Home Site Stuff Site Contests
#2
LBPC Contest #9 - Locomotion Commotion
Archive: 301 posts
Here's my Entry for LBC9 hope it is cool for you guys don't for get to heart and leave comments http://lbp.me/v/fs1xjx Here's my profile link: http://lbp.me/u/drstixxs12 | 2012-10-20 17:41:00 Author: drstixxs12 Posts: 10 |
Hello drstixxs12 and here's my level Entry for LBC9 contest hope you guys like it don't forget to heart and comment Level Entry: http://lbp.me/v/fs1xjx Profile link:http://lbp.me/u/drstixxs12 Thanks: drstixxs12 | 2012-10-20 17:46:00 Author: drstixxs12 Posts: 10 |
Hello drstixxs12 and here's my level Entry for LBC9 contest hope you guys like it don't forget to heart and comment Level Entry: http://lbp.me/v/fs1xjx Profile link:http://lbp.me/u/drstixxs12 Thanks: drstixxs12 Your original publish date is too early. Everyone, please read all the rules: Publish your levels in the 10 day period between 12.00AM GMT on 22nd October and 11:59PM GMT on 31st October 2012. Please note this is a change from previous LBPC contest rules. Q: Can I have my friends play test a locked beta level before the publishing window? A: Yes. The beta level must remain locked, and should be deleted and replaced with your official contest entry during the publishing window. Your official entry must have a publishing date within the window. | 2012-10-20 18:09:00 Author: Pookachoo Posts: 838 |
Yeah, love the enthusiasm but please read the rule peeps | 2012-10-20 20:27:00 Author: OmegaSlayer Posts: 5112 |
Can we use water? And, can we create a survival challenge like a big whell whit many obstacles? | 2012-10-21 23:45:00 Author: pvzTUGA Posts: 5 |
Can we use water? And, can we create a survival challenge like a big whell whit many obstacles? A. as detailed on the first page, yes, you can use water. B. you can, but if it gets frustrating to play (e.g we can't get very far (thus seeing little of the level) due to it being too difficult) it may score worse than a level that isn't designed to kill you. | 2012-10-22 00:19:00 Author: ForgottenEnigma Posts: 1414 |
Aren't most levels designed to kill you, just at your own pace? I'm horribly failing the deadline (again). I did have a lot of fun researching marble machines, though. And against my expectations for the LBP physics engine, I found out you can do a stable marble pump (as long as you keep it fed). Oh, and that cunning plan... not feasible. | 2012-10-22 11:40:00 Author: Rogar Posts: 2284 |
Remember we judge quality, not length, so I encourage you to publish the level anyway | 2012-10-22 12:31:00 Author: OmegaSlayer Posts: 5112 |
if it gets frustrating to play (e.g we can't get very far (thus seeing little of the level) due to it being too difficult) it may score worse than a level that isn't designed to kill you. Does this mean the judges don't always play through the full level? That seems unfair to me, because someone (not saying who ) might want to make their level quite challenging, to increase the satisfaction that comes with completion. Unrelated question: If I want to have players 'arrive' at the level in a vehicle at the start, is it okay to have it move under its own power, since it's more of a scenic moment? | 2012-10-22 17:22:00 Author: Liquid_Blood_ Posts: 116 |
Does this mean the judges don't always play through the full level? I put the case to you that a level physically cannot be completed by a judge, then the case that the scoreboard was placed just outwith the maximum jump range with no alternative route but an incredibly hard puzzle which could take up to an hour to complete... let's, for the sake of argument, call this level 'LBPC1: Second Hand City'... The first obstacle (let's just say an electro magnetic jumping puzzle) was so challenging that the judges were just wasting their time which could be used to judge other levels quicker and thus get a result to the public quicker, the obstacles difficulty alone had already shown poor design as it neglected the skill of the vast majority of players and thus scored so low it negated the rest