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#1

Anyone interested in an LBPC: The Game 2?

Archive: 94 posts


Well, some of you probably remember the overly hyped LBPC: The Game 1, a huge project in LBP1 that didn't quite live up to expectations... Someone wanted to know about if the community was interested in a sequel of sorts, and so here it is.

If this were to come to pass, I wouldn't want to be the leader. I have no real leadership or creative abilities outside of ideas, and it's probably mostly my fault the old game came out the way it did. I could be a creative consultant or whatever, but someone else would probably be a better leader. That is, of course, if the people actually want such a thing. So yeah, that's my question for the community: do you want an LBPC: The Game 2? Keeping in mind that, in this context, LBPC: The Game would be a series of levels featuring people from LBPC doing things. It's ok if not, I just thought I might as well prop this question back up for anyone interested in such a thing XD
2012-10-04 22:43:00

Author:
RockSauron
Posts: 10882


Who wouldn't?
I replayed some of the series recently (now that I thought I was starting to know a lot of people here) and was smiling whenever I saw a familiar face.
I played the original a little while after it came out, (before I was on the site) and it was one of the reasons (along with the creator spotlight) that I joined LBPC.
So, yes I would love to see a sequel. It might make new, prospective LBPCers want to join the sight as I did c:
2012-10-04 22:47:00

Author:
Valeview
Posts: 1581


I thought I was going to post this... Oh well, I guess it doesn't really matter.
Anyways, totally interested in doing this... but who will lead this project? I would be more than happy to organize this if allowed, (I brought it up after all, so I'm willing to put in the time ^^") but it's up to the community of course. Then again, I'm happy with anybody. lol
2012-10-04 23:15:00

Author:
fireblitz95
Posts: 2018


so after we had two levels practically done... and more on the way you cancel it and now you want it back? I thought you wanted to save the story and use it for your dream of being a game designer? just questioning.. from ex member of the old team2012-10-05 09:52:00

Author:
bmoney2310
Posts: 187


I thought I was going to post this... Oh well, I guess it doesn't really matter.
Anyways, totally interested in doing this... but who will lead this project? I would be more than happy to organize this if allowed, (I brought it up after all, so I'm willing to put in the time ^^") but it's up to the community of course. Then again, I'm happy with anybody. lol

It's probably best if Warlord picks people to run it if it were to happen to avoid the problems in the first one, and there should definitely be more than one person in charge. You need someone to maintain the look of all the art, someone to head up level building, someone for technical tasks, etc...
2012-10-05 11:49:00

Author:
Chazprime
Posts: 587


It's probably best if Warlord picks people to run it if it were to happen to avoid the problems in the first one, and there should definitely be more than one person in charge. You need someone to maintain the look of all the art, someone to head up level building, someone for technical tasks, etc...

Oh don't get me wrong, I'm fine with Warlord picking, I'm just saying I'm willing to help if necessary.
2012-10-05 17:35:00

Author:
fireblitz95
Posts: 2018


so after we had two levels practically done... and more on the way you cancel it and now you want it back? I thought you wanted to save the story and use it for your dream of being a game designer? just questioning.. from ex member of the old team

Um... no, that was Chains of Time, this is LBPC: The Game. Two completely different things. Also, I'm more asking to see what the general reaction to another one in LBP2 would be.
2012-10-05 17:50:00

Author:
RockSauron
Posts: 10882


I'd love to partake in this sort of project.
So long as the event organisers/collective group can come up with a great storyline, I'm in.
2012-10-05 21:08:00

Author:
Ostler5000
Posts: 1017


If you do go through with it... my only suggestion is don't do nearly as many levels as before, do them in order, and release them as you get them done. I think you would find it all a lot more satisfying.2012-10-05 22:06:00

Author:
jwwphotos
Posts: 11383


Well, I think a serial story might be good. Now, what could the story be... If only there were some evil warlord who took control of LBPC from its kind hearted and long-lived prior leader, that would make an interesting story...

But yeah, obviously only if people want it. Or if someone else wants to make it or yeah.

Also, that was your 12000th post jww! WHEEEEEEEEEEEEEEEEEE
2012-10-05 22:11:00

Author:
RockSauron
Posts: 10882


Well, I think a serial story might be good. Now, what could the story be... If only there were some evil warlord who took control of LBPC from its kind hearted and long-lived prior leader, that would make an interesting story...

But yeah, obviously only if people want it. Or if someone else wants to make it or yeah.

Also, that was your 12000th post jww! WHEEEEEEEEEEEEEEEEEE

No kiddin? lol Wow... I never notice those numbers.

What if warlord wasn't known to be evil until later? Everything starts out as a happy time, the torch being passed with everyone cheering etc... and then once in his new role, he starts hatching his sinister and "evil" plan.
2012-10-05 22:16:00

Author:
jwwphotos
Posts: 11383


No kiddin? lol Wow... I never notice those numbers.

