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#1

new tower defense concept

Archive: 2 posts


Ok, this is what i have in mind: what i dislike about most tower defense games is that you can just follow a series of instructions and beat the hell out of the game. You don't really need any skill, do you?

so here's my idea: i wanna make this 2D tower defense, in which having the best possible set of towers isn't even far from enough to beat the game, since you need to use the sackboy to interact with the waves. I still don't know what will be the means of interaction. So far i know it will be possible to grab the bots and toss them to the direction they come from, making them get extra hits by the tower. Some creatinator might be used also.

Any suggestions?
2012-10-18 06:20:00

Author:
yodavid
Posts: 50


Will there be move compatability?2012-10-18 17:37:00

Author:
Valeview
Posts: 1581


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