of the level... It's up to the creator to show balance in these contests, making it challenging is fine and is often welcomed, but you have to be able to balance the difficulty for all players. We will never just straight out disqualify a level for being hard, we give you a hard contest so feel free to return the favour... call it revenge if you will. In the case of survival challenges, they are designed to stop you from getting to the end by trying to kill you as quickly as possible, if we see little of the level it's entirely out of our control as we are unable to respawn. The case study presented before you is taken from a real world example, feel free to have a go at the entry (http://lbp.me/v/5rm70x) without using any of the sticker switch shortcuts and see how you would rate the level, I can guarantee you, if you choose to play the obstacles (like the judges were forced to) you will see why sometimes judges have to make a tough judgment call. The judging of this level changed the way I view level balance, it taught me a lesson that nobody could simply tell you. As to your unrelated question, yes that's fine as we'll judge nothing but music and art style before the player gets to the initial power source. | 2012-10-22 18:04:00 Author: ForgottenEnigma Posts: 1414 |
Thank you, I'll have a crack at that one! I have a few obstacles in my level that I could see taking around 10 tries to pass, but I can't imagine someone spending an hour. I can complete the whole thing in under 7 minutes, but I plan to adjust some things after more beta testing with a few people. | 2012-10-22 19:07:00 Author: Liquid_Blood_ Posts: 116 |
-instert row of ridiculous swear words here- school. I may or may not be able to finish... I have started to see a pattern here and my previous attempts >.> Remember we judge quality, not length, so I encourage you to publish the level anyway Hmm. Considering that, I might be able to do it... In the very, very, last second :hrmf: | 2012-10-23 16:55:00 Author: moonwire Posts: 1627 |
For anyone who's put effort into this contest but may not be able to complete your level as planned, I suggest taking the remaining time to use what you have and make it work. Even if you don't produce the level you had planned in it's entirety, you can learn a lot about yourself as a creator by working under pressure and doing so may bring out the best in your skills. Good luck to everyone | 2012-10-23 17:48:00 Author: Pookachoo Posts: 838 |
When it says "No level links", does that include optional links to advertise separate levels of ours and the people who helped us? (I assume so, but just thought it worth clarifying.) | 2012-10-23 21:20:00 Author: Liquid_Blood_ Posts: 116 |
When it says "No level links", does that include optional links to advertise separate levels of ours and the people who helped us? (I assume so, but just thought it worth clarifying.) We won't be travelling through level links if we have a choice, if you force us through one with logic we'll frown upon it and only then may we decide to respond with negative points. | 2012-10-23 21:37:00 Author: ForgottenEnigma Posts: 1414 |
A nice way to credit people is by providing an LBP.me link in the level description. This way you can highlight the other creator's profile, not just one level. The link is created by typing @ before the psn, and for this to work you privacy settings must allow levels to be seen online. Here's an example http://lbp.me/v/0b6hcn click on the @CreatorsToolkit link to see that profile. A bit basic, but a refresher never hurts | 2012-10-23 22:25:00 Author: Pookachoo Posts: 838 |
Can we post links now? EDIT: Sorry for double posting, I'm so tired. Here is my entry. Good luck people! http://lbp.me/v/g7q8fe | 2012-10-24 02:53:00 Author: ShoutVik Posts: 24 |
Thanks for posting the link, ShoutVik. Don't forget you've got until 11.59 GMT on 31st October to make any last tweaks or fix any bugs people find when playing your level. I look forward to playing it after that final deadline. | 2012-10-24 12:13:00 Author: shropshirelass Posts: 1455 |