What if warlord wasn't known to be evil until later? Everything starts out as a happy time, the torch being passed with everyone cheering etc... and then once in his new role, he starts hatching his sinister and "evil" plan.

http://i6.lbp.me/img/ft/da60f2167c74abc84fcdf9810ebc380352218100.jpg

Yup, looks pretty darned evil to me!

Excited to see if anything comes of this - I'm happy to offer my time, but wouldn't be able to give TOO much - due to other responsibilities. Would be ok to help with small set pieces maybe, or voice acting or... I dunno. But still, no harm in offering
2012-10-05 22:42:00

Author:
rialrees
Posts: 1015


Well, again, I don't think I should be the one leading this... maybe someone officially appointed by warlord evil, or just a fan thing with no official relation to LBPC. I dunno.

What are some features you want incorporated into this, should it ever come to pass? Whether it be content or just part of the creation process. Even if you don't plan on being part. Just give some input as to what you feel about the idea/ what said idea should actually be.
2012-10-06 01:18:00

Author:
RockSauron
Posts: 10882


I'd be happy to help in this! I could help in the costume making.2012-10-06 03:00:00

Author:
amoney1999
Posts: 1202


The main problem with the game wasn't you as a leader, but more due to the fact that creators were chosen due to their forum influence rather than skill. Only three people were good: SLS10, burnvictim, and xTrophx. If you have a proper screening process this time as well as honest, constructive criticism a better series would be made. You seemed like a fine leader IMHO (as in you had great organizational skills). Just my thoughts.2012-10-06 04:09:00

Author:
bonner123
Posts: 1487


I wouldn't say they were chosen due to forum influence, but eh.

Anyway, I would like to manage a game myself... I kind of would like to do a serious, original game but eh. Making LBPCTG was one of the funniest parts of my life... It's more just that my lack of skills coupled with my poor people skills make me think someone else might be better :/
2012-10-06 04:37:00

Author:
RockSauron
Posts: 10882


It seems like a few members were in it because of their popularity but it doesn't matter. At any rate I think you should try to learn from LBPCTG rather than just giving up entirely. Look at some flaws with the original, and try to avoid them for the next one. Just because the first was a bit of a flop doesn't mean that you're a bad leader / manager / director, it just means you're learning.

MOTIVATION +10.2

At any rate, I guess I'd be willing to help out if this does come to fruition. Not necessarily in level design (as I'm totally insecure and generally want my gameplay ideas to be attributed to me and me alone) but as a critic. I can steer people in the right direction and point out faults in every facet of design. IMHO, if the project is going to be successful there needs to be lots of constructive and honest feedback.
2012-10-06 05:34:00

Author:
bonner123
Posts: 1487


And you all have me to thank for accidently bumping a two year old thread!2012-10-06 05:35:00

Author:
Unknown User


It seems like a few members were in it because of their popularity but it doesn't matter. At any rate I think you should try to learn from LBPCTG rather than just giving up entirely. Look at some flaws with the original, and try to avoid them for the next one. Just because the first was a bit of a flop doesn't mean that you're a bad leader / manager / director, it just means you're learning.

MOTIVATION +10.2

At any rate, I guess I'd be willing to help out if this does come to fruition. Not necessarily in level design (as I'm totally insecure and generally want my gameplay ideas to be attributed to me and me alone) but as a critic. I can steer people in the right direction and point out faults in every facet of design. IMHO, if the project is going to be successful there needs to be lots of constructive and honest feedback.

Yeah, my obsession with secrecy probably REALLY hurt the old one :/ Having more critics and beta testers would probably be good XD

I may be willing to give it a try... but, well, you know lol. Personally, I just hatehatehatehatehatehatehatehatehateHATE the application process. Trying to get the right people is just... a nightmare, lol.

:/

Okay, so for now let's pretend it will be made. Anyone have any general ideas on how they want it to go (release all at once or serial, regular LBP levels or some sort of "Gimmick", story ideas, potential members, any and all suggestions really) that'd be great.
2012-10-06 22:49:00

Author:
RockSauron
Posts: 10882


Okay, so for now let's pretend it will be made. Anyone have any general ideas on how they want it to go (release all at once or serial, regular LBP levels or some sort of "Gimmick", story ideas, potential members, any and all suggestions really) that'd be great.


Well.. "if" you learned from the 1st one, waiting to release them all at once was part of the problem. Working on them in random order was also a problem. Once they were all done, some of the 1st ones completed were out of date. Do them in order, don't do very many (3 - 5 total), and release them when complete. Even 3 - 5 part movies release them as they get them done. It helps your team feel like they are accomplishing something, folks get excited for the next one (unless they end up bad), and you don't do the silly thing like going back and changing things a hundred times like you did before.
2012-10-06 23:00:00

Author:
jwwphotos
Posts: 11383


I'll join if you need me.2012-10-07 02:25:00

Author:
Undarivik
Posts: 442


Well.. "if" you learned from the 1st one, waiting to release them all at once was part of the problem. Working on them in random order was also a problem. Once they were all done, the 1st ones completed were out of date. Do them in order, don't do very many (3 - 5 total), and release them when complete. Even 3 - 5 part movies release them as they get them done. It helps your team feel like they are accomplishing something, folks get excited for the next one (unless they end up bad), and you don't do the silly thing like going back and changing things a hundred times like you did before.

