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TEST: Echo In Time - Set Tests (Feedback Welcomed)

Archive: 5 posts


http://austindiscgolf.org/blastroid/eit_title.png

VITA LBP.ME LINK
http://ic.api.vita.lbp.me/img/bl/64c0c8000991c8dd84810f9e780b61fc5a8a0f70.png
(http://vita.lbp.me/v/zm0m)

This is just the introduction to the level. The sets are designed to work for the cinematic and actual game play. For example the doors you see in game play will have a touch notice on the so you can enter/exit. The ending on this test is just a placeholder until I get the game play finished.

Description:
This level was heavily inspired by D.O.T.T. (Day Of The Tentacle), one of my all time favorite old games. In the game play you will have full control to switch between the two main characters Timey (I know it is a misspelled name but I am going with word play) and Tocker. Timey is stuck in the future without a time reversal module. Tocker in the present with the help of Dr. Brown must help alter the future from the present to accomplish tasks to help build the module.

Screenshots:
http://id.api.vita.lbp.me/img/ft/e0db5430ccff8e62403f55fd95a18ede08d9717f.jpg
http://i1.api.vita.lbp.me/img/ft/06110b8e7f8aac2dd31263ab69af01d3d7eca63d.jpg
http://i8.api.vita.lbp.me/img/ft/69867bfb78e556052d3795d2130fff69b7e7e543.jpg
http://ib.api.vita.lbp.me/img/ft/09b3578649e7466470393e5f49ac1ffed026c099.jpg
http://i4.api.vita.lbp.me/img/ft/714912e46a9cdfe4d954e82a9f38369668f33758.jpg

Technical Details:
The entire introduction takes less than a quarter of 1 notch in the thermometer. I am trying a new technique to emit the entire level as you play it. For cinematics this is easy as when you emit a scene with a camera the camera takes control automatically. This is how I can put so much detail into the level. As you are viewing the cinematic I am emitting the next scene and destroying a previous one. This also helps the levels from not slowing down when too many things had the potential to be emitted. I also created a simple sequencer so in create I can switch and test each scene without having to go though the entire intro each time.

http://id.api.vita.lbp.me/img/ft/2addbb01acbeced975af4688dbac366e5a610feb.jpg
2012-09-25 21:01:00

Author:
blastroid
Posts: 262


I played this level the other day, but didn't realise it was yours

Well as my review said - this level is awesome! Great detailed cutscene shows you're a great creator and I can't wait to see if the gameplay lives up t it! As long as your visuals are as strong as this, you'll have no trouble getting tonnes of plays and 's

Good luck, this is destined to be great
2012-09-25 21:15:00

Author:
Coxy224
Posts: 2645


the screenshots look awesome gonna que her up and play tongiht 2012-09-25 21:22:00

Author:
WESFUN
Posts: 1336


I played this level the other day, but didn't realise it was yours

Well as my review said - this level is awesome! Great detailed cutscene shows you're a great creator and I can't wait to see if the gameplay lives up t it! As long as your visuals are as strong as this, you'll have no trouble getting tonnes of plays and 's

Good luck, this is destined to be great

Saw that and thanks for the review. Just waiting on then to patch the store so I can get my LBP2 costumes. I designed the walkie talkie looking things off of the remote from PS3 LBP in hopes it will transfer over and the characters can be holding them. I have already started on the play design and I am loving the camera pans. Still platformer angle but with the old school Zelda screen pan design so if you move to the edge of a scene you end up on another scene. I am also hoping to use the memorizer so you can play where you left off. Although the level will not be too long it will take a few minutes to complete all the tasks to get Timey back safe and sound.
2012-09-25 21:38:00

Author:
blastroid
Posts: 262


Not allot of plays or feedback as of yet.

In the spoiler below I am showing my entire story board for the level. If you want to be surprised then do not click. This being my first real Vita level I want to put allot of time and effort to do it correct. This is the first time I have done a story board for a level but this level is very dialog even driven and things have to be setup in a particular order for everything to flow and be in the right sport when the story asks for it. Please do not try and pick apart the realism as it is a comical story and you must set aside some realism to do so. You will see my DOTT and Back To The Future influences in the dialog.

