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"Prison Escape" - I created my first LBP level, I could use some feedback :)

Archive: 21 posts


Hi guys

I've played both LBP1 and 2 (not the PSP version though) and liked them both. With LBP Vita i finally decided to make a level, which resultet in my new level called Burning Playground.

The level has been changed for the final time. it is now a prison level where the other inmates are rebelling, giving you the perfect opportunity to escape.
is a small time-challenge level where you'll have to go through various plasma-based challenges such as using the grapple hook to pass a plasma-piut, use jump pads to jump over deadly wall etc. You finish at the top where sackboy can escape through the broken bars.
The point of the level is to (obviously) reach as high a score as possible. By mastering the level it should be possible to go from start to finish only breaking the chain of bubbles once, reaching a rather high score.
- Also try and find the semi-hidden (lol) bubbles without ruining your chain score.


the direct link to my level is here: vita.lbp.me/v/72hv (vita.lbp.me/v/72hv) so go ahead, queue it and tell me what you think and please, do tell if it's still too hard because I've nerfed the difficulty in my latest edit.

I welcome any kind of criticism, just be constructive since this is a learning process for me.

Here are some inspirational pictures

[The pictures are now visually out-dated, I'll try and get some new ones]

http://i63.photobucket.com/albums/h133/steffenduus/2012-09-23-201334_zpsae99da9a.jpg
http://i63.photobucket.com/albums/h133/steffenduus/2012-09-24-161255_zps69da8900.jpg
http://i63.photobucket.com/albums/h133/steffenduus/2012-09-24-160839_zps4ee6ca42.jpg
http://i63.photobucket.com/albums/h133/steffenduus/2012-09-24-161229_zpsbef444fc.jpg
2012-09-23 13:01:00

Author:
Unknown User


I'd say nice try, but that would a lie. It's short, it does nothing interesting, it's completely pointless. I would personally recommend taking that level off your planet, its something you show off to your friends, not something you put up as an actual level. That all said, nice effort (thats a lie), but if you're going to try make another level I would literally go back to the drawing board, you want to make a level that's presentable and detailed. LBP 1, 2, and V's levels are a good source of inspiration, thats the key, find a source of inspiration and try to emulate that. Beyond that, I hope you can make something cool, I can definitely appreciate anyone who isn't just trying to flood the game with memes and "mario" levels (thats not a lie)

-Also protip: Put up interesting screenshots of your level and come up with an interesting level badge, like I said, you want to make your level look as presentable as possible. While most players don't really care, people like me do, it adds a bit pf a professional flair to your level if done right.
2012-09-23 18:21:00

Author:
RecruitPS_2
Posts: 47


I'd say nice try, but that would a lie. It's short, it does nothing interesting, it's completely pointless. I would personally recommend taking that level off your planet, its something you show off to your friends, not something you put up as an actual level. That all said, nice effort (thats a lie), but if you're going to try make another level I would literally go back to the drawing board, you want to make a level that's presentable and detailed. LBP 1, 2, and V's levels are a good source of inspiration, thats the key, find a source of inspiration and try to emulate that. Beyond that, I hope you can make something cool, I can definitely appreciate anyone who isn't just trying to flood the game with memes and "mario" levels (thats not a lie)

-Also protip: Put up interesting screenshots of your level and come up with an interesting level badge, like I said, you want to make your level look as presentable as possible. While most players don't really care, people like me do, it adds a bit pf a professional flair to your level if done right.

Thanks, but uhm.. I'm not sure what to say. You basically just said the level shouldn't exist. Without experience how am I supposed to learn? Without feedback I'm not able to grow. I'm not sure why you decided to claim that I didn't put effort into it - I mean sure I've only used a weekend to make this (bought the game thurday), but considering this was my first level I've made in any LBP game I felt as if I had done put in at least some effort.

The level was created with the intention of just being a small, quick, time-challenge where you can try and achieve a better score - I was inspired by friend who had made something similar, something which I personally enjoyed. I didn't intend to do anything big from my first level.

There is, in my opinion, nothing as demotivating as to start out too big with a thousand ideas only to never finish it - especially when you're a complete newbie. Starting off slow, learning and getting better + getting more inspiration (as you mentioned) as time goes is from my experience the best way to do these sort of things. Otherwise my desire to continue will burn out and I'd never finish off anything.
Another thing is spending 200 hours on a level as a newbie and only to realize that it didn't get any/little attention would destroy any will to continue.