I like the pointers you gave, especially with the "release as they're done" plan; as long as we leave 'em with a good cliffhanger, they'll be around for the next one. Although, I think 6 levels would be better (like the format of the main story in LBP2, 5 main worlds/levels and one big boss battle); it might be one level more, thus a bit more work, but if that last level is a boss fight, then it wouldn't be anything too major to throw in. I also liked some of the ideas of LBPCTG as well, such as each level having its own little situation while the overall plot unfolds as you progress. Seeing that our community has shrunk a bit (unless LBP Karting draws in some more people), I think voice-acting would also be a doable thing if we have enough people committed.

I am in no sense of the word a logic person; the closest I get to logic is a steamboat. But I can help in keeping the cohesiveness of the overall project (story, art, tone, etc.), and maybe help with decorating here and there. And, of course, I'd be more than happy to help make a good, eye-catching story with whoever as the main antagonist.

... though I will resist to post those ideas right now since I'm quite certain you guys don't wanna hear me ramble on.
unless you wanna hear them, in that case SHWEEET
2012-10-07 03:10:00

Author:
Outlaw-Jack
Posts: 5757


As I am also a story person, I would not want to just give you complete authority over that. However, I would love to have you help in that regard. We can chat about that later, mkay?2012-10-07 03:15:00

Author:
RockSauron
Posts: 10882


sounds fun id love to help 2012-10-07 06:36:00

Author:
WESFUN
Posts: 1336


As I am also a story person, I would not want to just give you complete authority over that. However, I would love to have you help in that regard. We can chat about that later, mkay?

Yes Rock, that sounds great.
2012-10-07 12:00:00

Author:
fireblitz95
Posts: 2018


I'd love to help out here! Don't know how much I could help in terms of creating but I'm alright with Story and Music sequencers 2012-10-07 14:54:00

Author:
craigmond
Posts: 2426


I could also help with story. You should also make this a group.2012-10-07 15:59:00

Author:
amoney1999
Posts: 1202


Oh joy, people are applying. APPLICATIONS AHHHHHHHHHHH

... ******, I hate handling applications Um, how best to do that...

...

Anyway, for now, basic story/ gameplay focus.

So, for story, I am currently thinking either:

A. Warlord Evil takes over from CC, and this is bad somehow

B. The evil RockSauron tries to take over LBPC from the good Warlord Evil

C. Hackers try to bring LBPC down

Of course, if anyone else has any base ideas, say them... NOW

And as for gameplay progression... should it just be a typical LBP platformer series without controlling any sackbots or any fancy smanchy stuff, or should there be other stuff? Also, linear levels or should we attempt something a bit more complicated like I dunno?
2012-10-07 20:10:00

Author:
RockSauron
Posts: 10882


I like "A" personally, there is a lot of material to work with there. Maybe even a combination of "A" and "C" somehow. I think it should keep to the simpleness of the original LBP , platforming but with the use of cut-scenes to help the story be made clear.

But if we wanted to use sackbots, we could have like a character selection with members of LBPC with each having their own abilities. But that maybe creates the problem of everyone wanting a character.
2012-10-07 20:35:00

Author:
craigmond
Posts: 2426


Maybe some sort of virus is threatening LBPC? I also like both ideas A. & B.

I'm also most comfortable with a platforming level, we don't really need any fancy sackbot logic. lol
2012-10-07 20:38:00

Author:
fireblitz95
Posts: 2018


Nobody wants to create...2012-10-07 20:42:00

Author:
PGdafrog
Posts: 277


Nobody wants to create...

I'm sure we could find plenty of people willing to create once this gets further into production.
2012-10-07 20:48:00

Author:
fireblitz95
Posts: 2018


Nobody wants to create...

Well it's still early days, maybe with a bit of publicity more people will hop on-board. Besides, we don't need to begin creating until we have a general idea of the story.
2012-10-07 20:49:00

Author:
craigmond
Posts: 2426


The only issue with A. is that it's basically the storyline of the first series.2012-10-07 21:09:00

Author:
jwwphotos
Posts: 11383


The only issue with A. is that it's basically the storyline of the first series.

That's my issue as well. Plus I dunno about the whole making the admin the villain thing, but eh.
2012-10-07 21:16:00

Author:
RockSauron
Posts: 10882


I had a rough layout idea, story-wise. An idea that would really lend itself to having many different characters appear, and that would easily allow people to have various settings, however, the levels would need to be really well thought out, and I don't know how restrictive the thermo would be.
Keep in mind that my idea here only applies to the layout of the story, not so much the story itself. A set storyline with arcs and such requires some linear levels with key plot points throughout the level, my idea below would restrict that a bit, in that players would need be adventuring and would only come across characters and events randomly.

