lie its difficult at first but ya you can create anything you want or draw anything you want | 2012-11-09 06:15:00 Author: Unknown User |
Alright, well then I'll definitely get it as it sounds like it's still pretty in depth. But only after I've finished a couple more LBPV levels- I've got some good ideas in store and I don't need to fragment my attention any more than it already is. | 2012-11-09 06:57:00 Author: ChrisF2112 Posts: 265 |
I have spent a few hours fiddling with the editor now and can articulate some of my general impressions: 1) The editor is DENSE!! There are a lot of tools and even as an expert MNR tracker and competent LBP2 editor, my initial feeling was that of being overwhelmed. Also, the tutorials are very dry and boring, and never quite hit the sweet spot of information (either too little or too much). 2) The editor is POWERFUL!! There are a lot of cool new features compared to MNR. I'll just give one easy to grasp example. The probability of weapons per position can be set - don't like the 1st place rocket? - Set the probability to 0% - Think 1st place should have only mines? - Adjust the probability. 3) The controls are OBTUSE!! I understand that mapping in 3D space is complicated, but this takes it too far. MNR was much more intuitive. Maybe my brain can't handle the combination of a LBP and MNR editor colliding together, but this is super cumbersome. 4) Track textures are far more varied than in MNR. There are also more fencing options. Stickers can be placed on the road. The fencing can be tweaked for all bridges. There is no easy tunnel tool. 5) Environmental and lighting options are greatly increased from MNR. Trackers can adjust sun height, sun color, sun brightness, fog, fog color, water color, etc. The list goes on and on. If you have any additional questions I will do my best to answer them, so ask away. | 2012-11-09 16:12:00 Author: Manlius10A Posts: 88 |
I've only seen a little of how you actually create objects, so I'm curious- is it a bit like a CAD program, where you first draw what you want a shape to look like then extrude it? Perhaps rotate it around an axis for a sphere? I remember hearing that you could make your own weapons? How does that work? That sounds like it could be awesome fun to play with. Thanks for answering! | 2012-11-09 17:42:00 Author: ChrisF2112 Posts: 265 |
Yeah, you're thinking in the right direction. You draw your shape in 2D space, then tweak the thickness and rotate it. You can't rotate to make a sphere, but you can combine various 2D shapes inside each other to get more complex 3D objects. I haven't made a weapon myself, but IIRC you just make some object and put a weapon tweaker on it. There's a bunch of tweaks to get the weapon effect you want, and you're free to expand it with more logic. Seemed pretty flexible. | 2012-11-09 20:57:00 Author: Rogar Posts: 2284 |
I am actually finding the object creation to be a little lacking. It works a lot like Little Big Planet only WITHOUT a corner editor. Once you complete a 2D shape/profile you can adjust its thickness. The completed object can than be rotated in all three dimensions. You can place a lot of unique objects together with multiple rotations to make a more 3D shape. The system works but isn't that great. It is like a simple CAD program without the ability to extrude it around an axis (to make spherical shapes) or extrude following a specific path. There is also no way to tweak the size of the 2D profile as it increases in thickness (to make cone like shapes). I've played with the weapon editor a little bit. At the moment not enough to give you a really detailed explanation, though. Basically, you can give any object the basic logic and behavior of one of the premade weapons in the game. Then you can tweak certain things like ammo amount, attack radius, speed, projectile path, etc. I am sure that it is more powerful when combined with other logic, but I haven't experimented enough with it. | 2012-11-10 15:20:00 Author: Manlius10A Posts: 88 |
One thing i'd like to know, if any of you do, is how (well) is the move controller integrated into the create aspect of this (well, i'd like to know how well it works racing too, but it is a creation thread). i seem to be one of the few people who actually really likes using the Move, but there's so little that can be done with it in create (which is where i find i spend a lot of my time in LBP2). Painting is great, and i suppose if my hands weren't so shaky the motion recorder would be a lot of fun, but, otherwise, it just sits looking lonely under our TV table. So...what can we do with it in LBPK-create? | 2012-11-11 05:02:00 Author: waffleking23 Posts: 535 |
