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Kylar Cave
Archive: 8 posts
http://lbp.me/v/fem8e4 EDIT: First time doing this so not sure what to do. I jurt want the spotlight crew to play my level Kylar Cave EDIT: www.lbp.me/v/fem8e4 | 2012-09-29 00:02:00 Author: Unknown User |
they'll spot your level alright, here, want a sample of what your thread should look like, click my link below and if you have a try, play my level, I'll try out yours cause I think I queue'd it already :o | 2012-09-29 03:34:00 Author: Rixsch Posts: 239 |
wanna know how Rixsch made his thread in that link? Click here: How to advertise your level (https://lbpcentral.lbp-hub.com/index.php?t=73343-LBPC-Showcase-Essential-Guide-(For-Dummies)) got it queued | 2012-09-29 09:54:00 Author: biorogue Posts: 8424 |
I'm writing this review as I go along... Oooh, so pwetty at the start (: 3D effects= awesome! I almost forgot I was playing LBP2! Music outside is fantastic, I loved it, so calming. A decent little puzzle to get into the cave, but nothing too special. Inside the cave, and woah! Such a nice colour! You've created a beautiful cave that puts so many others to shame! In fact, as you havn't posted any pics of your level, I think I will! http://ie.lbp.me/img/ft/4ae1d9677141023d6a2945c71f2b5f17ac2a0548.jpg http://i1.lbp.me/img/ft/f7118be403b6db7e9c8ada42942b2aa4d6d6eda9.jpg Boojifullll..... I love how with the puzzle with the hanging platforms, when you move the cart at the bottome it changes the camera angle slightly. A fine touch! The music is soothing and atmospheric. Good stuff. http://i3.lbp.me/img/ft/c33cff142f30f5f4c2fabfe494efd19c0516a438.jpg Hiding the checkpoints kept the theme consistent, and throughout the next sections I enjoyed solving the 'puzzles' with my grapple hook. The grabinator gameplay is equally as fun, the whole section is quite original, and I never felt bored. Some simple gameplay at the end and it's done! I liked the wood+rock scenery, and I'd say that it was the main strongpoint of this level. At times I think that There was an overdose of seaweed though! Grades: Visuals: 10/10! Bootiful! Gameplay: 8/10 Very good, unique, and fun. SFX: 7/10 could have done with a few more sounds when things were activated etc, but there were a couple there, so good... Music: 9/10 two great tracks, but the second track could have done with a small change in it, it did get a bit repetitive. Oh, and F4F level in my sig please. Level showcase is here. https://lbpcentral.lbp-hub.com/index.php?t=73736-Sigma-Prime-(Platformer) | 2012-09-29 12:54:00 Author: bluesteel789 Posts: 159 |
thanks for the help Biorogue, I'm still not too familiar with the links on this website | 2012-09-29 19:00:00 Author: Rixsch Posts: 239 |
Now this was a nice cave! I gotta admit i regarded the old guy at the very beginning with suspicion, as he sent me in that cave to look if it was save (which it most definitely wasn't)! Anyway, the 3D works outside were amazing. On top f that you've implemented some very clever gameplay in the cave, especially the grabinator puzzle made my day. Overall a nice design. On the other hand you could have worked on the details a bit more, some special lighting and less seaweed. (F4F in signature) | 2012-09-30 13:28:00 Author: Luke Posts: 45 |
Got it queued dude! | 2012-09-30 15:24:00 Author: yugnar Posts: 1478 |
First I would like to say the area outside was well detailed and looked pretty good. I liked the switches idea to get into the cave, and the intro that came on when you went into the cave. The music of the level set a calm atmosphere going through the cave with some good platforming. The part when you had to grab the ball and throw it on the hook reminded me of L1ghtmare's "A Demon's Parlay" level. But overall the level was still fun to play and bit short but still was enjoyable. Good job | 2012-10-01 23:42:00 Author: Sabre_ Posts: 653 |
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