Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Thermo issues
Archive: 4 posts
Hey, I was working on my horror series, 2100, lately, and i came to the point where my thermometer is almost full, but i still need to add some stuff.. i don't really want to waste another Level slot, so is there a way i can emit the rest of the level, without making the thermo overheat? I basically destroy the front part of the level, wich reduces the thermo in-game to about 1/4 of it, but i can't put the emitter for the rest of the level in it, cause it will overheat then.. are there any ways to trick the emitter so it does't overheat the level? Btw, here is the link to the levels: http://lbp.me/v/95b78d | 2012-09-15 13:13:00 Author: aster6000 Posts: 59 |
Cut out a forward part of the level so that thermo drops to around 50-60%. You will have to start emitting earlier than near-full thermo. | 2012-09-15 15:36:00 Author: Antikris Posts: 1340 |
Take a look at this tutorial: https://lbpcentral.lbp-hub.com/index.php?t=69827-Working-With-The-Emit-Destroy-Technique Keep in mind that emitting a massive portion of your level all at once might cause lag. | 2012-09-15 18:06:00 Author: Pookachoo Posts: 838 |
Thanks, that thread is really helpful, and i guess i'll do what Antikris said, and take away a part of the beginning. | 2012-09-15 22:13:00 Author: aster6000 Posts: 59 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.