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#1
Cliffhanger 3
Archive: 6 posts
A survival which came from an old conecpt. Hence it being the third. Maybe this will be noticed? http://lbp.me/v/f4n5cz http://lbp.me/v/f5eejz | 2012-10-18 20:52:00 Author: Macasadia Posts: 153 |
For some reason I can't see my level on here... you need to put the lbp.me link cause its not working, like this, check it out... http://lbp.me/v/fp2sy3 after you finish editing it, might as well spice up this thread, want some pointers, take a look at mine and make yours captivating to the User oh, p.s. the level link I posted here, give the level a try | 2012-10-18 21:44:00 Author: Rixsch Posts: 239 |
Lol thanks. | 2012-10-18 22:27:00 Author: Macasadia Posts: 153 |
I played your survival and heres my feedback. Now normally survivals just isn't my thing but this was one has potential to turn out to be something really fun. I think it just needs to have more things happen, and more challenging. If more spikes maybe was adding with more fireballs and make twisting faster I don't know something to really get you to have to survive it'll make this alot funner. Also the infinite checkpoint, I think you should have it to 1 life so the player trys hard to stay alive and not just die when he get caught in a tight spot. The level looked nice, it could use little more detail to really bring it out but overall if you can do few things with this level it would be really fun to play, just needs few tweaks Pictures: http://i1019.photobucket.com/albums/af317/Sabre_LBP/APhoto_28.jpg http://i1019.photobucket.com/albums/af317/Sabre_LBP/APhoto_29.jpg | 2012-10-19 13:00:00 Author: Sabre_ Posts: 653 |
got it queued | 2012-10-19 20:09:00 Author: biorogue Posts: 8424 |
Hey guys, I updated it for the overall game to go faster and hopefully a little more fun. I added more point spawns, fireball spawns, less points to get to each difficulty, last 2 tiers now have their own speeds (they were kept originally at 50%) which are 55% and 60% speeds, and lastly, I fixed a fail forgetting to glue something at the scoreboard (as well as adding 3D foreground to the end). Thanks for the feedback Sabre. Oh and I decreased the amount of lives in single player and multiplayer life counters. I will republish a new version of it soon. | 2012-10-20 21:09:00 Author: Macasadia Posts: 153 |
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