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Help: Train top-down movement
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Hi, Ever since LBP1 Im intrigued to create top-down game (probably puzzle one) with trains. But I was never able to make the core mechanics work. So Im just curious if mabye some of you might have some better ideas than me? My problem? How to make a train (at least one piece) follow smoothly the rails? Especially in case of puzzle genre where you would need sharp 90 degree turns. Something like this: http://images.macworld.com/appguide/images/301/292/271/ss0.jpg (not a screen of my game. It is just a first picture I googled that has this kind of turns.) So you can not hide some small in-precision to the long turns. I tried to use the most obvious way - physics. Just running inside of some corridor (visible or invisible). But no matter how smooth I made the edges, that I used material tweaker to reduce friction and use bolt and spring to avoid getting it stuck... it was always buggy. Usually the spring or bolt breaks somewhere. So I guess it would have to be on logic way - movers, rotators, followers. But with this one, Im kind of out of my ideas how to make it look good :-/ | 2012-09-20 06:52:00 Author: Agarwel Posts: 207 |
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