If anyone reading has ever played a game like Banjo Kazooie, or any other open-world adventure, you'll instantly get what I mean-
How about a storyline where our player needs to go through several different worlds, collecting X amount of some collectable item or object?
For the sake of an example, I'm going to say 'LBPC Tokens' as my 'Collectable'.
For whatever reason, LBPC Tokens have been scattered across several worlds, and in order to defeat our villain or whatever, the player needs to go and get them back.
The LBPC Tokens are obtained by helping various characters solve their problems, solving puzzles or by getting to certain hidden spots around the environment.
Each world would have some sort of 'Boss Door' or something to that effect (A Level Link) that can only be reached or activated after finding a certain number of Tokens.
We could have, say, 5 or 6 different worlds, all based around different themes/settings, and LBPC members would make their cameos based on whichever environment suited them best.
Meaning that creators who tend to lean towards jungle levels would appear in a level filled with forestry and stuff, and the characters challenges would reflect this.
Creators who lean towards industrial themes would appear in an industrial world, etc.
We could discuss what themes we wanted to use, of course.

As I said before, I'm thinking about open-world levels, here, which, for those that don't quite follow, means a level with no linear path for players to travel. Levels would be set up more like a maze than a set route. This layout obviously requires a totally different way of thinking to the norm, so we'd all need to rally around some online doodles and diagrams before setting out into Create Mode.
On the plus, side, though, open-world levels are a rarity in LBP, and this might just be a great novelty to give LBPCTG2 some uniqueness to other level series.


Hit or miss, guys? What do you reckon?
By all means, feel free to say no, I totally get that this idea could be either really great, or really crap.
2012-10-07 21:24:00

Author:
Ostler5000
Posts: 1017


Honestly, I like the idea of open world stuff. However, I highly doubt such a thing would be, well, reasonable. :/

We could have a thing where the player collects "Rep", in order to increase their prestige on the forums or something.
2012-10-07 21:30:00

Author:
RockSauron
Posts: 10882


Honestly, I like the idea of open world stuff. However, I highly doubt such a thing would be, well, reasonable. :/

We could have a thing where the player collects "Rep", in order to increase their prestige on the forums or something.

The only problem with that would be that the story takes place over more than one level so the player wouldn't be able to carry on with the same "rep" they collected/gained in the previous level.
2012-10-07 21:44:00

Author:
craigmond
Posts: 2426


I have an idea.

Okay so one average day its all peaceful and a new person wishes to join LBPC. but they have to go to LBPC headquarters. But then, a evil virus comes in and ruins everything. so the admins and mods are captured by the smaller virus's but somehow, LBPC is prepared for this and have a machine that allows only one person, to be able to go into the virtual world so it is up to the new member to go inside the mainframe, find and rescue all admins and mods and save LBPC.
2012-10-07 21:49:00

Author:
WESFUN
Posts: 1336


The only problem with that would be that the story takes place over more than one level so the player wouldn't be able to carry on with the same "rep" he collected/gained in the previous level.

They wouldn't need to - There could just be a set 'Rep' count required in every level or so. So long as you earn enough in each level, you get to advance to the next.

As for it not being 'reasonable', I dunno exactly what you mean.
If you're talking about thermo limitations, we could just devide the level into square/rectangle segments and use the Emitt/Destroy technique to only have certain environments exist physically when needed. Information from each emitted segment could be transmitted and stored to a Microchip on a piece of invisible material. Move-able objects could just reset or be frozen in place when the player is too far away to be concerned.

It is, however, a relatively experimental idea. I'll see if I can't create a test level at some point just to see if the idea flies or crashes and burns.
2012-10-07 21:52:00

Author:
Ostler5000
Posts: 1017


I have an idea.

Okay so one average day its all peaceful and a new person wishes to join LBPC. but they have to go to LBPC headquarters. But then, a evil virus comes in and ruins everything. so the admins and mods are captured by the smaller virus's but somehow, LBPC is prepared for this and have a machine that allows only one person, to be able to go into the virtual world so it is up to the new member to go inside the mainframe, find and rescue all admins and mods and save LBPC.

I'm really fond of this idea actually.
2012-10-07 21:53:00

Author:
fireblitz95
Posts: 2018


Well, I just mean it'd be a very difficult and challenging thing to do. But sure, go ahead and try and create a demo, we'll see how that goes


I have an idea.

Okay so one average day its all peaceful and a new person wishes to join LBPC. but they have to go to LBPC headquarters. But then, a evil virus comes in and ruins everything. so the admins and mods are captured by the smaller virus's but somehow, LBPC is prepared for this and have a machine that allows only one person, to be able to go into the virtual world so it is up to the new member to go inside the mainframe, find and rescue all admins and mods and save LBPC.

And then it is revealed I was the source of the virus!

... right?

right?

