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#1

movie camera problem

Archive: 2 posts


I am having problems with my movie camera. Normally I use a timer set to 0.1 seconds with its output wired to its own reset and to the movie camera. I do this to eliminate the black bars etc.

I have a point in the game where the player cones across an npc and a cut scene ensues. I am using a Sequencer with 2 magic mouths. My issue is how do I set up the camera and the timer on the sequencer? Or if I can't, how can I set it up so that when the player gets to the player sensor, the movie camera/timer and magic mouths activates and runs whithout the movie camera being on the sequencer?
2012-09-16 23:39:00

Author:
SirGreenDay
Posts: 144


So what is it you want to do, remove the black bars? To remove the black bars all you need to do is have "allow player control" set to yes on the movie camera. If that causes a problem and you don't want control active there's not much you can do to stop that with this method, unless you're playing as a sackbot in which case you can pause transmission from the controlinator.

Alternatively you can do the thing you mention with your timer and have the movie camera placed elsewhere in your level off the sequencer's board. Put a battery on the sequencer connected to the camera and it will act in the same way as your 0.1 second timer (of course if you set your sequencer 'time per bar' to work that way!).
2012-09-17 10:51:00

Author:
Xaif
Posts: 365


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