Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Vita [LBPV] Level and Object Showcase
#1
Cloud: Medieval Mayhem EARLY DEMO
Archive: 4 posts
Cloud: Medieval Mayhem http://if.api.vita.lbp.me/img/bl/d4f413fffcaffc6c5076350dd11e47a8df9cd030.png Hi fellow Vita sackpeople! Please could anysack help me out by testing the controls in my new app game, featuring four tutorial levels ONLY! I just want to see how everyone deals with the controls and add any changes before I start on the next 5 worlds!! It's all about a cloud, and there will be a short cutscene before the 1st level and after the 4th. This is still a very early demo so expect nothing to be perfect. I will be adding a running story through the full game, about saving a princess. Thanks to anyone who plays - and I don't know why the music doesn't play on all levels Here's the link: http://vita.lbp.me/v/9jehg | 2012-10-27 21:13:00 Author: Unknown User |
I like it! The controls seemed to work well, but there are some things that could still use improvement on that front. Make sure that sackboy's emotion actually displays the mood he is in! Right now, you can click triangle and Sackboy will still look angry/happy/whatever. It should definitely revert you to neutral when you press trangle, and stop you from reverting to neutral when pressing an emotion a lot. That might take a bit of effort, but I think it would be worth it to create a better connection between the player and the cloud. I don't know if you want feedback on other things, but you're getting it anyway. I couldn't get any of the buttons on the last level success screen to work, and when I walked left of the success screen the camera reverted to the previous scene and wouldn't go back. Quite annoying. I also had a glitch when I was trying to play that level where it teleported me way off the screen every time I tried to spawn, but I doubt that was your levels fault. Clearly your menus need better graphics, but I'm sure you know that already. Nice start to the level! | 2012-10-27 22:10:00 Author: ChrisF2112 Posts: 265 |
Thank you There were only four levels available for the quick demo. I want to use sackboys instead of sackbots because I'm planning on making him swim at some point. What did you do to disappear off the level? | 2012-10-27 22:44:00 Author: Unknown User |
Thank you There were only four levels available for the quick demo. I want to use sackboys instead of sackbots because I'm planning on making him swim at some point. What did you do to disappear off the level? Yup, I know there were only four levels, but even the back to menu button didn't work. To disappear off the level, to be honest I have no idea. I took my eye off the Vita for a second, and when I looked back I was in the far bottom left corner of the level (although strangely the camera was still in the correct position). I only ran forward and perhaps jumped, and I definitely think it was just a glitch. | 2012-10-27 23:22:00 Author: ChrisF2112 Posts: 265 |
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