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#1

Temporal invulnerability after portal.

Archive: 5 posts


This is the only thing I partially agree with Greg Miller's IGN review.

It is ridiculously frustrating when you use a portal weapon (a.k.a. that weapon that has got a "forward" symbol for it) and inmediately crash with a hazard, wall, or another weapon. You end up in the very same last place you were before using the portal. What I'd suggest is to give the player a very short invulnerability when the portal's effect is just over, like 1 sec.

This way the player can quickly realize what's going on in the place where he lands after teleporting. What do you think, people?
2012-11-08 21:09:00

Author:
yugnar
Posts: 1478


It is very frustrating!2012-11-09 00:36:00

Author:
Chris---Kristy
Posts: 83


I agree with you, but what can this change? o:2012-11-09 06:59:00

Author:
Schark94
Posts: 3378


Well why not fix it yourself? (true it will only work for your levels, but at least yours wont have the problem) You can probably do this.

Portal Weaponator> Weapon sensor (Weapon sensors trigger on autodestruct when used on weapons) >Emitter that emits a No Damage Boost or Area Attack that has invincibility checked and only lasts for about a second
2012-11-09 07:04:00

Author:
JKthree
Posts: 1125


That was driving me crazy in story levels 2012-11-19 02:04:00

Author:
Pookachoo
Posts: 838


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