Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Vita [LBPV] Story Levels
#1
Which plot do you like better?
Archive: 27 posts
Vita's or LBP2's? I personally like 2's plot better. It really showed that you're really part of an alliance, instead of a random number of puppets that suddenly realized that they are related to each other after you beat the final boss. Plus, I think they should've added another world instead of of having Spooky Mansion being last. Like the carnival hub that you find at the beginning. | 2012-09-30 20:57:00 Author: TheUltraDeino Posts: 1274 |
I vote for LBPV, this one time, it isn't about a vilian stealing stuff. [SPOILERZ!!!1] Ok, the Hollow steal the luck of LBP but there's a reason behind it, they need that to make more Hollows, when I see LBP1, the collector just steals stuff ... That's it. On LBP2, the Negativitron sucks up stuff ... That's it. I do agree on the alliance part, it's awesome. in the end, it's a close call but I still vote for LBPV for being slightly more original. | 2012-10-01 17:21:00 Author: nysudyrgh Posts: 5482 |
LBPV of cource. | 2012-10-02 15:06:00 Author: smash909 Posts: 83 |
I liked LBPV story more. LBP2 had a story like todays games? I guess. You defeat a bad guy, game over everybody is happy. While LBPV takes back to LBP1. You defeat the bad guy, but apparently he is not bad at all. Everybody become friends. LBPV have a happy story. | 2012-10-02 15:37:00 Author: Nazar_Ops Posts: 175 |
Can't there be an option for both? They're both crazy and creative in a distinctly LBP way =). There seem to be a lot of similarities in LBP Plots in general though. As Nys said earlier, villains stealing stuff seems to be a pretty common theme. The plot of LBP Vita had some of that as well. Since the hollows were shown stealing creations and kidnapping sack folk. LBP PSP seems like the only one where creations weren't getting stolen. And, also, both handheld LBPs involve a carnival (Carnival of Creators in LBP PSP and Carnivalia in LBPV). Despite that, I still really like them of course. | 2012-10-05 13:59:00 Author: Phalaina Posts: 181 |
LBP Vita was pure genius. | 2012-10-08 22:56:00 Author: L1N3R1D3R Posts: 13447 |
I liked Vita's story more but LBP2's presentation of it's story a lot more. Vita's presentation feels like you are going all over the place for no reason. so PLOTWISE, I go for LBP2 | 2012-10-09 02:28:00 Author: koltonaugust Posts: 1382 |
I'd vote for LBPVita. I really LOVED both stories, but Vita made a whole new thing for an LBP game, introducing a "creepy" and dark story, featuring some really nice voice acting and -in my opinion- a better designed plot. | 2012-10-15 21:13:00 Author: yugnar Posts: 1478 |
I vote LBP1. LBP has always been a game about charm, not some stupid plot. A simple plot that has Sackboy adventuring around the world works perfectly well in my books. You felt as if you were in a diorama world with a plot thought up by a child, but in the later games they just tried too hard when it really wasn't necessary. LBPV's was tolerable, but LBP2 was completely unbearable. | 2012-10-27 20:02:00 Author: bonner123 Posts: 1487 |
I vote LBP1. LBP has always been a game about charm, not some stupid plot. A simple plot that has Sackboy adventuring around the world works perfectly well in my books. You felt as if you were in a diorama world with a plot thought up by a child, but in the later games they just tried too hard when it really wasn't necessary. LBPV's was tolerable, but LBP2 was completely unbearable. Yeah, LBP1's "story" was simple yet very enjoyable; anyway, I don't think LBP2's Story mode was "completely unbearable". I think it had a pretty epic story actually. It would be quite boring if every LBP game's story was just Sackboy travelling around the globe doing random quests and stuff. LBP1 was excellent, but it was time to move on. | 2012-10-27 20:26:00 Author: yugnar Posts: 1478 |
Though they're definitely both great little stories, I liked LBP Vita's story more. LBP Vita's story seemed more consistent, like one full story, whereas LBP2's story seems more fractal. Overall I just think that the storytelling in LBP Vita was better. | 2012-11-19 21:17:00 Author: xero Posts: 2419 |