... right? ;-;
2012-10-07 21:54:00

Author:
RockSauron
Posts: 10882


They wouldn't need to - There could just be a set 'Rep' count required in every level or so. So long as you earn enough in each level, you get to advance to the next.

Suppose that would work, yeah


Okay so one average day its all peaceful and a new person wishes to join LBPC. but they have to go to LBPC headquarters. But then, a evil virus comes in and ruins everything. so the admins and mods are captured by the smaller virus's but somehow, LBPC is prepared for this and have a machine that allows only one person, to be able to go into the virtual world so it is up to the new member to go inside the mainframe, find and rescue all admins and mods and save LBPC.

I quite like this idea too. It gives plenty space for ideas, worlds and different and intriguing game-play.
2012-10-07 21:56:00

Author:
craigmond
Posts: 2426


I've been thinking a bit about storyline, as well. Personally, I'd like to see a team of villains from LBPC, not just a particular Admin or Mod.
Dunno about you guys, but I'm not so keen on creating a level series where the main premise of LBPC is that 'The Admin is the bad guy!'
I'd also be weary about creating a series where it feels everyone is sucking up to the staff members by putting far more focus on them than anyone else, purely on the basis that they're staff members.
Just throwing that out there.

I've had an idea for a level series for a while now, and I started working on it a month or so ago, however, I'll see if I can't modify that idea a bit and post it here later. I'd happily give up my level series for this one.
2012-10-07 22:00:00

Author:
Ostler5000
Posts: 1017


Team of Villains?

I'm a villain!

:3

But yeah, focus less on staff this time.
2012-10-07 22:02:00

Author:
RockSauron
Posts: 10882


Team of Villains?

I'm a villain!

:3

Oh, yeah!? Well I'm a bigger villain!
I bet you don't even have a doomsday cannon or anything.
Pffft. Amateur.
2012-10-07 22:04:00

Author:
Ostler5000
Posts: 1017


The villain idea could work well with Wesfun's idea...2012-10-07 22:05:00

Author:
craigmond
Posts: 2426


I see myself as more of a good guy. However, I could be a bad guy (for fun that is) lol 2012-10-07 22:09:00

Author:
fireblitz95
Posts: 2018


Ok, so... who here is interested in making this?

More importantly, what exactly do you think you'd be able to DO?

I don't think we could/should just do one level per person as we did last time... but yeah, if you're interested, tell me how much/what you're willing to do.
2012-10-07 23:04:00

Author:
RockSauron
Posts: 10882


Well, I'm up for putting things together. I don't actively create platformers, however, with some ideas from some other people, I could put more or less any contraption together and make it work.
I'm not an ideas guy, but you tell me what moves where, and I'll make it happen.
2012-10-07 23:09:00

Author:
Ostler5000
Posts: 1017


Hmm, I can do some level design (Mostly adding fine detail after it's already been created) However, I really can and want to help in any areas that need it... Except logic, can't do logic. >.>2012-10-07 23:14:00

Author:
fireblitz95
Posts: 2018


Ok, everyone who is interested, go to this link:

https://docs.google.com/document/d/1Ct9O5zYiByUHo2MQTlpfQFVCTOaQOM-xB0od2fLep7w/edit

There, we can start formulating out ideas and ****zle.
2012-10-07 23:17:00

Author:
RockSauron
Posts: 10882


I'd just like to mention that central already has a lovable character who could be used to great effect...

some say he eat only cookies...
and others say he has played all the levels... ever

all we know is, he's called Hubbie,
but we members of the contest and spotlight crews keep him locked away...

*evil cackle*

Tip: when writing a plot about central, make a list of central's biggest factions/influential users and work the plot around them... don't try to force them into a pre-written story as it will just seem messy.

same with level locations, base them on the different boards in the forums (e.g. introduction/tutorial could be the "welcome board" , the contest forum could be the scene of a battle, private mod forums as a secret society etc)

food for thought.
2012-10-07 23:41:00

Author:
ForgottenEnigma
Posts: 1414


How about a story where Hubbie is the mentor like figure and sets you out on a epic search for great levels? It ties in with the showcase levels that get published and encapsulates what this site is about.

Or you have to find the legend of Hubbie that has been passed on down through sacklore as he has the secret to eternal sack happiness - he knows the secret to the whereabouts of great levels.
2012-10-08 02:20:00

Author:
julesyjules
Posts: 1156


How about a story where Hubbie is the mentor like figure and sets you out on a epic search for great levels? It ties in with the showcase levels that get published and encapsulates what this site is about.

Or you have to find the legend of Hubbie that has been passed on down through sacklore as he has the secret to eternal sack happiness - he knows the secret to the whereabouts of great levels.

There ya go! Nice one Jules!

Made up evil is kinda kookie anyway. Make it more funny and adventurous discovering some LBPC members that point you to where the legend of Hubbie went.
2012-10-08 02:46:00

Author:
jwwphotos
Posts: 11383


I'd love to help. I've been told by myself that I'm really good with Logic of all sorts. Counters, Sackbot, traps, etc etc.

