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Turn based co-op?
Archive: 4 posts
Hiya all, I had a notion to create a turn-based level where players cooperatively (?) control a single sackbot with 15 seconds of control at a time, like a rotating hotseat. The idea being that there's a limited amount of time or number of turns to complete an objective. A single player would obviously be able to just play alone, taking all those turns, but with multiple players, I'd want them each having 15 seconds at a time. Any idea how I might go about doing this? Thanks! | 2012-10-11 03:49:00 Author: Unknown User |
I suppose you'd have a normal controllable sackbot with the over riding controlinator and the external controlinator, only you'd have four controlinators on the sackbot's circuitboard. There would also be a selector on the circuitboard, and each of its outputs would be linked to four NOT gates, and the NOT gates to the four controlinators' eject inputs. A timer linked to its own reset input would cycle the selector. I think that might work. Hope this helps! | 2012-10-11 04:44:00 Author: Kaboosh99 Posts: 359 |
Thanks very much, I'll do this! | 2012-10-12 03:40:00 Author: Unknown User |
Another option is using four external controlinators and only one in the sackbot circuitboard. The end result might be the same, but maybe it suits you better, idk. | 2012-10-12 04:41:00 Author: MatrixEchidna Posts: 66 |
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