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#1
One screen at a time.
Archive: 4 posts
In the level I'm making at the moment, I want each section to be one static screen that quickly shifts to the next static screen when you exit to the right. What I've got at the moment is a game camera that's attached to a piece of invisible material in the centre of the level. I've framed it so that you can just see the edges. But I was wondering if there is a mush easier way to do this. | 2012-09-29 01:33:00 Author: GribbleGrunger Posts: 3910 |
Movie cameras? Edit: If you send a pulse signal* to an infinite duration movie camera, it will stay on until you trigger another camera. You can sense when a player enters the room and send the pulse to that room's camera. It will be on until you go back to previous screen or move on to the next. *pulse signals are most easily obtained with a counter set to count to 1, where the output wires back to its reset. It will be on for 1 simulation frame and then turn off. You must disable and re-enable the signal to get another pulse from it. Note: you may have multiplayer problems if players manage to get into different rooms. If it's single player only, then it's not a problem. | 2012-09-29 01:55:00 Author: comphermc Posts: 5338 |
Movie cameras? Edit: If you send a pulse signal* to an infinite duration movie camera, it will stay on until you trigger another camera. You can sense when a player enters the room and send the pulse to that room's camera. It will be on until you go back to previous screen or move on to the next. *pulse signals are most easily obtained with a counter set to count to 1, where the output wires back to its reset. It will be on for 1 simulation frame and then turn off. You must disable and re-enable the signal to get another pulse from it. Note: you may have multiplayer problems if players manage to get into different rooms. If it's single player only, then it's not a problem. Cheers! It's a single player so that won't matter. | 2012-09-29 12:57:00 Author: GribbleGrunger Posts: 3910 |
If you send a pulse signal* to an infinite duration movie camera, it will stay on until you trigger another camera. You can sense when a player enters the room and send the pulse to that room's camera. It will be on until you go back to previous screen or move on to the next.Noob question: What would be the advantage to doing it this way versus using a selector? | 2012-10-01 23:53:00 Author: Taffey Posts: 3187 |
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