But not robots, sadly.

I'd be an honor if I even got to touch this project.

My LBPC rank doesn't really help my cause though, but I assure you- I'm much more impressive in game.
2012-10-08 06:04:00

Author:
Unknown User


If you had some element of C, you could have a level where the hackers are embodied as some form of meanie - and sackboy has to shrink down to itty bitty size in order to traverse the depths of LBPC's network, hunt the meanies down, and crack the code in the 'server brain'.

Or not, just an idea. Feel free to use / adapt it if you want it.
2012-10-08 09:40:00

Author:
rialrees
Posts: 1015


I'm willing to help create music for it as well as contribute to the story and help make decisions based on the way it's presented and the game-play. I'm not the best at level design, but I reckon I'm quite good with cameras too. So I'd be more than delighted to do music for it and if needed to do camera work.

(I'll post one of music levels soon so you can see the quality, or you could pop over to my moon. My preview level doesn't reflect my musical ability fully)
2012-10-08 17:14:00

Author:
craigmond
Posts: 2426


I am up to make a level for this 2012-10-08 19:09:00

Author:
WESFUN
Posts: 1336


Oh, look, this thing's back.

Well I wouldn't mind making a level or a song or something for the site again. Could be fun being a repeat contributor. :B
2012-10-08 19:15:00

Author:
SLS10
Posts: 1129


Oh well. Gosh darnit I'm loving this. Totally up for helping make this a reality if the people who end up being "In charge" decide to start development on it.

I propose this is mostly a platforming, "Story-mode"-esque series. However, including other genres such as the odd side-scrolling shooter boss/levels could be a cool, inventive direction to take. Hell, it might even make it more fun as long as we don't go crazy with it.
2012-10-08 21:03:00

Author:
grayspence
Posts: 1990


... I'm really out of it, lol. what is this "Hubbie" everyone's talking about? XD ;-;

Eh, again, I'm not really too knowledgeable about the LBP side, so it might be better to have people who are aware of that if we want to do LBP stuff since I'm mostly in the General Chat area nowadays <_>. Huh.

Well, anyone who is interested in actually developing a level or doing more work than, say, sackbots or whatever (i.e., the "Core" team), send me friend requests on PSN, I'll just take control of this whole thing unless I'm voted out. Then be prepared to show me what you got and we'll see where it goes from there.
2012-10-08 21:12:00

Author:
RockSauron
Posts: 10882


Screw it, I'm willing to make a level. I have several ideas and this might give me some incentive to help them come to fruition. I'll send a request.

I don't think limiting the series to five levels will really help, but I do propose that it's released in chunks. No matter what the story is, dividing it into three distinct sections would be pretty easy.
2012-10-08 21:49:00

Author:
bonner123
Posts: 1487


Ok since I already have you added, I'll just show you next time you're online.2012-10-08 23:50:00

Author:
fireblitz95
Posts: 2018


I'd love it to have it back!2012-10-09 00:44:00

Author:
Unknown User


... I'm really out of it, lol. what is this "Hubbie" everyone's talking about? XD ;-;

Eh, again, I'm not really too knowledgeable about the LBP side, so it might be better to have people who are aware of that if we want to do LBP stuff since I'm mostly in the General Chat area nowadays <_>. Huh.

Well, anyone who is interested in actually developing a level or doing more work than, say, sackbots or whatever (i.e., the "Core" team), send me friend requests on PSN, I'll just take control of this whole thing unless I'm voted out. Then be prepared to show me what you got and we'll see where it goes from there.

Oh my... The things I can show you :kz:
2012-10-09 01:30:00

Author:
grayspence
Posts: 1990


I'm still pretty sick at the moment, so I'll try playing with you some time tomorrow (or later this week). Hopefully I won't be as out of it. If you do play any of my levels, I think the Grievant Palace (http://lbp.me/v/cjdjdj) and the Drowned Dungeon (http://lbp.me/v/f8kz4j) have the best gameplay of all my levels, and they also are similar in tone to the story mode. Midas' Torment and Milk-Plus also feature some obstacle course style gameplay but I don't think that's what you're going for. I'm also capable of very good visuals (http://lbp.me/v/dfe7k6) so there's that. A lot of my levels are silly, but I am willing and capable of making a more serious level for this series.

I also work pretty well with SLS10, who obviously worked on the first. We are capable of making great levels provided we have some sort of guidance to prevent it from descending into chaos. Sweet, erotic chaos.

Welp! I got YLOD so I won't be on my PS3 for a bit. I keep all my saves updated regularly, but I won't be able to replace it until Christmas (or a bit before). First I'm incredibly sick for a week, now this. At least I can focus more on university (haha, I mean Vita).

