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The Tale Of The Elizabeth And The Malevolent Machine

Archive: 4 posts


Hello community.
I've made a level called The Tale Of The Elizabeth And The Malevolent Machine.This is a level with good ideas in it that you may like it.

Features:

- Bottle Door Opener Platform
- Some Platforms
- The Screwdriver maker(A Creatinator)
- Switches That Work With Screwdriver
- Screws
- Cup-Revolver(You'll use it in the next part)
- And Some More Interesting Tools In It

Gameplay:

- Difficulty:Medium
- Beautiful And Funny Story
-Suitable For 1 to 4 Players

Well you probably never heared about me,Porkyfern.
But I'm trying to be like other creators who has a lot of fans.My levels deserves more plays but This level that i've published had the most plays in my planet.
And i wish it gets more plays with this recommendation.So,act fast and queue it!It deserves your play!

- LBP.me:http://lbp.me/v/fgh2nb
- Screenshots:

http://i0.lbp.me/img/ft/210adcc5e0d13853af90ce722b88767eb3c4a7a7.jpg

http://i3.lbp.me/img/ft/163c5339e864a14bcc434673bfa9e99e5b484db8.jpg

http://i7.lbp.me/img/ft/667d7b0a03ab4feae03bc5563927de5b8dbcdf91.jpg


Now what are you waiting for?
Don't Forget To Tell Me Your Opinion About It In Here!
2012-10-02 10:11:00

Author:
porkyfern
Posts: 48


adding to the queue2012-10-02 12:27:00

Author:
biorogue
Posts: 8424


I see you already caught me playing it on LBP. ^^
I found your level quite enjoyable and loved the screwdriver gameplay although it was somewhat difficult to aim properly. Anyway, nice design, sometimes a bit empty but never mind, the gameplay was fun! One section reminded me of a certain level with a worm in it... Mr. Ratzinger's Whatever...
Very well done with the characters, btw, Especially the tea-lady had th perfect amount of madness!
2012-10-03 22:30:00

Author:
Luke
Posts: 45


What an interesting level, I thought that the creationator mechanic was very well done and the storey was very funny in a subtle way.

I thought that the placement of your point bubbles was a little flat and boring though, maybe put some thought into having them flow more with the jumps and direction you want to guide the player in.

I did have an issue with the the long chain obstacle in that it was a little too tight to navigate and hard to see the drop points. I did like that a hint seemed to appear after a few attempts though.

The very first screw also gave me a little trouble as it was rather difficult to line up the trajectory. The next puzzle was pretty nice though, but again it felt a little too tight for such an interesting set piece.

Anyways, I enjoyed the stage and think that you are on a good track to making a great little series! I would just focus on making it feel a little more open in the main sections and think about player flow with the points
2012-10-06 01:39:00

Author:
Mr_Fusion
Posts: 1799


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