One of the main concerns I have is how to present the level since it is not at all a platformer and more of a interactive cinematic. I know some kids will come back with it has too much dialog. Where the dialog really is the level for this genre.

SCENES – DIALOG

CHARACTERS NEEDED:
• Timey – Playable character sent to the future.
• Tocker – Playable friend/brother in the present.
• Dr. Brown – Neighbor scientist who creates stuff.
• Mr. Mitchell – Parking lot owner.

SCENES NEEDED:
• Intro Title
• [Present] Planet View
• [Present] Google Style Map View Over Boy's House
• [Present] Boy's House Inside
• [Present] Brown's House Outside
• [Present] Brown's House Inside 1st Floor
• Time Travel
• [Future] Planet View
• [Future] Large Tree & Hovering Car
• [Present] Shed & Small Tree
• [Future] Playground & Hovering Car
• [Present] Cemetery
• [Future] Cemetery
• [Future] Store
• [Present] Brown's House Inside 2nd Floor – Computer Room
• [Future] ATM Machine
• [Future] Sackbot Factory
• [Present] Parking Lot
• [Future] Parking Lot

------------ Cinematics -----------

Intro
Description: Clock background with title “Echo In Time” animated.

Present -Planet View
Description: View of planet with location pin and caption that reads, “Sack Valley 2013”.

Present - Google Style Map View Over Boy's House
Description: Shows boy’s house, Dr. Brown’s house, parking lot, shed/small tree, and cemetery. Slowly zooms in to boy’s house.

Present - Boy's House Inside
Description: Tocker is playing LBP ramp level. Timey enters scene from right.

Dialog:
Tocker = What you doing?
Timey = Playing the level ramp for the thousandth time.
Tocker = Want to go next door to Dr. Brown's? He always has cool things to play with.
Timey = Sure anything is better than jumping another ramp.

Present - Brown's House Outside
Description: Boys approach steps of house and walks up to door and rings doorbell. Door opens.

Present - Brown's House Inside 1st Floor
Description: Doc greets boys and quickly leaves to finish a task upstairs. Boys look around a find what they think are walkie talkies. Tocker presses mysterious blue button and vanishes.

Dialog:
Dr. Brown = Hey kids, come to see my latest creations? Well I need to finish something upstairs. Look around but DON'T TOUCH ANYTHING!
Tocker = The doc sure has some cool looking things.
Timey = He seems a little cuckoo to me.
Timey = Cool look walkie talkies.
Tocker = We are not supposed to touch anything.
Timey = I wonder what this blue button does?

Time Travel
Description: Large clock with swirls and sound effects. Slowly zooms into center of clock,

Future - Planet View
Description: View of planet with a location pin and caption that reads, “Sack Valley 2113”. The main difference than the previous earth view is in the future there are satellites sponsored by Sackco Inc. surrounding the planet.

Future - Large Tree & Hovering Car
Description: Large tree with Timey stuck in it with a wedgie. Some caption displaying “Sack Valley 2113”. There is also a hovering car just to add atmosphere.

Present - Brown's House Inside 1st Floor
Description: Dr. Brown comes downstairs to question loud sound and disappearance of Timey. He realizes Timey is stuck in the future. Timey can still communicate via walkie talkie type devices.

Dialog:
Dr. Brown = What was that sound? Where did Timey go?
Tocker = I don't know he was playing with one of those walkie talkies and just disappeared.
Dr. Brown = Great Sack!!! He activated my Time Displacement machine! He is in the ffffuuutttuuurrreee!!!
Timey = Hey guys I can still hear you, but where did you go?
Dr. Brown = Timey don’t panic but you are 100 years into the future. The device in your hand is built to take you into the future and the other unfinished device allows for you to return.
Timey = But I don’t have that piece!
Dr. Brown = Well I can talk you though the modifications you will need to make your device a return module.
Timey = Well before we do that could you help me get out of this tree?
Dr. Brown = He must be talking about the tree right outside the house. It must be huge in the future.
Dr. Brown = Quick Tocker go to the shed outside and enter the code 1988 to get an axe to cut down the tree.
Tocker = Got it shed, code 1988, axe, cut tree.