Im also voting for LBP1, even though it wasnt an option lol I got nothing but pure unadulterated joy from playing LBP1, even though until one of the latest levels you didnt actually get told about any storyline (the collector appeared all the way throughout the game staling characters, but you didnt notice him until you knew who he was). It was so much more fun, and without the painful cut scenes it was much more enjoyable to play through the game again in order to ace and collect everything. | 2012-11-21 13:57:00 Author: Skalio- Posts: 920 |
I totally agree about the cutscenes Skalio. Some of them are painful and unnecessary. | 2012-11-22 06:36:00 Author: koltonaugust Posts: 1382 |
I'm not even done with the whole story mode of LBP Vita, and the language is in Dutch so i don't know every single level by English name, but i hope i can participate in talking about the story mode. To start, i'm quoting this: A simple plot that has Sackboy adventuring around the world works perfectly well in my books. I've played on the PSP version for a long time. It was simple like that. Sackboy traveling around the world. The levels were executed greatly, they didn't need three layers, expensive lighting and a dark storyline. Now this Vita version, i think, it's storyline is a bit too mysterious and dark. The "ghost mansion" or how it was called (the topic starter said it, but i forgot its name ) kind-of freaks me out sometimes. It's just... weird and unnerving (if thats the right word). It doesn't fit in Little Big Planet for me. The fun part of LBP PSP was that it looked like it was some kind of craft. It had cardboard items that looked like wood (and more of that stuff) and most sensors and thingies were shown as an example. It wasn't trying to be realistic-looking, nor dark and it didn't focus on a creepy storyline. (P.S. the materials that you have in the Vita are way too different from eachother. I mean, when would i use wood with funfair lights on its sides in a normal level? You didn't really have that on the PSP.) | 2012-11-26 21:41:00 Author: Woutery Posts: 793 |
i have lbp psp and lbpv and i loved both. I don't have a ps3, but i did want to see the lbp2 story mode, so i watched it on youtube. I think they were all really awesome in their own way. lbp always has really amazing story's, so i can't wait for the first story dlc for vita. | 2013-01-17 15:22:00 Author: wolfbrother117 Posts: 150 |
I'd go with LBP2, and I'm surprised to see so many people voting for the non-existent option of LBP1. I'll agree, defeat the evil guy, it's been done before, but I found LBP1's ending to be so needlessly, sentimentally cliched, and the way the point of Sackboy's adventure came from nowhere; there seems to be a guy stealing the miscellaneous inhabitants of Craftworld, better defeat him, and when we do this menacing, horrible wrongdoer who we've known for about 10 minutes decides to join the forces of good because we destroyed his robot (and it being the very end of the game, he's never heard of again, rendering his last second decision utterly pointless!) To me it was like on the final week of development someone said "you guys wanna add like, a bad guy? I don't know." But don't get me wrong, the boss fight was incredible, I would have preferred if they either built him up so he had some kind of significance, or just made him another nobody who provides us with an unexpected challenge. | 2013-01-18 12:24:00 Author: Ironface Posts: 432 |
They were all great in different ways, but if I had to rate them, the list would go like this (from best to worst): LBP1 LBP2 LBP Vita LBP PSP LBP1 had its story strangely executed. There is never really a "plot" until the last level of the Indian curator creator. Before that, you're just running around, doing random errands and such. Occasionally, you see something get taken away by the collector, but usually it happens really fast and you just think "Oh, that was weird" and maybe even doubt it happened. Then you suddenly have to rescue everybody, and the game gets hard, and there's an epic boss fight. I think the best thing about this is that while you're mostly just gadding about, there are these strange moments here and there that keep you wondering "What's that? Seriously, what was that?" which keeps you going. That pretty much makes it my favorite storyline. It's just having fun, with the slightest ominous quality to it. LBP2's storyline is a lot different. It's more generic, but that doesn't mean it was bad. Unlike LBP1, it didn't try to build up suspense. Rather, it just has fun. There's no ominous