Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Vita [LBPV] Help!
#1
in/out mover & Touch-Problems
Archive: 6 posts
Hey, i'm pretty new to the editor and yesterday i've encountered some problems with the in/out mover in combination with the touch sensor... well, i'll try to explain my problem (it's a bit difficult because i don't have the english version of the game so i don't know the english names of the functions...^^) I simply want a block to move the layer. it is currently in the first layer and i want it to move backwards when touching it. First Problem: How do i get the Block do be agravic? With this one option (don't know the name... this red-pinkish thingie with an apple on it) i can make it agravic but then it won't move at all^^ Second Problem: I put a touch sensor on this block linked it with the in/out mover. i set the sensor to direct touch and the mover to "move 1 time backwards". But nothing happens! if i touch the block the sensor lights up, but the block stays where it is^^ | 2012-10-23 10:16:00 Author: Chup Posts: 95 |
Simple one here : ) it happens to us all 'Is the block set to Static?' Any object set to static is rooted in place and cannot be moved. Adding an anti-grav tweaker to an object but setting it to 100% dampening like you said is the alternative which does allow for In/Out movement. Also make sure there is nothing behind the object you're trying to send backwards : ) hope this helps! | 2012-10-23 11:53:00 Author: Hallm3 Posts: 252 |
Thanks for your advice! I'll check out all the points you mentioned... i hope i get it to work then^^ | 2012-10-23 21:24:00 Author: Chup Posts: 95 |
I have a problem too. I have the in/out touch thing doing it's thing now, the dampening was the trick. Thanks Hallm3!! My problem is, I have it all sent to a timer, so lets say, you push the blocks out from the back and make a bridge. It works, but I want it so you can only push it once, before the timer expires. The way I have it, you can just keep resetting the timer everytime you touch the sensor. So the player can cheat. I can't have that. :kz: I have tried a few things but nothing works. There is no one-shot setting on the touch sensor, so I honestly don't know how to do this. Any help would be great!! | 2012-10-30 01:53:00 Author: VelcroJonze Posts: 1305 |
I have a problem too. I have the in/out touch thing doing it's thing now, the dampening was the trick. Thanks Hallm3!! My problem is, I have it all sent to a timer, so lets say, you push the blocks out from the back and make a bridge. It works, but I want it so you can only push it once, before the timer expires. The way I have it, you can just keep resetting the timer everytime you touch the sensor. So the player can cheat. I can't have that. :kz: I have tried a few things but nothing works. There is no one-shot setting on the touch sensor, so I honestly don't know how to do this. Any help would be great!! The best way to make sensors only work once is to connect the output of the sensor into a one shot counter. That way it'll only turn on once and then stay on. If you are just resetting a timer, that'll work just fine. Once the timer reactivates you can reactivate the sensor by feeding the timer signal into the reset of the counter. I hope that was clear- I can sometimes confuse people. | 2012-10-30 02:07:00 Author: ChrisF2112 Posts: 265 |
Thanks Chris!! I will try that right now. And you were crystal clear. | 2012-10-30 02:15:00 Author: VelcroJonze Posts: 1305 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.