----------------- Play mode is now enabled -------------
All areas in present are activated. Player is now on their own to find the locations and objects. The last dialog on a character will stay active so the player can return to them to here that part of the conversation again. For example in the scene above Dr Brown’s last line gives all the tasks needed to complete the current task, “Quick Tocker go to the shed outside and enter the code 1988 to get an axe to cut down the tree”.

TASK #1 – Cut down tree
Present - Shed & Small Tree
Description: Very small tree and a shed with a keypad. Player will touch keypad and a large full screen keypad will be displayed. If player enters incorrect code and wrong sound will display and player view returns to shed/tree view. If player enters correct code the door of the shed is removed exposing an axe. After player clicks the axe a short animation of the tree being cut down is shown.

Future - Large Tree & Hovering Car
Future - Playground & Hovering Car
Description: The large tree disappears and Timey falls to the ground. The tree is replaced with playground.

Dialog:
Timey = Awesome I am free! Now Tocker get back to Dr. Brown so we can start building the return module.

----------------- Play between Tocker and Timey will now switch back and forth -------------
When in the present the player will be controlling Tocker and when in the future the player will be controlling Timey.


TASK #2 – Get Dark Matter
Present - Brown's House Inside 1st Floor
Description: Tocker returns to Dr. Brown to get instructions to start building return module. Dr. Brown informs Tocker that he will need “dark matter”. Unfortunately he only has “Light Matter” and it takes 100 years if “Light Matter” is stored is a dark place for it to turn into “Dark Matter”. Tocker has an idea that they could bury the “Light Matter”. Dr. Brown agrees and tells Timey he has a plot in the cemetery they could bury it in. Tocker takes the “Light Matter” to the cemetery and buries it.

Dialog:
Dr. Brown = We will first need to get Timey some “Dark Matter”. The problem is I only have “Light Matter”. It takes around 100 years if kept in a dark place for “Light Matter” to become “Dark Matter”.
Tocker = We could bury it.
Dr. Brown = Great idea. Take this “Light Matter” and find my plot in the cemetery and bury it.

Present - Cemetery
Description: Tocker takes the “Light Matter” to the cemetery and buries it. The player must click the correct grave with Dr. Brown’s name on it. Over grave marker touches will result in funny things happening. After correct click is performed animation of Tocker burying the “Light Matter” is shown,

Dialog:
Tocker = Hey Timey I just finished burying the “Light Matter”. Go dig it up.

Future - Cemetery
Description: Timey digs up dark matter. Animation is shown when Timey touches correct grave marker.

Dialog:
Timey = I got it. Now get back to Dr. Brown to see what else needs to be done.

TASK #3 – Get $10,000,017
Present - Brown's House Inside 1st Floor
Description: Dr. Brown informs Timey that he now needs to find a battery that has exactly 1.21 gigawatts.

Dialog:
Dr. Brown = Great, now Timey we are going to need to find a power source with exactly 1.21 gigawatts of power. In the future stores may be selling such a battery, go check there.

Future - Store
Description: Timey enters the store and sees the battery display for exactly the 1.21 gigawatts battery he is looking for. When clicking on the item an animation showing the price of $10,000,017 is shown. Timey tells Dr. Brown how much money he needs. Animation of price shown.

Dialog:
Timey = I found the battery but they are asking for $10,000,017.

Present - Brown's House Inside 1st Floor
Description: Dr. Brown ponders how broke he is. Tocker says he has an idea and asks Timey if he has noticed any brand names in the future. Timey says he sees “Sackco Inc.” everywhere.

Dialog:
Dr. Brown = Wowsers inflation in the future is bad. I only have $0.83 cents to my name.
Tocker = I have an idea. Timey do you notice any name brands around?
Timey = Yeah the brand “Sackco Inc.” is everywhere in the future.
Tocker = Dr. Brown can I use your computer?
Dr. Brown = Yes the computer is upstairs. What do you want with it?

Present - Brown's House Inside 2nd Floor – Computer Room
Description: Tocker uses the computer and buys 83 shares on “Sackco Inc.” stock for a penny each. Tocker then informs Timey he needs to find an ATM to withdraw the money.

Dialog:
Tocker = Timey I have just purchased 83 shares of “Sackco Inc.” stock which should be worth allot in the future. You need to find an ATM machine and withdrawn the money.