ok i made it... it's pretty like short but i hope you enjoy it http://lbp.me/v/g8-pfc | 2012-10-26 00:17:00 Author: Darkabbestia Posts: 37 |
this looks like such a fun contest! i wish i seen it before it was over... | 2012-10-26 00:30:00 Author: DaBOSS54320 Posts: 31 |
Now that we are down to the wire, I'm getting very excited to see what everyone has come up with. Best of luck to all! | 2012-10-26 15:33:00 Author: Missi_Cat Posts: 17 |
A nice way to credit people is by providing an LBP.me link in the level description. This way you can highlight the other creator's profile, not just one level. The link is created by typing @ before the psn, and for this to work you privacy settings must allow levels to be seen online. I never knew this, so thank you! I'll definitely use it from now on. this looks like such a fun contest! i wish i seen it before it was over... It's not over, THERE'S STILL TIME for you to get creating!! Now that we are down to the wire, I'm getting very excited to see what everyone has come up with. Oh my gosh, when you say it like that, I feel I'm under intense pressure! Agghhh! Hehe, I'm excited too. Can't wait to see more entries! | 2012-10-26 17:06:00 Author: Liquid_Blood_ Posts: 116 |
würde gerne mitmachen: 1) kann ich nur deutsch 2) kann ich auch keine guten logos gestalden 3) sehen sie so aus http://lbp.me/p/q0qbvrw | 2012-10-27 05:18:00 Author: SenneChuChi Posts: 31 |
Hey there, here?s my entry! Good luck everyone LBPC: https://lbpcentral.lbp-hub.com/index.php?t=75090-%28LBPC9%29-Like-Clockwork&p=1053597#post1053597 LBP.me: http://lbp.me/v/g8knef | 2012-10-27 07:39:00 Author: se-mi92 Posts: 101 |
I like that contest! many good levels! | 2012-10-27 13:12:00 Author: DeKa1357 Posts: 190 |
I've noticed several of the entries were published too early - please check to see that your levels follow the publishing rules: Levels must be published during the 10 day publishing window between 22nd and 31st October | 2012-10-28 18:45:00 Author: Pookachoo Posts: 838 |
*deep breath* Okay I'm done! So excited, I couldn't sleep last night. Enjoy! http://lbp.me/v/fxksce Showcase thread (https://lbpcentral.lbp-hub.com/index.php?t=75150-%28LBPC9%29-Petal-Gear&p=1054142#post1054142) | 2012-10-29 17:06:00 Author: Liquid_Blood_ Posts: 116 |
*deep breath* Okay I'm done! So excited, I couldn't sleep last night. Enjoy! http://lbp.me/v/fxksce Showcase thread (https://lbpcentral.lbp-hub.com/index.php?t=75150-%28LBPC9%29-Petal-Gear&p=1054142#post1054142) Obviously I'm not allowed to play it just yet because I have to be fair to everybody, but you've certainly been successful in getting me hyped for your level, thanks for all the questions over the last few weeks, it not only helped others in the contest, but also the crew and our understanding of you guys and gals. best of luck | 2012-10-29 17:21:00 Author: ForgottenEnigma Posts: 1414 |
There is my creation, not the better, but is my first time on a LBPCentral contest and I usually need more than 1 mouth to create. But with practice I will can!!! Level: http://lbp.me/v/g-wp6r | 2012-10-30 00:30:00 Author: pvzTUGA Posts: 5 |
Just a heads up, you have to have your level published and unlocked by the end of today (31st october, 23:59 GMT) | 2012-10-31 01:43:00 Author: ForgottenEnigma Posts: 1414 |
...and that's 4:59PM for those of us unfortunate enough to be in PST. but I'm ..not...done....polishing!...GAH. | 2012-10-31 05:07:00 Author: Liquid_Blood_ Posts: 116 |
Hi everyone, my level is published: Golden Chain Reaction http://lbp.me/v/g-gqx4 It's midnight here in New Zealand and I am knackered! Good night and good luck! EDIT: Pookachoo, I have PM'd you about adding a checkpoint near the end, asking permission to do this four hours after the deadline when I will be home from work. I understand if this is not OK. Many thanks! | 2012-10-31 12:51:00 Author: aratiatia Posts: 374 |