I appreciate that you're trying to help and I suppose you've just seen one too many of these sort of levels (and worse) made by amatures, but in all honesty, you could've been been more gentle in your way of helping me out. Again, I appreciate what you're trying to do, but no offenct, you just come off as an elitist snob. Something which I did not expect from what can be conceived as the official LBP forum.

As with any other criticism I'll take it in and adjust to it. More is always welcome and I'll try to do better next time.
Now, I don't hope I ****** off the entire community.
2012-09-23 19:03:00

Author:
Unknown User


Well, except from being simple (but that is normal for first attempts) the level is not balanced in the terms of difficulty.
When creating level try to think about the players. They have to enjoy it and frustration is not helping. The very first jump is almost impossible (definetly impossible on the first attempt) and if you consider the level is not offering not much more (not beautiful scenery etc) many peple will just hit "return to pod" at that point. And that is not good for you :-D
If oyu lover the difficulty or improve in another areas it may get better feedback.
2012-09-23 20:27:00

Author:
Agarwel
Posts: 207


I'll try and lover the difficulty. I've played the level too much myself so it's not too big of a deal getting past the first jump for me. I can, however, easily understand what your getting at since I've been at the same position myself before.

So yeah, thanks for the feedback!
2012-09-23 21:42:00

Author:
Unknown User


ill be happy to give you a review on your level tonight when I get to my que qued up and ready to play2012-09-23 22:06:00

Author:
WESFUN
Posts: 1336


Dude, don't let anyone tell you not to publish a level. That's bs.2012-09-23 22:20:00

Author:
julesyjules
Posts: 1156


@RecruitPS_2 : did you just bump your own comment an hour ago? You played the level 4 hours ago and commented it on the same time and now your comment appears 3 hours later and accidently on the top of the comment section. Are you trolling me or is there some sort or reasonable explanation to this. If not I'm deleting your comment.

41944

EDIT:


ill be happy to give you a review on your level tonight when I get to my que qued up and ready to play

Looking forward to it.

I'll see if I can make some adjustment to decrease the difficulty tomorrow. Tonight will be dedicated to rehearsing anatomy -.-
2012-09-23 23:02:00

Author:
Unknown User


This level was quite fusterating for me Id advize you to lower the difuculty for others that find hard level well lets see "hard".

I couldnt get far into the level since the grapple hook killed me everytime in the begining. I would have like to see more but I could not beat it
2012-09-24 01:31:00

Author:
WESFUN
Posts: 1336


First things first.

You have to be able to deal with harsh reviews. Roll with punches. Nice comments are awesome. But not so nice ones will make you better.

If you can't deal with the occasional a$$hole, you need to stop creating.

My first level was rubbish on the psp. I made a thread everywhere I could and I got destroyed on feedback.

But you know what? My next level was so much better. And they only got better.

Keep creating. You will get better.
2012-09-24 02:23:00

Author:
VelcroJonze
Posts: 1305


@VJ: This is true for almost every good creator. We all start off as noobs (newbies, to be the exact term). Just take the advice from the reviews. It is Constructive Criticism, and will almost always help you improve (or construct) your next level. I started of as a bomb survival, zombie killing fanatic. I started taking those reviews to heart, then I got better. I ended up with a hundred and something creator hearts, but I still knew I could improve. There is ALWAYS room for improvement. Nuff said.2012-09-24 02:34:00

Author:
unc92sax
Posts: 928


SteffenD89:
btw. I would also suggest you to start thinking about some another types of levels. Beauty of the LBP is that the editor is really universal and flexible and can be used to create many different kind of games and genres.
What you did not is great way to get accustomed with the editor. But dont seek fame and glory with this kind of level.
But maybe you can start planning some smaller puzzle game orsomething?

You know - Im not artistically talented at all. If I try to create platforming level it would be total disaster. But for this reason I choose to do a text game only from Notes and invisible materials. And voala... I have surprisingly positive feedbacks.
It can eb probably told even about the levels like Shapely. There was definitively lot of work behind it. But as a presentation of the level, all you need is few squares. The rest of it is not visible to player.
So based on the graphical looks of your level, I would suggest to go this way. You can create many great levels even just from simple shapes.

