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Weeping Angel & Player Sackbot
Archive: 4 posts
Hello, Umbral here, and I'm in the mood for my first evar tutorial thread! Now, say Aye if you've ever watched Doctor Who. Fantastic show, that one. In it, there is a race called the Weeping Angels. Ima just break it down for you. The Weeping Angels (let's call 'em Angels.) are the oldest race in the history of the universe. They have 3 unique properties that make them the most powerful creature EVER. They have the ultimate defense mechanism, they're made of stone, until you look away. Thats why Earth is it's feeding ground, if a human sees a statue of an angel, what do we do? Walk away. The other 2 arent what we're focusing on, so lets work on this. 1: Take out a sackbot. Open up it's microchip and put a tag inside it. Tag should be RED and called ANGEL. Change the behavior so he has a run speed of 150% (they're very fast), put it on Follow, then give him the Zombot behavior, and put Look At Player: Check. Next, go ahead and place a tag sensor that senses GREEN > SEE... And then link it to an a-grav tweaker with 100% dampening. This will make the stone effect, but we still need a player sackbot to do some working stuffs. So now for the player! This one is a bit more to work with. Alright, make a control sackbot (If you dont know how, theres a tutorial on that), and on the DCS part, put a light, not visible to the players. This will make the veiw of the sackbot (It's best to have this in complete darkness, for maximum scary). Now, place a Tag sensor that senses RED > ANGEL, and set the radius to that of the light. Then wire that sensor up to a tag called GREEN > SEE. Now, if you wanna test it, the Angel will run for u, and stop completely when it hits the light. This will make the stone effect. Next is the Blink. Because if you're a true Whovian. you know these simple words: DONT BLINK. Put a micro in the Sackbot, and in that micro put 2 OR gates, they need to be different inputs, I prefer one at 2 and one at 6. Then add a randomizer, wire it to every input of those OR gates. This creates a different probability. Saying this to the game, "You character will blink very seldom." Now, make a Micro INSIDE that micro, and put our sight mechanism in it. Then whire a NOT gate to it. And wire the OR gate with the least inputs to the NOT gate, which is also wired to the light for a visual effect. This is going to turn off our sight, and if you wanna put that in better words, you're gonna blink. Because the Angel will have no tag output to sense, that means there's no a-grav dampening it. BUT, thank god because it's only going to last for 0.2 seconds, which will be the Randomizers on time (0 wont move the angel, 0.1 wont move it enough, and 0.3 moves it to far, 0.2 is just right). Next is optional, I suggest reading it if you're going to make this a multi-player level... Player commands! Make a little indicator, like a D-Pad made of sticker panel or hologram. This will tell the players: "You've hit this command." Then place yet another micro. make 4 sequencers: put a magic mouth on all of them, we need subtitles. Make 2 directional splitters. And then wire up/down into one and left/right into the other. Make a selector of 5 inputs, leave the top port clear, and then wire the Positive up/down into the 2nd port, negative U/D into the 3rd, Positive L/R into the 4th, and Negative L/R into the 5th. Now, wire the selector outputs to each sequencer, and these are the commands I like to use: Pressing UP (2nd port) "Player#: Angel Spotted!" Pressing DOWN (3rd port) "Player#:Requesting assistance." Pressing RIGHT (4th port "Player#: Run!" Pressing LEFT (5th port) "Player#: Keep your eyes on it!" Then wire the selector outputs to the matching indicator. This will give the player the ability to call upon other players as he sees fit. Whether he sees an Angel, or is exploring a cavern alone. Alrighty, well that's my Angel logic. Hope you enjoyed, and I hope I helped you with this, because I really enjoy helping. Another little note, I'm coming out with a Weeping Angel level called "The Angel's Labrynth" It's coming out in a while, not really that far into it. But yup. Alright, bye guys, I'll cya later. | 2012-10-26 12:30:00 Author: Unknown User |
Wow that was awesome..... I might never use the logic, but its good to have it in my head! | 2012-10-26 21:22:00 Author: ConanUltimate Posts: 104 |
Glad you enjoyed! I'm making a Demo level for it, it'll be up in a few days. | 2012-10-28 15:55:00 Author: Unknown User |
I just made an area promt with the players head direction as the imput | 2012-11-05 15:57:00 Author: Unknown User |
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