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How to Change The Pull Strength of Attract-o-Gel
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http://id.lbp.me/img/bl/d8d32d84db478578384568fec8dab5d22c2a1f84.png Ever thought Attract-o-Gel's pull on your sackperson was just too weak or strong? Wouldn't you like it so that it is just this more powerful or weak? Well I've found a way. It's a little complex and involves impact sensors and global gravity tweakers but it should allow you to walk over strong Gel, weak Gel, and normal ground in quick succession without any sort of bugs. (This method does not work for more than 1 player.) http://lbp.me/v/f28vtk http://lbp.me/v/f28vtk | 2012-10-14 14:24:00 Author: Kalawishis Posts: 928 |
http://id.lbp.me/img/bl/d8d32d84db478578384568fec8dab5d22c2a1f84.png Ever thought Attract-o-Gel's pull on your sackperson was just too weak or strong? Wouldn't you like it so that it is just this more powerful or weak? Well I've found a way. It's a little complex and involves impact sensors and global gravity tweakers but it should allow you to walk over strong Gel, weak Gel, and normal ground in quick succession without any sort of bugs. (This method does not work for more than 1 player.) http://lbp.me/v/f28vtk http://lbp.me/v/f28vtk Looks really, really interesting. For my Shifting Winds level I was trying to make something like this, and the lack of an appropiate strong Attract-O-Gel effect made me remove some interesting gameplay sections. Queued! | 2012-10-14 16:12:00 Author: yugnar Posts: 1478 |
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