The publishing window has ended, thanks everyone Levels republished after the deadline will be disqualified. Exceptions may be made for quick fixes with respect to level titles, description, badges, or major game-breaking fixes, but only with the prior consent of the contest crew. If you need to request an edit, please post in this thread and send me a PM. | 2012-11-01 01:30:00 Author: Pookachoo Posts: 838 |
Good luck guys!!! Few seemed to have enough guts to enter this contests Well easier to win and get noticed for the ones brave enough! http://lbp.me/search?q=%5BLBPC9%5D | 2012-11-01 07:32:00 Author: OmegaSlayer Posts: 5112 |
Can't wait to see the winner! | 2012-11-01 09:42:00 Author: Buttarms Posts: 142 |
Soo tmes up, best of luck to those that entered this one^^ I'm looking forward to see what u guys came up with this time Seems like there should ve lots of great lvls in this contest. Sooo dave and co. Get to work Cheers^^ | 2012-11-01 15:24:00 Author: tjaldex225 Posts: 69 |
Sooo dave and co I vote that this should be the new name of the contest crew =p | 2012-11-01 15:26:00 Author: ForgottenEnigma Posts: 1414 |
Wow, there were a couple people that published within the very last hour or two! Woohoo, more to play!! That brings the total to around 15? Not too bad a showing. | 2012-11-01 16:46:00 Author: Liquid_Blood_ Posts: 116 |
The publishing window has ended, thanks everyone Can I just ask something? I know the rules strickly say no publishes after the deadline, but, after the hurricane going through New York and New Jersey, some contestants are left without power and internet. I don't exactly know, but there may be some people who have a level ready to go for this, but can't publish because of this situation. I think it would be nice of you guys to except entries from people affected by this storm after the deadline, because that is not quite fair. Once again, I don't know if anyone is affected, but it is possible. This is just my opinion, and I think you guys should take it seriously. Good luck to everyone by the way! | 2012-11-01 19:59:00 Author: Wolffy123 Posts: 406 |
How to enter • Build a level before the deadline that fits the contest description and building requirements. • Include the text “(LBPC9)” in the title of the level. Don’t forget to add things like a nice looking badge, some tags, and a concise level description. • Publish your levels in the 10 day period between 12.00AM GMT on 22nd October and 11:59PM GMT on 31st October 2012. Please note this is a change from previous LBPC contest rules. • Post LBP.me links to your levels in this thread, so we’re sure not to miss them! • After the deadline, the judges will grab some motion sickness pills and select the best levels based on the scoring criteria below. The creator of the best level will be awarded a Crown and rare LBPC pin! Searching "LBPC9" on lbp.me there are 15 levels but the only entries posted in this thread are: ShoutVik “LBPC9 Catastrophy Error To Launch!” Darkabbestia “(LBPC9) Diabolik machine” Se-mi92 "(LBPC9) Like Clockwork" Liquid_Blood_ "(LBPC9) Petal Gear" pvzTUGA "(LBPC9) Infinite Rotation" aratiatia "Golden Chain Reaction (LBPC9)" Just wondering - what do the judges make of this? | 2012-11-02 01:43:00 Author: aratiatia Posts: 374 |
We're compiling a list from the LBP.me search | 2012-11-02 02:41:00 Author: Pookachoo Posts: 838 |
Post LBP.me links to your levels in this thread, so we?re sure not to miss them! This is a courtesy request. We judge every level that is published within the timeline with the (LBPC9) tag. Posting the link here will ensure that your level is not missed from the LBP.me search option, but it is not a rule. | 2012-11-02 07:29:00 Author: OmegaSlayer Posts: 5112 |
Thanks guys, good to know. | 2012-11-02 10:22:00 Author: aratiatia Posts: 374 |
