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#1

Thermo issues

Archive: 4 posts


Hey, I was working on my horror series, 2100, lately, and i came to the point where my thermometer is almost full, but i still need to add some stuff.. i don't really want to waste another Level slot, so is there a way i can emit the rest of the level, without making the thermo overheat?

I basically destroy the front part of the level, wich reduces the thermo in-game to about 1/4 of it, but i can't put the emitter for the rest of the level in it, cause it will overheat then.. are there any ways to trick the emitter so it does't overheat the level?

Btw, here is the link to the levels: http://lbp.me/v/95b78d
2012-09-15 13:13:00

Author:
aster6000
Posts: 59


Cut out a forward part of the level so that thermo drops to around 50-60%. You will have to start emitting earlier than near-full thermo.2012-09-15 15:36:00

Author:
Antikris
Posts: 1340


Take a look at this tutorial: https://lbpcentral.lbp-hub.com/index.php?t=69827-Working-With-The-Emit-Destroy-Technique
Keep in mind that emitting a massive portion of your level all at once might cause lag.
2012-09-15 18:06:00

Author:
Pookachoo
Posts: 838


Thanks, that thread is really helpful, and i guess i'll do what Antikris said, and take away a part of the beginning.2012-09-15 22:13:00

Author:
aster6000
Posts: 59


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