quality to it like in LBP1. The villain is revealed right away, and the plot starts at the introduction. There's really no suspense, and nothing really leads you to think "What was that?" since all odd occurrences can just be explained by the Negativitron or Herbert Higginbotham. This story just bounces along, laughs at itself, and takes you along with it. It's adventurous, silly, whimsical, and it genuinely feels fun. LBP Vita's storyline is a tad under LBP2's. It has some suspense, since you don't know what the Puppeteer is or what is with the Hollows, though it isn't as good as LBP1's. Also, the story doesn't feel as fun as LBP2's. I think what made this storyline good is the slight dark feeling to it. This is the darkest LBP game, and I know that that's not saying much (in fact, it's not saying anything at all), but it really gives the story an extra kick. I think the best part of LBP Vita's story mode is the lion puppet you see after the intro cutscene. It's at the end of the video here: http://www.youtube.com/watch?v=2wJZ17kRl9M The music is not-quite-creepy and the puppet is not-quite-creepy but it still gives an strange feeling to the game. That's the best part of this storyline. It's not creepy, but it has a slightly darker feeling to it which makes it a lot more enjoyable. And now we get to my last choice-LBP PSP. This is the only storyline I didn't like. Actually, it had no story whatsoever. Think of it like LBP1, but without the suspense or ominous feeling. And to be honest, that draws a ton of life out of it. I know the point is just to roam around and jump or whatever but you can only do that for so long before you get bored. You go through 7 worlds and nothing pulls you through them. The final world is just a feel-good, extremely easy carnival setting, and I don't remember much but the gameplay just had you moving things into place and/or jumping around and it just felt so boring. There's no excitement anywhere in the final world; heck, there's no excitement anywhere in the story. Not to LBP PSP is a bad game. It's an excellent game. I just didn't like its story. | 2013-01-19 01:40:00 Author: Kalawishis Posts: 928 |
The LBP2 plot was INCREDIBLY brilliant and well thought out. I find it more fun beating a hard boss at the end after failing many times and than jumping around crazy yelling "YES!!!!!!!!!!" LBPV on the other hand, was sort of plain, and easy to realize what is about to happen. | 2013-01-19 03:47:00 Author: SuperROBO1 Posts: 358 |
As a plot-nerd, I love games with deep plots and that kind of thing (precisely why I love Portal so much), and LBP has never really been strong in that department. However, I have to say that I really liked LBPV's. I think it had something to do with the Hollows, the way that they were an integral part of the story and they really pulled them off well. We didn't see much of the Puppeteer and we were left wondering, which I thought worked quite well. I also liked how they made the game a bit darker, with the stolen joy and the scary TV's and all that. But the thing that really did it for me was The Puppeteer's Diary. Not just because it was a massive twist on the story, but partly because at the end of the Puppeteer's recording, you can hear the Hollows 'searching' for him, throwing crates everywhere and making their gibbering noises. It gave them a sort of physical presence, if you see what I mean. Made you feel that they actually existed, in a way. It gave them that extra kick, making them the best LBP villains in my eyes. Particularly the Puppeteer's panicked 'No, we have to stop! You don't understand...' So here's a list of my favourite stories: 1) LBPV As described above. 2) LBP2 It had that kind of fun, whimsical quality that I think kind of defines LBP. 3)LBP1 Not brilliant, but at least we got those 'What was that?' moments whenever the Collector shows up. 4) LBPK I'll be honest, this story was utter crop. Why are the sackbots shooting at you, if they're supposed to be your teammates? What's the point in making that Garbage Head boss? Why couldn't we fight the Hoard? 5) LBP PSP It had no story whatsoever. Think of it like LBP1, but without the suspense or ominous feeling. And to be honest, that draws a ton of life out of it. I know the point is just to roam around and jump or whatever but you can only do that for so long before you get bored. You go through 7 worlds and nothing pulls you through them. The final world is just a feel-good, extremely easy carnival setting, and I don't remember much but the gameplay just had you moving things into place and/or jumping around and it just felt so boring. There's no excitement anywhere in the final world; heck, there's no excitement anywhere in the story. To quote Kalawishis. | 2013-01-19 09:08:00 Author: Protoraptor Posts: 960 |