Full, closed list. You have time until Midnight of Sunday GMT to warn us that your level is missing from the list and prove it has been published by the deadline. Golden Chain Reaction (LBPC9) http://lbp.me/v/g-gqx4 (LBPC9) Infinite Rotation http://lbp.me/v/g-wp6r Cognitive (LBPC9) http://lbp.me/v/gbw300 Forest Trecking (LBPC9) http://lbp.me/v/g9tn-r (LBPC9) Back to Basics http://lbp.me/v/g-zf2g (LBPC9) Season Edition : Sac Bot Plinko - Beta http://lbp.me/v/g899bv (LBPC9) Petal Gear http://lbp.me/v/fxksce (LBPC9) Diabolik machine http://lbp.me/v/g8-pfc LBPC9 Catastrophy Error To Launch! http://lbp.me/v/g7q8fe (LBPC9) The inventors visionary mind of cogworks http://lbp.me/v/g9dkb- (LBPC9) White Gear http://lbp.me/v/f252yv Little Big Ben! (LBPC9) http://lbp.me/v/f6fhsk (LBPC9) Like Clockwork http://lbp.me/v/g8knef LBPC9: LittleBigWorld PS Move Edition http://lbp.me/v/fs12j2 [LBPC9] The Jewish Adventure Of Aplwem http://lbp.me/v/bzce5b | 2012-11-03 13:11:00 Author: OmegaSlayer Posts: 5112 |
And the winner is ... Excuse me, I'm so excited | 2012-11-05 12:53:00 Author: goranilic Posts: 332 |
Something for you to ponder while your waiting: Dave's cunning plan #4 ...in 14 easy steps 1. Observe the rule refering to using a singular magical power source (read: motor bolt, wobble bolt, piston or winch) fueling the level. 2. Use the power source to begin the level 3. Realise that the crew allowed the use of bombs 4. create combustion engine: http://youtu.be/gx2bKGS4kmM 5. Power level 6. Get a conscience 7. realise the crew allowed all bullet projectiles to be magically emitted. 8. Fire water at wheels to create water wheels 9. Power level eco friendly style 10. you didn't read step 3 11. now check that you did 12. Stop wasting time checking steps 10, 11, 3 and 12 and return to building level. 13. ??? 14. Profit We should have the result soon, just getting it down to the final couple of levels now... hang tight. | 2012-11-15 23:39:00 Author: ForgottenEnigma Posts: 1414 |
We offered lots of opportunities that you guys didn't caught... | 2012-11-16 09:11:00 Author: OmegaSlayer Posts: 5112 |
Combustion engine..? But... what about the Little Big Ozone??! Look at all the smog it's generating! Anyways, I remember you guys saying something about emitted objects preferably having a believable, physical cause branching from the main power source, which the engine doesn't quite seem to. At the same time, WOW it's a VERY cool vehicle idea!!!! ^_^ I had no idea that was even possible. Dave, now let's see you design a complete level with engaging gameplay based around it while following all other rules! | 2012-11-16 18:09:00 Author: Liquid_Blood_ Posts: 116 |
How soon until we can republish? I've made tweaks and improvements and would really like to get the improved version up before too long. Thanks! | 2012-11-17 22:41:00 Author: aratiatia Posts: 374 |
How soon until we can republish? I've made tweaks and improvements and would really like to get the improved version up before too long. Thanks! not too long, we're literally just finalising the top few and winner now... I don't think it would be a problem if you re-published though and you won't be disqualified at this stage, we've checked your level and have judged it by the state it was post deadline so any changes would not be counted by us anyway. | 2012-11-18 02:39:00 Author: ForgottenEnigma Posts: 1414 |
Thanks, Dave, I had to do it! With the "stand out from the crowd" mention in the 98th spotlight, I was getting a lot of plays for my competition entry. I knew it was breaking for some people and I had been through a few times and noticed a section breaking. This only happened occasionally though and to make the level more reliable I tweaked "indestructible" on two key items and threw around some stickers and decorations while I was in there. The level is too complicated to easily change the mechanics - everything depends on the previous thing's physics. I didn't alter the mechanics so you could play it and not notice any difference from the post-deadline version APART FROM the level not breaking near the end at all now(hopefully!). There is no change to the gameplay or sequence of events. It would be easier to build a whole new level! Thanks for taking the time to reply, looking forward to the results now! | 2012-11-18 04:43:00 Author: aratiatia Posts: 374 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.