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SA reviews "The Insane Asylum"

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The author "wexfordian" was responsible for exposing me to his previous level "Little Fish, Big Pond", which according to my previous review was barely mediocre and generally too full of bugs to be worthwhile, so hopefully this new level will be a bit more worthwhile than the last.

(Goes to play "The Insane Asylum")

Hmm, nope I guess not.

TIS is a level that takes place in, yep you guessed it, an insane asylum. Your objective while not being made extremely clear throughout the level is to apparently stop whatever evil is currently taking place inside the insane asylum, and along the way you will encounter a large series of things that would never EVER belong in an actual insane asylum, more like an overly well done haunted house. I suppose the only reason why I generally don't like TIS is mostly because there aren't any figures within that resemble anything even remotely close to an actual person, but rather just a series of random creatures and monsters....most of which have been set free to wreak havoc. The selection of random monsters, creatures, and just generally weird figures (headless doll for example) do not make the level especially interesting, in fact it actually gives the level a bit more of a shoddy appearance that doesn't really match up to the title.

I suppose I could keep berating the level........so I will. The entire level looks like a collection of objects that were copy pasted out of story levels and only minutely changed. I saw various and obvious pieces like the rotating piece bridge in the 2nd Wilderness level, the wave creating snake from the 1st Temple level, not to mention the psychedelic hypno-backdrop from the same level only with a bear from the Wilderness instead of the standard dancer, and finally the boss at the end was just a poorly done remake of the second stage of the Collector.

I suppose the only thing that even remotely caught my interest was the machine that was apparently transforming random creatures from the LBP universe into horrible monsters. Hell, that works with most of the rest of the level too, so why not just call the level "The Monster Machine"?

I want to wrap this up, but this level did give me the opportunity to talk about something else that I have seen in levels quite a bit these days. After you defeat the incredibly anti-climatic boss, you get to escape via giant flying hearts and reach the utopian pastures on the way to freedom, when right before the end you encounter an NPC that asks you to "heart his level if you liked it and to tell your friends". Well, that's not shameless or anything.

Actually, it's not the shamelessness that bothers me with these "heart my level" quotes from levels, it's the fact that I only happen to see them in levels that don't really deserve it. I suppose the only reason why I'm mad about it is the fact that it's working, and that's just plain silly. This level has already managed to score about 1100+ hearts already and in all honesty I don't think there's enough actual "level" for this to really be worth hearting.

Final Score:
3.5 / 10
Yeah, it's a level, but by definition only. Not enough to the level for it to really be good in any way, felt very poorly constructed, simply loaded to the brim with story level copy paste, and generally not worth a lot of play time.

As a side note, this level somehow hit me so hard with being how generally not good it was, that it actually made me look back on LFBP and see it in better light, so congrats to this level for somehow lowering my natural standards for level creation.
2009-01-12 06:55:00

Author:
Shining Aquas
Posts: 353


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