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#1

Recreating the Metal Gear Solid gameplay

Archive: 10 posts


I wanted to create this thread when I had something more concrete, but I guess it does no harm to put it now.

The Metal Gear Solid engine
(tentative title: Textile Gear Solid)

I wanted to test the limits of the LBP2 level editor myself, so I decided to recreate the MGS gameplay the best I could, while taking advantage of LBP features. I plan making a tech demo level once the engine is done, although that itself might take some time; Metal Gear Solid is a series remembered for its versatility, so bringing some of that to LBP takes a lot of work. I also don't know if I'll make a full level or level series based on that engine, but if I ever decide I won't, I'm going to release the engine for better prepared creators to make this become true. Also, regardless of making or not a real level, I'll make tutorials explaining details of this engine.

It will contain the following features:


Sidescrolling, not top-down like all non-3D MGS games
Weapon and Equipment system, with four weapons and four equipments to use
Weapons: Handgun, Tranquilizer handgun, Sniper Rifle and I'm still deciding the fourth one
Equipment: Rations, Night Vision Goggles, Cardboard Box and I still didn't decide this last one either, but it'll probably be the AP Sensor
Camouflage system (not telling yet how it'll be done, but I think you guys will like it)
Guards with fully implemented AI, detecting whether a player is behind an object or not even considering the three layers, and responding differently to alert, evasion, caution and normal phases.
A really basic Codec system (like the one in Peace Walker)
A complete HUD with Life, current phase (if the player's been detected or suspected), weapons and equipment
A few CQC features. Also, slapping in place of punching and kicking.


Pics as soon as I actually have something concrete to show. Right now I'm having some hiccups in logic (https://lbpcentral.lbp-hub.com/index.php?t=74731-Always-equally-distant-moving-pieces), so there's nothing ready for show.
2012-10-14 17:08:00

Author:
MatrixEchidna
Posts: 66


Hmm. Sound good. If you need anything just let me know. I can make HP Systems. But don't worry, they're not the cheaply made ones either. lol2012-10-14 18:41:00

Author:
Thug_Life_EQ
Posts: 181


Sounds awesome! I love MGS. If you need any help, I may be able to (time conflicts)2012-10-14 20:19:00

Author:
Loafsy
Posts: 68


Good luck! I have an AI that took quite a bit of thinking to do all the things you listed above. There's a small trick and method to having it work well in 2D. Take your time with it and perfect things as far as you can b/c I made parts of the AI and moved on to the next and then when I combined them all to work well together it took forever to debug. Longer than the creation of a system itself. I went through quite a few implementations of AI detection types. It's an interesting challenge to do in LBP. It's most certainly pushing the engine to perform to its best.2012-10-15 04:49:00

Author:
bmoney2310
Posts: 187


I've made a sackbot that fills these requirements, plus an inventory system to swap weapons in, and 70 weapons total. If you want help with your MGS system I could gladly help a bit.2012-10-17 14:10:00

Author:
Unknown User


Thanks for the feedback!
Small update: Since my very long mid-term break is over, I might have less time with playing LBP from now on; on the other hand, since I'll be away from home more often, that means more boredom (when I'm not studying and stuff), and that in itself means I might take some of that time to work in planning this. Little has changed in the level itself since I created this thread, but here's a relation of what's been already done until now:


Weapon and equip change system (hardest part so far, I wonder if that means I didn't get to the hard stuff or if items selection is tough stuff). No HUD feature yet, but it seems to be working close to how it worked on MGS (hold L/R2 to open inventory and choose, press quickly to disarm/rearm).
Handgun and Tranq gun, with ammunition and bullets pretty much done.
Some logic in the cardboard box.
Basic irregularity detection (I mean, stuff that makes the guards go ?) system done. Still without knowing whether there's an object blocking the view.


Also, If possible I'd want help with voice acting. Since I don't have a mic, I'll be unable to do it myself, so if anybody is willing to help me with that, I'd be glad.
Voice acting isn't a necessity here, but it would be great since my plan is to include control and interface instructions via Codec, and also a way for the player to listen to guards' reactions without having to close speech bubbles or activating cutscenes.

EDIT: And I almost forgot! Here's something I wanted to make clear; It won't have MGS pack assets, since I don't own it; so unfortunately, no ! sounds, gurlukovic soldiers and codec rings, and sure no Snake sackboy. Thankfully, I have no qualms in having some originality, so it's not like it's holding me back anyways.
2012-10-17 20:28:00

Author:
MatrixEchidna
Posts: 66


I have a ps eye (not very good for voice overs) but if you send me like a script or something I record a few things just to see how it goes

PSN: Loafsy
2012-10-17 22:05:00

Author:
Loafsy
Posts: 68


Unfortunately, I don't have a script yet and that's the last part on my list so it might take a while until I got this, but thanks in advance! Once I actually have one, I'll send you.2012-10-18 00:17:00

Author:
MatrixEchidna
Posts: 66


"Sounds" good to me!

Thanks - Loafsy
2012-10-18 20:57:00

Author:
Loafsy
Posts: 68


What an awesome idea! I am very impressed! I've waited so long for someone to step up and recreate the slick MGS game-play on LBP. And, as a big MGS fan I really want this to go well, I'll be following this until it's complete. I wish you all the best for it!
Thanks, Kieran.
2012-10-19 01:20:00

Author:
indiebud
Posts: 80


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