Future - ATM Machine
Description: Timey uses the ATM machines and finds exactly $1,000,017 in his account. He informs Tocker and Tocker tells him to go to the store and purchase the battery.

Dialog:
Timey = Tocker I got the money. We got lucky it was just enough.
Tocker = Great now go to the store and buy that battery.

Future - Store
Description: Timey buys the battery and a purchase animation is shown. Timey informs Dr. Brown that he now has the dark matter and battery. Dr. Brown says the only thing left is to build the device and find a large open area to activate it. Timey informs Dr. Brown that in the future there is no large open space. Tocker asks about the parking lot from the present. Timey informs Tocker that is where a large Sackbot factory is out now.

Dialog:
Timey = I got the dark matter and now the battery. Now what?
Dr. Brown = Stupendous now all we need to do it put it together and find a large open area to activate it.
Timey = Uh in the future there are no large open areas.
Tocker = What about the parking lot next to our house?
Timey = That is a large Sackbot factory now.

TASK #3 – Talk Parking Lot Owner Out Of Building Sackbot Factory
Present - Brown's House Inside 1st Floor
Description: Tocker says he will talk to the parking lot owner and see if can convince him not to build anything there.

Dialog:
Tocker = The parking lot owner usually hangs out there. Let me go and talk to him to see if I can convince him to not build anything there.

Present - Parking Lot
Description: Tocker approaches the parking lot owner Mr. Mitchell and asks him what he plans on doing with the parking lot. Mr. Mitchell tells Tocker he is thinking of the future and the future is Sackbots. Tocker says he disagrees. Mr. Mitchell says he needs proof that it is a bad idea. Tocker says he will find proof. Tocker remembers he has some information in his room about how Sackbots are mean.

Dialog:
Tocker = Mr. Mitchell what do you plan to do with this parking lot?
Mr. Mitchell = Well I have seen the future and the future is SACKBOTS!
Tocker = I disagree Sackbots are mean.
Mr. Mitchell = Well until you can show me proof of this I shall build my factory.
Tocker = I will find your proof.
Tocker (As Tocker walk away) = Hmmm I remember some brochure I had it my room about Sackbots. Maybe I should look there.

Present - Boy’s House – Tocker’s Room
Description: Tocker find the brochure on the desk. After clicking zoom in to show info (funny stuff). Tocker then says he will take it back to Mr. Mitchell.

Dialog:
Tocker = Got it, Now I should take this back to Mr. Mitchell at the parking lot as it should convince him not to build the factory.

Present - Parking Lot
Description: Tocker hands Mr. Mitchell the brochure. He reads over it and is shock to learn all about the mean side of Sackbots. He then declares that he will never go into business building such disgusting creatures.

Dialog:
Tocker = Here is your proof that Sackbots are mean.
Mr. Mitchell = Let me see that. Hmmm that is interesting… What?... No way!... They can do that??? Well that is it I was wrong and will never go into business building such horrible creatures.

------------ Cinematics -----------

Future - Parking Lot
Description: Animation of Timey putting device together. Zoom out of Timey activating device and returning to the present.

Dialog:
Timey = I got all the parts and am in the parking lot.
Dr. Brown = You are almost home. Simply connect the dark matter to the red and white wires and then replace the battery with the 1.21 gigawatt battery.

Time Travel
Description: Large clock with swirls and sound effects. Slowly zooms into center of clock,

Present - Brown's House Inside 1st Floor
Description: Timey is now returned to the present. Dr. Brown and Tocker are relieved to have Timey back. Dr. Brown asks Timey if he learned his lessons about touching things. Timey says he did but also wondered about the blue button. Pop! All are sent to the past with dinosaurs and exit of level.

Dialog:
Tocker = Yeah your back!!!
Timey = Thank goodness! The air smells so much cleaner.
Dr. Brown = Well Timey I hope you learned your lesson about touching things you should not.
Timey = I did, but what does this yellow button do?

Past - Exit
Description: All characters are shown terrified looking at a T-Rex. Player character is also dropped on the exit scoreboard.
2012-09-26 21:29:00

Author:
blastroid
Posts: 262


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