Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet Vita [LBPV] Everything Else LittleBigPlanet Vita
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Unicodes in PS Vita and pink text
Archive: 21 posts
As you may already noticed LBP Vita supports Unicode us brothers on bigger consoles... but ti's a little bit diffrent and contains few extra icons including cool Near logo thanks to amazingflyingpoo i was able to list it and they are now up at LBPWiki http://wiki.lbpcentral.com/Community:Text_symbols#LBP_Symbols_in_Private-Use_Range Also in the beta i heared by leaks that pink text is working using html codes <em>Pink text here</em>, but i can't confirm it in full game (don't have vita), somebody can check that? So enjoy! | 2012-09-17 21:09:00 Author: Shadowriver Posts: 3991 |
Can confirm pink text works with <em> code. | 2012-09-17 21:15:00 Author: Nuclearfish Posts: 927 |
but i can't confirm it in full game (don't have vita), somebody can check that?Confirmed. | 2012-09-17 21:16:00 Author: bagheadinc Posts: 172 |
If I understand correctly, the new notes allow us to change the color of text without any Unicode. Just figured I'd put that out there! | 2012-09-17 21:17:00 Author: Super_Clone Posts: 849 |
Yes pink text still works. I also have the new icons laying around somewhere... *found em! Here are all the modified/new icons on LBP Vita. https://dl.dropbox.com/u/7152290/VitaIcons/touch.png https://dl.dropbox.com/u/7152290/VitaIcons/LTrigger.png https://dl.dropbox.com/u/7152290/VitaIcons/microphone.png https://dl.dropbox.com/u/7152290/VitaIcons/near.png https://dl.dropbox.com/u/7152290/VitaIcons/RTrigger.png https://dl.dropbox.com/u/7152290/VitaIcons/select.png https://dl.dropbox.com/u/7152290/VitaIcons/start.png https://dl.dropbox.com/u/7152290/VitaIcons/swipe.png https://dl.dropbox.com/u/7152290/VitaIcons/tap.png EDIT: Fixed your codes, you had them all 1 number too high. | 2012-09-17 21:19:00 Author: fodawim Posts: 363 |
How many fonts does the Notes have? Is it the same as in the beta... or more? | 2012-09-17 21:24:00 Author: GribbleGrunger Posts: 3910 |
If I understand correctly, the new notes allow us to change the color of text without any Unicode. Just figured I'd put that out there!It's for Magic Mouths. How many fonts does the Notes have? Is it the same as in the beta... or more?Same as in the beta. | 2012-09-17 21:28:00 Author: bagheadinc Posts: 172 |
No way that they havent added more fonts in the full game! You sure about this? | 2012-09-17 21:33:00 Author: Nazar_Ops Posts: 175 |
Added the new and modified symbols to the page, as well as corrected the start and select unicode, because they are flipped on the Vita. | 2012-09-17 21:33:00 Author: fodawim Posts: 363 |
Same as in the beta. Oh,That's disappointing i really thought they're gonna add more... Also i saw a video of create mode and rewind seems to be taking forever!It was kinda long in the beta too,But just a half a second more then in LBP2,In the video i saw it loaded like 5 seconds! I really hope that's a bug! | 2012-09-17 21:41:00 Author: ythyth Posts: 400 |
Yeah, rewinds still take forever. I'm hoping something can be done about that, but it may be a limitation of the hardware. | 2012-09-17 21:44:00 Author: bagheadinc Posts: 172 |
oh, no doubt new fonts will come with Packs later on | 2012-09-17 21:46:00 Author: GribbleGrunger Posts: 3910 |
Yeah, rewinds still take forever. I'm hoping something can be done about that, but it may be a limitation of the hardware. I doubt that,In the beta it was fine,But this is just something that may be a big problem if it is something that can't be fixed(Which i doubt). | 2012-09-17 22:12:00 Author: ythyth Posts: 400 |
In the beta it was fineReally? I always had long rewind times in the beta. | 2012-09-17 22:50:00 Author: bagheadinc Posts: 172 |
Really? I always had long rewind times in the beta. Well i was talking relatively,It still loaded 0-2 seconds more then LBP2,But it didn't really bother me, but a 4-7 seconds wait sounds horrible! | 2012-09-17 23:13:00 Author: ythyth Posts: 400 |
I tried the unicodes but I had a major problem, there was a huge gap between the unicode symbol and the text. Do you guys have any suggestions? | 2013-07-26 17:00:00 Author: vinniegnsb Posts: 22 |
I have a problem with the unicode symbols making a large gap between the text and the symbol, please help. | 2013-07-26 18:32:00 Author: vinniegnsb Posts: 22 |
I tried the unicodes but I had a major problem, there was a huge gap between the unicode symbol and the text. Do you guys have any suggestions? After adding the code, by opening and closing the keyboard window, the code is entirely replaced by real bytes reassembling the symbol and as a result there is no extra space anymore. (copied from LBPWiki) | 2013-07-26 18:36:00 Author: Schark94 Posts: 3378 |
Thanks for the help but it is still not working for me. Does this not work with Magic Mouths? | 2013-07-26 23:06:00 Author: vinniegnsb Posts: 22 |
Thanks for the help but it is still not working for me. Does this not work with Magic Mouths? It should? Depends? Try to look tutorials, there's good guide at Youtube (On LBP2 version and they all work on PSVita) | 2013-07-27 22:09:00 Author: doggy97 Posts: 964 |
It should? Depends? Try to look tutorials, there's good guide at Youtube (On LBP2 version and they all work on PSVita) Actually I looked through all the tutorials and found nothing. You can't insert text symbols in game without a big space. | 2013-07-28 19:08:00 Author: vinniegnsb Posts: 22 |
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