And one more suggestion - when presenting your level on the forum, please give at least the name, some description (what it is about) and if possible even the screenshot. If you prsent your level like "My first level, please play" lots of people will not even open the topic.
2012-09-24 06:36:00

Author:
Agarwel
Posts: 207


I made a couple edits in my level, specifically about the difficulty in the first part. I made the overall field and platform of fire smaller and the uhm grapable balls do now have wires in Them, pretty much removing the fear of hitting the ceiling made of fire. I'm at school now so I won't be able to post much more for now.

EDIT:


SteffenD89:
btw. I would also suggest you to start thinking about some another types of levels. Beauty of the LBP is that the editor is really universal and flexible and can be used to create many different kind of games and genres.
What you did not is great way to get accustomed with the editor. But dont seek fame and glory with this kind of level.
But maybe you can start planning some smaller puzzle game orsomething?

You know - Im not artistically talented at all. If I try to create platforming level it would be total disaster. But for this reason I choose to do a text game only from Notes and invisible materials. And voala... I have surprisingly positive feedbacks.
It can eb probably told even about the levels like Shapely. There was definitively lot of work behind it. But as a presentation of the level, all you need is few squares. The rest of it is not visible to player.
So based on the graphical looks of your level, I would suggest to go this way. You can create many great levels even just from simple shapes.

And one more suggestion - when presenting your level on the forum, please give at least the name, some description (what it is about) and if possible even the screenshot. If you prsent your level like "My first level, please play" lots of people will not even open the topic.

I think it's too early to decide anything at all. I know where you're getting at, but completely throwing the idea of making platform levels out of the window at this stage in the process is rather premature reaction.
No, I have a couple of ideas I'll be messing around with and if nothing works out it may be better to try something else out. I'm also considering to make a complete overhaul concerning of the artistic choice in my current level. I might get the time in the weekend (education is taking up most part of my time).

What I'm currently thinking is making 2-3 more levels (not big ones, but bigger then the current) and make them in continuation of each other and the current one (also being the first). During this process I'm going to add more complexity both to the mechanics and the artistic design of the levels by each level, making sure that if all else fails I've at least learned something. The point by making small levels is that I don't personally tire by this. It's easier to accomplish something by having various smaller goals to reach. It also gives me the oppotunity to mess around with different themes.

For now though, I'll just stick to what I have and take any advice I can get. I'm very appreciative of the feedback I've gotten.

*EDIT*

I'll try and edit the OP and be more specific about my level.
2012-09-24 10:09:00

Author:
Unknown User


Im just going to add a few things here. I dont know what you mean by bumping a comment, I edited a couple of spelling errors, I always do that. And secondly, just to clarify, Im not saying you can't put up levels, Im just saying this level does nothing creative whatsoever, I can't really offer feedback on a level that offers practically nothing, it's barely a level simply stated. Like I said, scrap this level and go back to the drawing board, find something to inspire you, and roll with it.

P.S. Don't call me a snob or a troll, Im just telling you what I think, if you're too sensitive to take criticism, then just ignore these comments. That said, I agree with VelcroJonze, who states it better, it's a video game, you'll live either way!
2012-09-24 16:45:00

Author:
RecruitPS_2
Posts: 47


Im just going to add a few things here. I dont know what you mean by bumping a comment, I edited a couple of spelling errors, I always do that. And secondly, just to clarify, Im not saying you can't put up levels, Im just saying this level does nothing creative whatsoever, I can't really offer feedback on a level that offers practically nothing, it's barely a level simply stated. Like I said, scrap this level and go back to the drawing board, find something to inspire you, and roll with it.

P.S. Don't call me a snob or a troll, Im just telling you what I think, if you're too sensitive to take criticism, then just ignore these comments. That said, I agree with VelcroJonze, who states it better, it's a video game, you'll live either way!

You literally spent the first 1/3 your post saying how awful my level is and it wasn't in a friendly tone either. We aren't obviously all supposed to "play ball with each other" and I'm not sensitive about this at all, but just take a single look on what your wrote:

I'd say nice try, but that would a lie. It's short, it does nothing interesting, it's completely pointless. I would personally recommend taking that level off your planet, its something you show off to your friends, not something you put up as an actual level. That all said, nice effort (thats a lie), but if you're going to try make another level I would literally go back to the drawing board, you want to make a level that's presentable and detailed.

Most of that is in fact useless. You could've pointed out the more essential parts such as it feels like there's no real purpose to it and be done with it and went on to the more constructive part. I don't mind what you're saying, but more how you said it.

