#1
Shadows VITA
Archive: 21 posts
Hey Lbpcentral! It's been a long time (you may want to read this sentence with the GladOS voice in your head ![]() You can look at some screenshots in the spoiler below, and queue the level here : http://vita.lbp.me/v/h0n7 http://ia.api.vita.lbp.me/img/ft/9faed580b3c1769a1cebbac7b0903985a5c48be6.jpg http://i8.api.vita.lbp.me/img/ft/028e9e4f9a2460ba5c36768523139992da9558af.jpg http://i0.api.vita.lbp.me/img/ft/cd0ce31eb32f0c7b0caf133aec02b2a437fb5eb0.jpg Feel free to leave feedback about bugs and issues if you found any. Anyway thanks a lot for playing ! I hope you'll enjoy the level. | 2012-09-25 23:27:00 Author: Slurm ![]() Posts: 262 |
cool cant wait to play qued ![]() | 2012-09-26 00:02:00 Author: WESFUN ![]() Posts: 1336 |
I remember this on ps3! Queued! ![]() | 2012-09-26 00:16:00 Author: VelcroJonze ![]() Posts: 1305 |
Thanks both of you. I hope you'll like it. | 2012-09-26 09:34:00 Author: Slurm ![]() Posts: 262 |
I played your level last night and I have to say it's fantastic. I'm assuming you will either make another of these levels or extend this one because I really wanted it to be longer... it was that good. | 2012-09-26 11:51:00 Author: GribbleGrunger ![]() Posts: 3910 |
Great recreation of genius idea. I played its original version on PS3 and yesterday tried it on PS Vita. It was fun and very cool to play this level with its interesting gameplay and unique features. Just a little bit short. So I hope to see later bigger level with more ideas and fun! From Russia with love, Domick12 | 2012-09-26 12:44:00 Author: Domik12 ![]() Posts: 838 |
How? I don't even......... I'm gonna say you used a mixture of magnets and logic. I wish this level was longer though as it was too short. I enjoyed it. Also 1000th post!!! Everyone gets a cookie!!!!1 http://www.macupdate.com/util/iconlg/31018.png | 2012-09-26 18:12:00 Author: Jovuto ![]() Posts: 2345 |
Queued! MAN I need want to go home from work early to start playing all the community levels. Must... resist... temptation..... | 2012-09-26 18:21:00 Author: Taffey ![]() Posts: 3187 |
Thanks again all of you for the nice words. And how? Well, with the wonderfull invisible material from the Vita, and the ability to disable Shadows, it was easier than the PS3 version. All the shadows are sticker panels placed carrefully by me to match the objects placed in front of the back wall. When you move an object the shadows move accordingly because it's glued to the object by sticker panel with a 0% opacity. And the rotations are done by logic. There are a few tricks too for specific cases, but most of the level is invisible material, sticker panel and glue. And time. Lots of time to make everything match and feel good. | 2012-09-26 18:26:00 Author: Slurm ![]() Posts: 262 |
i played it yesterday and it is very nice i never see ps3 version maybe i will try it today | 2012-09-27 11:44:00 Author: Darkabbestia ![]() Posts: 37 |
Just played it, and I must say it is a truly mindboggling level, you did a good job! If I could suggest something as an improvement, you could make the shadow-slider into something that goes faster to alter, in future levels, say, like a lightswitch altering between two states. I would love to see this concept evolve further! :arg: | 2012-09-28 20:14:00 Author: moonwire ![]() Posts: 1627 |
This is cool! The concept is is clever and it's well created. It was such a brain-teaser at times and I got confused in places (all my own fault, not the levels ![]() Still very worthy of a <3 | 2012-09-28 20:29:00 Author: Coxy224 ![]() Posts: 2645 |
Thank you all of you for your nice words! I know the level is short, but I didn't want to recycle ideas from the PS3 version of Shadows, and I do prefer making short levels. @moonwire : about the switch, i already did something like that in the LBP2 version (if you don't own it you can check it on this video : http://www.youtube.com/watch?v=Mavx_kEAKVQ ). I thought about bringing this idea on the Vita version but ran into an issue (what happens if the player switch from light to shadow : is he killed instantly, or pushed out the the shadow?) I didn't find something fun and different from the PS3 version so I gave up this idea. | 2012-09-29 16:01:00 Author: Slurm ![]() Posts: 262 |
This level is team pick worthy in my opinion. ![]() | 2012-09-29 16:11:00 Author: Sunbunny23 ![]() Posts: 995 |
Truly wonderful! I love conceptual levels, and this one is quite good! | 2012-09-29 18:05:00 Author: Unknown User ![]() |
I've played this level, It's very clever ![]() | 2012-09-29 21:29:00 Author: frosty_greenacre ![]() Posts: 100 |
I really enjoyed this level and I definitely see potential for if you make an extension (I hope you do!). The part that really blew my mind was the day and night part. The level was pretty easy though. | 2012-09-30 21:03:00 Author: koltonaugust ![]() Posts: 1382 |
Interesting Gameplay .__. Gueued! ^^ (Or how that even is spelled) | 2012-10-01 20:03:00 Author: doggy97 ![]() Posts: 964 |
I played through this a few days ago, took me by surprise! Nice concept. | 2012-10-01 20:08:00 Author: ryryryan ![]() Posts: 3767 |
Outstanding stuff Slurm - as always, I am truly impressed with your work. The gameplay mechanic reminds me very much of Echochrome II, which is a very good thing. ![]() Anyway, totally worth a play and an easy recommendation to everyone. ![]() | 2012-10-01 20:09:00 Author: Taffey ![]() Posts: 3187 |
Really enjoyed it, like others I'd love to see a follow on from it. | 2012-10-03 18:53:00 Author: Unknown User ![]() |
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