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Follower Binding Box
Archive: 5 posts
Hi Ladies and Gents, I have something that has been plaguing me for sometime now and after a lot of I don't like how that works or that's not smooth enough here i am. I have binding boxes all over my level to prevent the player from walking through walls and this works very, and looks similar to this How-to-limit-an-object-s-movement-to-a-bounding-box-smoothly (https://lbpcentral.lbp-hub.com/index.php?t=56251-How-to-limit-an-object-s-movement-to-a-bounding-box-smoothly) but not 100% the same. Now I have a follower on a microchip that follows a tag on the player. I need to limit the object to the binding boxes, needs to move up down and left right. What I have tried is: All of this uses an OR gate with a NOT gate plugged into the main follower A sack bot set to follow but this only moves left and right not up and down. Then 4 impacts with 4 followers set to flee the tag the impact sensor uses, this was not reliable as it needs to be turned off if the player is on top of the binding box using a stair system the tags need to allow the object to be able to be on the platform as well also caused a bouncing affect . Then a single tag with an impact sensor and a way to turn off the single tag this worked for the most part except the object bounces. So I went back to the 4 sensors and movers same thing. I haven't tried an advanced mover because I think the results will be the same it will bounce of the wall. Any ideas how to make this smother ? | 2012-09-18 18:06:00 Author: JKY Posts: 119 |
Sounds obvious, but why use complicated logic all over your level when you can use the invisible material glitch? Are you using a sticker material animation for your character that has no 'mass'? Not sure if I'm following g this correctly?? | 2012-09-19 13:31:00 Author: Shade_seeker Posts: 328 |
but why use complicated logic all over your level when you can use the invisible material glitch? To that I have to ask how is a follower complicated logic? How will invisible material glitch help keep a follower from following? Are you using a sticker material animation for your character that has no 'mass'? Not sure if I'm following g this correctly?? I am using glitched SP and as you know it has no collision so you have to simulate it with some simple logic. Using a mover this is easily done using the method in the OP, how ever in not using a mover I'm using a follower because the user has no input to the piece of SP. I'm just looking to make it look smother and not bouncy. | 2012-09-19 19:07:00 Author: JKY Posts: 119 |
Trying to help mate, but am still very confused ?? SP? Sticker panel? So... I've read and re read your post trying to work out what you are trying to Acheve .... YOU control a piece of sticker panel right, that you move around the playing area, and the bot follows that sticker panel, correct? I'm assuming you've chosen this way because of your level design, and not going for the obvious option of using a controllable sack bot? So when the sticker panel hits the bounding box, it has a mover that repels the sp from the tag on the sp? If you use the advanced mover idea like in the tutorial you showed, it won't 'bounce' it just will simply stop you moving in certain direction. IE: if you are on the top of the bounding box that will allow the mover to move down, left and right, but not up..... That obviously isn't any good, because you CAN move down, and obviously you don't want to go DOWN.... Am I right so far? It's so blooming hard to write this on an iPhone, and darn hard to explai things in a concise way, i can't think of a simple remedy for your problem if you 'have to use the idea of a sackbot following a piece of sp that you want to have restricted movements with using bounding boxes the way I believe you have explained' (still not sure if I've got this right??) The way I would do it is use a thin layer of invisible material and place a thin layer of invisible Material on the sp that you move around, saves a heck of a lot of bother If you would like to add me and show me in edit mode perhaps I cod be of a bit more use? | 2012-09-20 13:45:00 Author: Shade_seeker Posts: 328 |
So... I've read and re read your post trying to work out what you are trying to Acheve .... YOU control a piece of sticker panel right, that you move around the playing area, and the bot follows that sticker panel, correct? I'm assuming you've chosen this way because of your level design, and not going for the obvious option of using a controllable sack bot? The player don't control the sack bot. The sack bot controls its self. So when the sticker panel hits the bounding box, it has a mover that repels the sp from the tag on the sp? No it repels it from the binding box not the SP. If you use the advanced mover idea like in the tutorial you showed, it won't 'bounce' it just will simply stop you moving in certain direction. IE: if you are on the top of the bounding box that will allow the mover to move down, left and right, but not up..... That obviously isn't any good, because you CAN move down, and obviously you don't want to go DOWN.... Am I right so far? yes but you are thinking of a mover and not a follower It's so blooming hard to write this on an iPhone, and darn hard to explai things in a concise way, i can't think of a simple remedy for your problem if you 'have to use the idea of a sackbot following a piece of sp that you want to have restricted movements with using bounding boxes the way I believe you have explained' (still not sure if I've got this right??) This is exactly what i'm looking for but needs to avoid the binding box and move around it The way I would do it is use a thin layer of invisible material and place a thin layer of invisible Material on the sp that you move around, saves a heck of a lot of bother If you would like to add me and show me in edit mode perhaps I cod be of a bit more use? you cant glue anything to the SP not even invisible anything you can only use logic it cant be stickered or decorated I have sent you a request I'm a bit busy the next few days if you will add me I will see if I can get some time so you can see what happens 41921 here is a picture of what i am looking for lets see if this helps | 2012-09-21 19:01:00 Author: JKY Posts: 119 |
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