With that said I don't think it's worth discussing anymore. We've both made our points. And I'm sorry about the troll comment, I take it back.
2012-09-24 17:23:00

Author:
Unknown User


God's speed kiddo2012-09-24 22:24:00

Author:
RecruitPS_2
Posts: 47


I think it's too early to decide anything at all. I know where you're getting at, but completely throwing the idea of making platform levels out of the window at this stage in the process is rather premature reaction.

Now I did not meant to discourage you. Or suggest you should throw the idea of platforming level out of the window. But how about moving it for later? :-D
It may not look like, but platforming level are very difficult to make. It doesn't look like it, because you don't need much logic stuff etc. But to create level that people will enjoy you must put a lot of hard work to the enviromennt, details and polish the gameplay (not to easy, not to difficult). And you need at least some artistic talent. The bad platforming levels are easiest to create. But the good platforming levels are the most difficult ones to create. At least in my opinion.

Go and try for example the Honey Village:
http://vita.lbp.me/v/-x6f
And then play your level. If you can see your level by the eyes of other players, you must agree that it is far far away from that.

My suggestion was to go for something easier. Check the other very successful levels:
Fro example the cows on the Biplane:
http://vita.lbp.me/v/0gj3
Or the lightsout:
http://vita.lbp.me/v/wssf
Now these also took some work. But you need only few basic objects (basicaly just a simple square for the lightsout. And two objects for the Cows on the Biplane plus some initial screen). And just with this you can make a awesome fun level, that will get a team pick.

It is of course completely up to you what you want and will create. Im just saying that there are other kinds of levels that are much easier to make and be good at them and receive positive feedback. And it is much more encouraging for future development then just stick to one genre and see lots of hate.
2012-09-25 11:20:00

Author:
Agarwel
Posts: 207


Yeah I know and you aren't discouraging me at all, no worries
I ealize it's hard to make a truely good platform level, so I'm just going to mess around and try out various things. Learn stuff and get better. Im taking it slow since there is no rush and hopefully I'll create something decently along the way
2012-09-28 17:16:00

Author:
Unknown User


I think you got this a lot harsher than I did on my first ever level.

My first attempt was/is on lbp2, and whilst not a complete disaster it was by no means good. (I poured roughly 16 hours of my life into that first level, and i think if i did it at my skill level now I could remake it in around 3-4 hours) And then I had the bright idea of turning into a series, level-linking 5 different levels that continued the 1 story but changed environment and even in some cases gaming genre completely.

Looking back on it though it was a mistake. People played my first level first (duh) which was the least apetising of them all. And as such hardly any of the other levels (which were better) ended up being played.

But i Digress. What I mean to say is we all do start somewhere, and the key is learn as we do. I've made some levels on lbp and the second half of them were better than the first half purely because I was only just getting the hang of it half way through And I'm sure you'll do the same on your next run.
2012-09-29 22:13:00

Author:
frosty_greenacre
Posts: 100


I think you got this a lot harsher than I did on my first ever level.

My first attempt was/is on lbp2, and whilst not a complete disaster it was by no means good. (I poured roughly 16 hours of my life into that first level, and i think if i did it at my skill level now I could remake it in around 3-4 hours) And then I had the bright idea of turning into a series, level-linking 5 different levels that continued the 1 story but changed environment and even in some cases gaming genre completely.

Looking back on it though it was a mistake. People played my first level first (duh) which was the least apetising of them all. And as such hardly any of the other levels (which were better) ended up being played.

But i Digress. What I mean to say is we all do start somewhere, and the key is learn as we do. I've made some levels on lbp and the second half of them were better than the first half purely because I was only just getting the hang of it half way through And I'm sure you'll do the same on your next run.

Yeah well, while there is tons of stuff I still need to learn I also feel like I'm getting the hang of things and is able to be more creative. Learning how to make a decent level takes time, but as long as you try out various things it can't go all wrong.
2012-09-30 11:05:00

Author:
Unknown User


I've made a complete overhaul of the map along with a new name and description. The platforming is still largely the same (with some minor edits).
The level now takes place in a prison. I haven't bothered with any intro so you just sort of start in the middle of everything. The prison is on full alert due to prisoners rebelling and some also escaping. This has given the player the perfect opportunity to escape out of the prison, however, since the prison is on full alert security measures have been taken.

Compared to first edition of the level I think I'm more or less satisfied. There are some things I wish I were different, but as of right now I'm not bothered to change it. I'll instead focus on making other levels and try different things and make more complicated levels.
2012-09-30 11:10:00

Author:
Unknown User


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