I'm willing to help out when (and if) I replace my PS3... but yeah this really sucks.
2012-10-09 01:51:00

Author:
bonner123
Posts: 1487


I'm really playing with the idea of helping you out with this one concerning levelmaking, if needed. I gotta admit that my gameplay ideas aren't that innovative but it surely looks good. At least I think so.2012-10-10 15:24:00

Author:
Luke
Posts: 45


A. Warlord Evil takes over from CC, and this is bad somehow

C. Hackers try to bring LBPC down



Warlord hires hackers to make it seem like CC isn't doing a good job on the security side of things, he then takes over and LBPC is plunged into darkness; until YOU (The player, not you specifically, rawk) come in. You need to find out the truth... or something.
2012-10-10 19:30:00

Author:
Valeview
Posts: 1581


I dunno... if it has to be about evil (ugh), then I think play on the site being down because of hackers. You could make it like sackbots have gone wacko for whatever reason and in order to stop a threat of another hacking attempt, purposely closed off the site to everyone. Sort of a "if we are being attacked by humans, than all humans should be stopped!"

You the player has to discover a means in, a way to find each and every berserk sackbot and reboot them to slowly gain control of the site.

You could even allow Hubbie to help take part in the adventure, by sometimes showing up and giving the player information on the next level or next stage of the adventure.
2012-10-10 20:16:00

Author:
jwwphotos
Posts: 11383


Okay, I repeat: who the walnuts is Hubbie?

Meh, maybe I'm just too far removed from the LBP community to accurately make a game on the current status of the community...
2012-10-10 21:07:00

Author:
RockSauron
Posts: 10882


Hubbie is the mascot of the LBPC Community Spotlights on LBP.me He is the one that does the level hubs for the community spotlights. Get it? Hubs... Hubbie?

http://lbp.me/u/LBPCentralHub

Kinda important if you are making a game about LBPC that you know something about LBPC. Maybe you should read some of the comments he has made and look through a few level hubs. ..oh and bring cookies. He loves cookies.
2012-10-10 21:44:00

Author:
jwwphotos
Posts: 11383


I'm interested. I really enjoyed the first one. Also posting to say I'd contribute if/when you're looking for people to help.2012-10-10 22:09:00

Author:
Jedi_1993
Posts: 1518


Not saying Im helping with this (because I suck at creating) but how bout the old members (like Code or whoever) come back to LBPC to take over the newer generation of LBPC. So then the people of LBPC all get together and form a squad to fight against the old members.

That was right off the top of my head, so uh.. yea :kz:
2012-10-11 18:16:00

Author:
DominationMags
Posts: 1840


Only if it has Mount Peanut. c:

EDIT: I can help, but don't ask me to do difficult logic stuff.
2012-10-11 18:41:00

Author:
nysudyrgh
Posts: 5482


I can help too... as long as I don't have to do anything :kz:2012-10-11 19:56:00

Author:
DominationMags
Posts: 1840


Not saying Im helping with this (because I suck at creating) but how bout the old members (like Code or whoever) come back to LBPC to take over the newer generation of LBPC. So then the people of LBPC all get together and form a squad to fight against the old members.

That was right off the top of my head, so uh.. yea :kz:

Elitist jokes inbound

Seriously though. Still totally up for this. I'll even sit through logic lessons if I have to.
2012-10-11 20:16:00

Author:
grayspence
Posts: 1990


Yeah... so, um, it may be best for someone else to take control of this... I really don't think I'm in the loop enough to accurately make this, plus it should have a leader who can do more than simply tell people what to do. So yeah, :/2012-10-11 20:26:00

Author:
RockSauron
Posts: 10882


@TehRawk-: B-b-but you're the one who was the leader of the first one, do it again and better.
Try to learn from the mistakes made in the first one and make this ... AWESOME!
Plus you're the one who made this thread AND you aren't voted away. :kz:


Not saying Im helping with this (because I suck at creating) but how bout the old members (like Code or whoever) come back to LBPC to take over the newer generation of LBPC. So then the people of LBPC all get together and form a squad to fight against the old members.

That was right off the top of my head, so uh.. yea :kz:

MAGS! We'll battle together at the front against those veterans! :kz: :3
(And catch SCET while we're at it, he escaped again. :S)
2012-10-11 20:27:00

Author:
nysudyrgh
Posts: 5482


@TehRawk-: B-b-but you're the one who was the leader of the first one, do it again and better.
Try to learn from the mistakes made in the first one and make this ... AWESOME!
Plus you're the one who made this thread AND you aren't voted away. :kz:


MAGS! We'll battle together at the front against those veterans! :kz: :3
(And catch SCET while we're at it, he escaped again. :S)

Uh oh. D:

Yea, I guess Ill just mingle while you guys are building. Or I could just place stickers. Cx
2012-10-11 23:27:00

Author:
DominationMags
Posts: 1840


This sounds like a great idea! It really makes me want to join especially since online create sounds like the only way to keep me coming to my ps3 consistently but I think I'm going to take this a plan to ease myself back into LBP2 by closely following along from the sidelines since I can't join since it's been quite a while since I've visited LBP2 (i only recently got back into lbp through LBPV which is similar enough to say I recently got back into lbp2 create thinking i guess. Still, there's no way that I could come close to matching the creators' who are discussing this project on this board skills)2012-10-12 04:21:00

Author:
koltonaugust
Posts: 1382


K, so, if we're doing a non-evil villain thing, I think so-and-so's idea of Banjo Kazooie style open world would seem best, albeit a bit difficult to do.

