Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Looking for a particular type of glitched material to make an Earthbender
Archive: 7 posts
Hi all, I am looking to make an earthbender based from the awesome animated show avatar the last airbender, but need a little help to actually make it legit (was hoping to not take too many shortcuts). Goal I am hoping to use actual rock that "rises" from the ground, therefore having mass and the ability to collide with whatever is already on the ground. Idea So far, the best plausible way to do this, that I can tell, is to emit a piece of stone underground with a piece of darkmatter (therefore the game allows it to spawn), and then use a destroyer to get rid of the darkmatter releasing the object to be moved upward. Complications It was hoped that I could raise the material from the ground then at whatever velocity I desired, but because the darkmatter is gone, the rock flings upwards automatically, accelerating too great to make it really useful (the force it exerts on anything it hits is too great since Force = mass * acceleration). I have tried to artificially reduce the mass of the rock on impact by making it out of hollowed out dissolve, and I have tried to also add mass after impact to soak up momentum, but to no avail. It also seems as though adding an anti-gravity tweaker with 99% dampening does nothing to reduce this acceleration (since it is obviously programmed in), which really limits my options for slowing this rock down. What I need help with With that said, unless someone knows how to slow the rock down when it is escaping this collision, I am really hoping someone has seen or knows of a glitched material with collision properties to everything but the ground. I was thinking maybe a chromed material may be of use but I am inexperienced with it, and would really appreciate any help. Thanks in advance, If you want to try and help in game or need a friend to play some lbp, my psn is Instantkill so send me an add! | 2012-09-15 21:59:00 Author: Unknown User |
Could you not use sticker panel (a thick layer) with a sticker on it, with a thin layer of very thin material (so its invisible) with a material tweaked set to indistructable on it....id you make the floor out of a thick back layer thick middle and thick front, the invisible thin layer will pass between the thick layers, but will collide with other thin layers? You could use a three thick piece of sticker panel with a sticker on it to cover the lines up on the floor??? Might work? | 2012-09-15 23:09:00 Author: Shade_seeker Posts: 328 |
Thanks for the reply, I could do that, but I was hoping to not cheat if possible, as I want to use it mostly in create mode where it will serve a wide variety of applications. I have experimented with sticker panel material already which accomplishes the desired visible effect, but with no collision in the thick planes it is hard to make it suitable for my applications. Your idea would work to move anything with a thin material on it, which may end up being what I have settle with. I appreciate the idea though. Gives me an idea to try though.. Wonder if hologram can be made sticky and attach to objects? If so, I could use a sticker panel object coupled with an emitted sticky hologram with mover logic that attaches to an object of my choosing, thereby moving it. I'll give it a try and post my results. | 2012-09-16 01:20:00 Author: Unknown User |
Sticky tweaked is pretty crap really, experimented with it a long time a go.... There isn't a way (as far as I found) to stop it sticking to everything! Now, I'd the 'Non sticky' setting on a material actual MEANT that sticky stuff DIDN'T stick, then that would be great AND make sense! (unless I have got that bit wrong?) The thin invisible material idea may be a lot of work, but all you need to do is add a thin piece of invisible to the back of EVERY thing you want the rock to collide with ... All depends how much you want it to collide with I suppose? Followers on ' flee' may work, but not quite so accurate... Just add tags to every thing you want it to kind 'bounce off, with a very small radius on the follower, but it won't give you the same sort of realistic physicical effect that true physical objets give Perhaps others have a better idea? | 2012-09-16 08:51:00 Author: Shade_seeker Posts: 328 |
How about... Emitting a rock that is attached to dark matter. Then, after, say, 0.1 seconds, it destroys itself and emits a copy of itself slightly above it's original position. It repeats the process. This would essentially 'animate' the rock moving upwards. By attaching it to dark matter it means it wouldn't ping around, and it would be able to emit into a solid object, though by the sounds of things you already knew this. | 2012-09-16 15:40:00 Author: bluesteel789 Posts: 159 |
How about... Emitting a rock that is attached to dark matter. Then, after, say, 0.1 seconds, it destroys itself and emits a copy of itself slightly above it's original position. It repeats the process. This would essentially 'animate' the rock moving upwards. By attaching it to dark matter it means it wouldn't ping around, and it would be able to emit into a solid object, though by the sounds of things you already knew this. Ooo, I see your idea but may I elaborate slightly? make the rock how you want it to look, then make multiple copies...use the slice and dice tool, and slice just the very tip off the first, the second a little lower and so on, emit just the tip for the first 0.1 secs, then each subsiquent rock should show just a little more, until finally the whole rock is showing... That's pretty much what you said I know, just a little More detail, nice idea | 2012-09-16 19:24:00 Author: Shade_seeker Posts: 328 |
Well actually my idea was to emit the whole rock, and move it up slowly. If you attach it to dark matter you can emit it onto anything, even if they would normally collide. | 2012-09-16 20:10:00 Author: bluesteel789 Posts: 159 |
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