Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet Vita    [LBPV] Help!
#1

Help: Train top-down movement

Archive: 1 post


Hi,

Ever since LBP1 Im intrigued to create top-down game (probably puzzle one) with trains.
But I was never able to make the core mechanics work. So Im just curious if mabye some of you might have some better ideas than me?

My problem?
How to make a train (at least one piece) follow smoothly the rails?
Especially in case of puzzle genre where you would need sharp 90 degree turns. Something like this:
http://images.macworld.com/appguide/images/301/292/271/ss0.jpg
(not a screen of my game. It is just a first picture I googled that has this kind of turns.)
So you can not hide some small in-precision to the long turns.

I tried to use the most obvious way - physics. Just running inside of some corridor (visible or invisible). But no matter how smooth I made the edges, that I used material tweaker to reduce friction and use bolt and spring to avoid getting it stuck... it was always buggy. Usually the spring or bolt breaks somewhere.

So I guess it would have to be on logic way - movers, rotators, followers. But with this one, Im kind of out of my ideas how to make it look good :-/
2012-09-20 06:52:00

Author:
Agarwel
Posts: 207


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.