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#1
Using score bubbles as currency.
Archive: 4 posts
Is there some way to prevent players from spending more than what they have? In this level I'm making, it's possible to use the (-750) powerup without having any score bubbles. | 2012-09-24 17:55:00 Author: sillygiraffe Posts: 6 |
add a score sensor to the input using an and gate... for example: if score sensor >= 750 and button = pressed then powerup emitted + score giver (-750) active result: they will spend their 750 points and will be left with 0 (or 750 - X), so the score sensor will no longer activate and the and gate will now fail to be activate until they get 750 more points | 2012-09-24 18:02:00 Author: ForgottenEnigma Posts: 1414 |
Tres bien, thanks a bunch! (: | 2012-09-24 18:17:00 Author: sillygiraffe Posts: 6 |
If I'm correct, score sensors tell the sum of scores in multiplayer though. Anyway, bonne chance! | 2012-09-25 16:46:00 Author: Unknown User |
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