Maybe you go around the world, completing tasks for various members, and try to get enough to unlock the next level, and maybe some secret levels too? Maybe if you get high scores of rep, you unlock stuff that unlocks super cool stuff... or something or other.

What are your opinions on that, versus a standard linear series of levels?
2012-10-12 18:27:00

Author:
RockSauron
Posts: 10882


Perhaps a mixture of it, the evil villian guy has locked every board down with rep locks, only by doing various tasks you can reach him.
We can put a Platformer here and there in between open world sections. Of course, this only works if you're going to fill all the 20 level slots again.
AND IT NEEDS MOUNT PEANUT!
2012-10-12 18:39:00

Author:
nysudyrgh
Posts: 5482


Oh joy, just thinking of making another huge game... lol

K, Mount Peanut.

Any one have any OTHER level ideas? Perchance user related but not me related?
2012-10-12 18:41:00

Author:
RockSauron
Posts: 10882


Nys Labs! Dunno, is there any other user who has made up his own world of some sort?
We can take some ideas of the "What if LBPC was an RPG?" thread. C:

Gee, I'm actually helpfull ... I think.
2012-10-12 18:43:00

Author:
nysudyrgh
Posts: 5482


We can put a Platformer here and there in between open world sections.

I don't understand this line - you realise the open world level is a platformer, right?
2012-10-12 19:12:00

Author:
Ostler5000
Posts: 1017


I don't understand this line - you realise the open world level is a platformer, right?

I mean a full on platformer, without having to fullfil tasks for members. Like the original levels.
2012-10-12 19:17:00

Author:
nysudyrgh
Posts: 5482


Alright... so, anyone who is interested in working on this seriously, add me on Skype: RockSauron. And if you don't have Skype, get it. It's easier if we all just have one chat room, and that's the one I chose, so... yeah lol.2012-10-12 22:50:00

Author:
RockSauron
Posts: 10882


YES. LBPCTG2 would be amazing. (Yeah, I'm a little late...)

In a period of boredom about a year back, I actually came up with storyline ideas (is that bad?? ). I'll share them if you like, and I could provide some input or feedback in the future...I won't be able to help create atm due to other things...nstuff.
2012-10-15 11:13:00

Author:
Night Angel
Posts: 1214


@RockSauron
I don't think you should worry about this project having a leader. just let it be a community project in general where everyone can have a fair say in how it gets made. i know that can get messy but it may be more fun for everyone that way. which means don't worry about being the leader yourself too. *mew

PS: So yeah everyone try not to force Rock to be the project leader as he really does not want to be and it would not be fair to try to make him do so.
2012-10-15 16:02:00

Author:
Lord-Dreamerz
Posts: 4261


sounds interesting. I would like to be part of this but I doubt you would think my creator skills are up to the standard, even with that said. I think you should do it.2012-10-15 18:57:00

Author:
Jonarrthan
Posts: 310


Oh holy Spaff this is being made all over again? I'm so in this time around.

Uh, so what can I do? Urrrh, Designing sume pwetty scenery.. basically..? I've noticed how my gameplay skills are either too lame, hardcore, unoriginal or out of place to work most of the time. But my doodle-ish drawing-art skills helps me at least make some wacky scenes. I can help plan more into the story as well, throw ideas around 'n' just general stuff~
http://ia.lbp.me/img/ft/d7ac0ec0560dfe2483f7bbe4a52933fb09635526.jpg

http://i0.lbp.me/img/ft/e5059f8243152b7ae2a3bc03ef0da1b36b6c6657.jpg

http://ib.lbp.me/img/ft/75b002927615471ad637d09d50eec5aea82e81bc.jpg

http://i2.lbp.me/img/ft/602f8a9fac121ceab67fa1533f13f224e5588dd5.jpg
Yeeeah like I said I'm horrible at gameplay so these levels aren't actually published.. :v

In any case I also feel like we kind of need someone around here to lead this and keep it going, out of personal experience I can tell projects die out quickly without someone to help keeping things going. And some people around here would agree I'm a horrible leader xD (You know who ya are!)
2012-10-18 21:34:00

Author:
>er.
Posts: 785


In case it wasn't that obvious, I just don't have the will/ the skill to manage this myself. So, if you guys want to do it yourselves, you can. For me, though, I won't.2012-10-22 01:07:00

Author:
RockSauron
Posts: 10882


Well I loved the original and i have been looking for a reason to get back into LBP2, I will build and post some images soon2012-10-23 21:22:00

Author:
butter-kicker
Posts: 1061


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