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#1

Emmiter, U serious? >:C

Archive: 6 posts


So I have made this lovely vehicle that is able to destroy everything on it's path, but there's a problem with emmiting it.
Whenever I select it, I get the option to place it where I want it to spawn, but when I move it, it only partly follows, the base stays while the rest follows my Pop-It Cursor. I also have this problem when I select it directly from "My Saved Objects"
I tried remaking it but it still keeps this strange behavior. Everything is glued so that isn't the problem. Any help pwease? :3
2012-10-02 18:31:00

Author:
nysudyrgh
Posts: 5482


So I have made this lovely vehicle that is able to destroy everything on it's path, but there's a problem with emmiting it.


...Oh no...It can't be... Please no....
2012-10-02 18:41:00

Author:
Valeview
Posts: 1581


Does the original version work correctly? Instead of capturing it try using the 'select object' option in the emitter tweak menu and select the vehicle directly from your level.2012-10-02 18:43:00

Author:
Taffey
Posts: 3187


Does the original version work correctly? Instead of capturing it try using the 'select object' option in the emitter tweak menu and select the vehicle directly from your level.

I will try that, thanks.


...Oh no...It can't be... Please no....

>:3
2012-10-02 18:46:00

Author:
nysudyrgh
Posts: 5482


Do you by chance have a two- or three-way switch on the object? I seem to recall some funny things happening with those tools when captured. If not, what makes up your vehicle?2012-10-04 19:58:00

Author:
comphermc
Posts: 5338


Nope, no Two-/ Three-way switches. Only two Neon Border circles and waaay too many of those logic thingies, inside a Controlinator and a Microchip.
I'd like to see those Two-/ Three-way switch effects though, gotta test that out.
2012-10-07 19:17:00

Author:
nysudyrgh
Posts: 5482


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