LBP2 straight off. I will admit that LBP V may have made more sense than LBP 2. Like the bad guys had a bit more of a motive than LBP 2. However LBP2's plot did leave room for the imagination to construct. for example it doesn't say why the creators from lbp1 are in eves asylum or Why the negativatron was sucking up creativity. It left gaps which you were meant to fill in maybe give you ideas. plus PS vita does take you back to EVERYONE SUCKS but SACKBOY. the characters didn't even need to be there. In LBP2 you would not of beaten the boss with there help in the end. Also I too think the spooky mansion should not of been the last stage, would of been nice if it was the tent at the start with something that felt like the circus from medevil 2. | 2013-03-16 03:59:00 Author: Jonarrthan Posts: 310 |
LBP>LBP Vita>LBP2>LBPSP I liked the dark themes in LBP1 and Vita... And 2... PSP was just about a party. LBP1 was about Communism, Vita was about love, 2 was about good and evil. | 2013-03-17 18:03:00 Author: poorjack Posts: 1806 |
I don't know if anyone remembers it, but my favourite story came from the Metal Gear Solid pack in lbp1, that was pretty darn well thought out! Actually that whole pack was amazing.... But in terms of the poll, I'd go LBPV since LBP2 didn't really come together as well as LBPV | 2013-03-19 18:50:00 Author: Coxy224 Posts: 2645 |
I like both storylines. In one, you have to get ready to fight the evil Negativitron, but in the other, you had to get to Spooky Mansion and fight the evil that took the name of a good guy. | 2013-03-29 03:36:00 Author: Apple2012 Posts: 1408 |
LBPV, It felt like the Puppeteer had more motive, was more mysterious, and more thought out than the Negativatron. That "spooky" feel of the Puppeteer made him the best villian yet (in my opinion). *spoiler alert* Then, the end part showed that the puppeteer wasn't actually evil kind of went back to lbp1 but more dark, since he had been betrayed by his own creations. | 2013-05-25 19:56:00 Author: repulsor101 Posts: 61 |
My list 1)Lbpv i liked the story ending and stuff in it was clever and lbp3 must leran from vita it has clever tools! Lbp2 some story levels were too weak the just made to been made Lbp1 İt was fun ut hard to understand the story ifyou dont realy be carefull i understand story 1 year ago D: Lbpk Pleas be serius it dont even have story you are like why we in this planet then why we are n this planet (progress emporium was awesome +10) | 2013-05-27 19:41:00 Author: Five-Ate-Five Posts: 197 |
i personally liked the vita it gave a more happy fun time ending | 2013-05-28 01:19:00 Author: Nugahugachaka Posts: 80 |
*LBP Vita and LBP 2 spoilers below* I've not played the console versions, but I *have* watched full playthroughs. While I do love the centralized and focused story of LBP2, I find LBP Vita's story a bit more satisfying. As it turns out, the Puppeteer is really more of a tragic character--he's just trying to breathe life into new puppets after he lost his original ones, and in the process he creates terrible creatures who turn on him. What really sold me on it was the Puppeteer's Diary. It brought this sense that the events that led up to the story were far darker than the player was aware before that cutscene. Particularly hearing the Puppeteer's exclamations as the Hollows take him away "No, you don't understand!" made him suddenly a character to be saved. While LBP2's twist (?) of the Negativatron being related to the Creator Curator's negative sides was interesting, LBP Vita's plot twist really threw my expectations out the window. However, gameplay wise, I do feel that LBP Vita's worlds weren't quite as rich as LBP2's in terms of atmosphere. From Victoria's cake-themed world to Clive's working-class centered Factory of a Better Tomorrow, they all felt brilliant. The Vita's were good, but my expectations were set way too high. | 2013-09-04 00:18:00 Author: Rayn Sideways Posts: 14 |
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