I doubt the move controller element is available yet. The peripheral steering wheel hasn't even been released yet. I appreciate the move, but there's NOTHING to use it for. Heavy Rain... a few levels in LBP2... and maybe a PSN game here and there. They really have no developers making good Move Games. I was hoping for some Wii type titles. There aren't any platformers that really use it which is a shame. | 2012-11-12 01:09:00 Author: Nick930930 Posts: 878 |
For me, there are three things missing; -Sackbot actors -Changing costumes for AI drivers -Corner Editor. | 2012-11-12 01:14:00 Author: Jakest123 Posts: 319 |
What you can do with create mode is amazing. Using create mode is a nightmare. | 2012-11-12 04:41:00 Author: Tynamite Posts: 150 |
I doubt the move controller element is available yet. The peripheral steering wheel hasn't even been released yet. Gonna ask a foolish question, i'm sure, but...peripheral steering wheel? Is that to be a required device, or a recommended one? Money, as always with me, is at issue. i agree with what you said about the Move's general utility...though i do have to say it makes playing Okami pretty darn sweet. | 2012-11-12 07:30:00 Author: waffleking23 Posts: 535 |
i would say that you can achieve just as much personal creativity as the vanilla platform games, but it is a lot easier in karting for those, such as myself, with a limited grasp of create mode to create viable and fun levels. | 2012-11-12 23:28:00 Author: Unknown User |
What you can do with create mode is amazing. Using create mode is a nightmare. If i could get a bit more in-depth on this here? When you say using Create Mode is a nightmare, do you mean: (a) Because of poor design choices, it's difficult to accomplish what you actually want to do, (b) Because of bugs and the like you can do what you want, but it craps out on you before you get there, (c) Because of a hideously steep learning curve, it's possible to make what you want, but getting your skill level to that point is frustrating in the extreme, (d) none/all/some admixture of the above? i hope this didn't come off as snarky, i just what to know as much about what i'll be getting into before i get into it. Anyone's detailed experience is super-useful to that end. As always, thanks to all, and have a good day. | 2012-11-13 00:43:00 Author: waffleking23 Posts: 535 |
the create mode is fantastic! i am having a lot of fun making my first arena based level and the tools are so powerful! i have also found the logic to be a bit buggy at times but i have worked around it and saved alot!! i just wish it wouldnt crash so often :S | 2012-11-13 03:37:00 Author: Arastoph Posts: 216 |
Yeah create mode crashes all the time. But the reason why using it is a nightmare is because of cumbersome control choices and a steep learning curve. After 10+ hours on a level I am finally getting comfortable with the controls, but I still only understand like 30% of all the options. Also, I believe the Move steering wheel is a required peripheral for the game. I remember hearing about it in a review, and the reviewer also noted that the Move controls are poor and not nearly as good as the standard controls. | 2012-11-13 15:39:00 Author: Manlius10A Posts: 88 |
How easy is it to make Non-Karting games? (first person shooter, third person platformer, ect. ect.) Without karts? Ive seen this done, but there are no movers apparently...So is it really possible? | 2012-11-13 18:47:00 Author: ConanUltimate Posts: 104 |
There are movers, but they're a bit different. You can set up a simple controlled vehicle with a Controlinator connected to a Thruster and Rotator in 5 minutes. Although, one first person shooter does use a kart chassis on the bottom. | 2012-11-13 22:01:00 Author: Rogar Posts: 2284 |
Yeah create mode crashes all the time. But the reason why using it is a nightmare is because of cumbersome control choices and a steep learning curve. After 10+ hours on a level I am finally getting comfortable with the controls, but I still only understand like 30% of all the options. Also, I believe the Move steering wheel is a required peripheral for the game. I remember hearing about it in a review, and the reviewer also noted that the Move controls are poor and not nearly as good as the standard controls. Saaa...w/r/t the Move news, this is Jack's crushing sense of disappointment, coupled with his utter lack of surprise. If i'ma hafta buy a new something, it may as well be a regular controller...get more mileage out of it. thanks for the create mode heads up, that's exactly the kind of thing i wanted to know. | 2012-11-14 03:15:00 Author: waffleking23 Posts: 535 |
I still have the controls fresh in my mind from the beta. Therefore, it's really easy for me to create high quality environments. The game is capable of many things. | 2012-11-14 04:19:00 Author: aar2697 Posts: 143 |
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