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MMC1 - 3D Camera Music Gallery!!!
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MMC1 - Ultrafast72's Music Stuff!!! Top-Down 3D Perspective http://ib.lbp.me/img/ft/0fbea8a1cc1dcb4bade82d10c3b61fd74eb34a1e.jpg http://i9.lbp.me/img/ft/fb9c033e64e42ae18f167d8b92011d7ec180eb60.jpg http://i1.lbp.me/img/ft/c41cfe73173ea99fb3484c521d97e81d292d37a7.jpg http://i2.lbp.me/img/ft/8f20e93b4e906cc8f8e35eae744af354d1c41857.jpg http://ib.lbp.me/img/ft/08b55252bba396a609e18e8689e7043fb547873f.jpg http://ic.lbp.me/img/ft/7ec0d8ff8613660a024f757fb1e5ba78304f953e.jpg http://i0.lbp.me/img/ft/9409a207b65209372bc67c0923bfab857024ef02.jpg Cool pictures, eh? Had to grab your attention somehow. This level is a collection of the 14 greatest music tracks I've made out of 80. Only fourteen partially to decrease the load time, but mostly because I was on a deadline and didn't want to spend all my time typing song titles. Trust me, I've made that mistake tons of times. The collection features some electronic catchiness bordering on dubstep and some cool relaxing piano tunes. No joke; this is my fifth music gallery to publish, all from scratch. I've perfected the art of music galleries, I think. Made for MastaBlastya's Music Contest. A quite awesome one too. http://lbp.me/v/fvyz9n This level is a 3D camera top-down scenic adventure thing! And on the way to making this level, I've managed to pick up a few tricks. Here are the innovations that my rig has over any other 3D rig in LBP2. --Eight-Way rotation. I know of one other guy who has done this, but the transition is so sloppy that it fades to black for a good two seconds. No offense, other guy. --Lighting fixes. I've discovered that when two cameras are activated at the same time, the game takes the average of those two cameras and uses that instead. This is the basis of my eight way rotation. In this level I add two 3D cams in opposite directions. Thus, they cancel out each other, but the camera rotates upward so that it's a tiny bit more bird's eye view. Because of this, the lighting is miraculously fixed. Before, the game would constrict all the advanced lighting (LED's, darkness, shadows, etc.) to a small, painfully visible rectangle. Well, no more! --Relative Movement. This one is completely unnecessary for a music gallery (cough so is everything else cough) but I added it in as an extra. I made a system where if the ground below is moving, the player will move as though it is standing on it. Furthermore, you can actually move around on this moving platform. Jumping off a moving platform while running will increase the distance. And yes you can jump. --SquishDeaths and CheckPoints! Even though there's only one checkpoint in this level, I still do have a fully operational checkpoint system. Also, if a player is "squished" as in, a block smashes the player into a wall and the invisible cardboard rectangles that do all the physical impacts is broken; then the sackperson will die. The player can also self-destruct. -When the player dies, the actual player operating the controlinator doesn't die. I have a setup similar to controlinator sackbots. The transmitter holds the 3D cam and follows the player or the checkpoint if the player is dead. The receiver moves and dies and jumps and such. This also brings me to my next thing. --3D MOVIES. I'm dead serious. I only make one and it's just a bunch of hologram in pretty rotations, but it's awesome. I activate one tag and the player will enter a pause state, while the camera will follow the tag. Switchable tags can change the rotation, and you can even choose whether the player can rotate the camera manually or not. --3D rig is able to traverse the ninth dimension and unleash the great zombie ninjas once more. Yeah. I'm serious. I just used a few directional combiners and fiddled with the sequencer settings.* Oh, and here's a link to a gigantic logic diagram I created, showing one 3D rig. It's a bit complicated. http://imageshack.us/a/img607/6885/3dcameralogic.gif Sorry, that was a lot to read. If you actually read all that technical nonsense, congratulations. http://lbp.me/v/fvyz9n | 2012-10-06 03:42:00 Author: Unknown User |
sound cool. Hi! Yah! Judo queued | 2012-10-06 04:15:00 Author: biorogue Posts: 8424 |
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