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Movie Camera as Game Camera?
Archive: 4 posts
Is it possible to use the movie camera as a game camera? I really need the flatness and depth of field option. I'm trying to use a movie camera right now with the duration set to infinite and disable controls disabled but I can't seem to move anyways. The camera is hooked up to a battery if that matters. Is there any way to do the flatness and depth of field without the movie camera? Edit: And if it is important, I am using a controllinator. | 2012-10-24 06:09:00 Author: koltonaugust Posts: 1382 |
Is it possible to use the movie camera as a game camera? I really need the flatness and depth of field option. I'm trying to use a movie camera right now with the duration set to infinite and disable controls disabled but I can't seem to move anyways. The camera is hooked up to a battery if that matters. Is there any way to do the flatness and depth of field without the movie camera? Edit: And if it is important, I am using a controllinator. Is you Sackperson in a moving or stationary Controlinator? And is the level built for 1 or several players? If it is a moving Controlinator in a 1p level, I'd simply put the Movie Camera on the Controlinator chip, and activate the Cam with the "Active" Output from the Controlinator. Note: If you use a Battery to activate the Camera, your Sackperson will not spawn unless the Level Entrance visible at the very beginning of the level. | 2012-10-24 08:27:00 Author: Slaeden-Bob Posts: 605 |
remove the battery, then just use the movie cameras settings to select the field sackboy needs to be in, then set the camera angle. set the timing to infinity too! it should auto change when you move into a new movie cameras field, just like the game camera. if using a sackbot or something else, use tags to trigger the cameras instead. | 2012-10-24 08:31:00 Author: jaffakree503 Posts: 72 |
Thanks! It was the battery. | 2012-10-25 02:51:00 Author: koltonaugust Posts: 1382 |
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