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Why is the Ps3 LBP2 not receiving the Vita logic tools?

Archive: 19 posts


http://www.zengardner.com/wp-content/uploads/shadowconpiracy1.jpg

Ok, so it isnt quite that deep, but still, after hearing about the logic tools-particularly the ability to save in game progress, why would MM not bring these tools to LBP2? Specific genre's in LBP2, probably havent been created because building a saving system is tedious and time consuming. So I dont see MM strategy in this matter as they would make more money.

Even if it was to promote the LBP Vita game, the Vita first of all isnt quite that big yet. The vita population is growing..slowly, but I dont see the point in not releasing better tools to the bigger community which still resides on the ps3. Even from a financial stand point, hardcore creators( which LBP2 has enough of) would shell out money for these tools, especially the saving system and word create/edit features , meaning everyone in the end is happy and ultimately better levels can be produced.

MM if you want to see something cool, give us a save system. I have a ton of ideas, as I am sure a majority of the community, that were disbanded because of a lack of a genuine saving feature.
2012-09-14 05:15:00

Author:
Rpg Maker
Posts: 877


That save feature would be wonderful in LBP and LBP2, but I also understand why they won't get it. The more features LBPV has that its console versions don't, the more value it adds to LBPV. Which is crucial not just for sales of the game, but the Vita. You're coming at it backwards by arguing that the Vita userbase is small, therefore more focus should be put on the larger PS3 userbase. I think that's like saying "not many people have LBP2 yet, so they should patch all the LBP2 content back into LBP1." That argument was made for a while by people, and for sure, if they'd actually done it, LBP2 would not have had a chance to grow into the community it is. A large number of people might have just bought the patch for LBP1.

"I'm looking at $300+ for a Vita and LBPV and the unique things that LBPV offers are a reason to spend that money." Consumers with this thinking are more likely to abandon it if they know they can make up the difference in functionality with a $10 DLC purchase instead. That's how investors are probably looking at things, too. There may have been early meetings that suggested integrating the save feature, etc., but it was shot down. The projected profits of whatever percent of PS3 owners who have LBP2 might buy the $10 DLC aren't worth potentially cannibalizing sales of a single Vita title right now, given the state of the device.

Hard to say what motivates decisions like this without being in the inner circle of things with access to tons of data. I think that if the Vita is still a complete non-seller this time next year, and there's no LBP3 for PS3 (or PS4, or whatever's coming next) on the horizon, you can expect a patch. Or, who knows. Maybe not.
2012-09-14 07:55:00

Author:
Unknown User


First of all,Tarsier just finished the game,It's not even out yet,This are Tarsier ideas,Tarsier is hoping to sell the game you know,I don't think Tarsier would like it if the all the new stuff in they're game will be available for LBP2 before they're game is even out!
But it would be nice in the future...
2012-09-14 09:09:00

Author:
ythyth
Posts: 400


The "save game" feature is probably the handiest tool. Would have been useful for the level I'm creating, but I've (hopefully) come up with an alternative method.

Isn't there ACTUAL invisible solid material in LBPV too?
2012-09-14 11:24:00

Author:
Ali_Star
Posts: 4085


MM has nothing to do with the production of this game. That's why, and they're trying to sell the game on Vita. New logic tools are just another reason for people to line Sony's pockets.2012-09-14 11:49:00

Author:
Rooster
Posts: 38


Of course a save tool for LBP2 would be great, but you will have to understand why it is in LBP Vita in the first place. The Vita is not as powerful as the PS3 and levels in LBPV will have to be less complex. Tarsier's solution was to develop the save tool in order to chain levels together and to raising the publishing limit to 30 levels on your Vita Earth. The fact that you can do so much more with the save tool is a great extra.

The raw need that LBPV has for the tool as I understand it is not there for the PS3. It'd cost Sony time and resources to create a patch that brings us this tool in LBP2 and, as with every new content, Sony has to weigh pros and cons; I know the tool will benefit me! But will it benefit Sony?


Isn't there ACTUAL invisible solid material in LBPV too?

Various materials (I prefer rubber) can be shrunk until it becomes invisible. It keeps its physical properties. Try a thin strip of rubber, glue a large piece of holo to it (to easily find it again and select it) and get to shrinkin'!

EDIT: oh, you meant LBPV... I don't know. I'd still try this, though.
2012-09-14 11:56:00

Author:
Antikris
Posts: 1340


Various materials (I prefer rubber) can be shrunk until it becomes invisible. It keeps its physical properties. Try a thin strip of rubber, glue a large piece of holo to it (to easily find it again and select it) and get to shrinkin'!

EDIT: oh, you meant LBPV... I don't know. I'd still try this, though.

I'm sure I read somewhere on here that there is actually invisible material on LBPV. Certainly gets rid of the minor hassle of glitching your own. Obviously, if you need your invisible piece to be easily selectable, glueing a piece of holo/sticker material to it doubles the number of objects which could have affects should you need to do this a lot.
Just like the save game feature, proper invisible material would have been useful for my level. As it stands, I have to make do with the current glitch method.
2012-09-14 12:42:00

Author:
Ali_Star
Posts: 4085


I'm sure I read somewhere on here that there is actually invisible material on LBPV.

Yeah, there definitely is an invisible material.

I don't think we are likely to see all the Vita features patched into LBP2, but I wouldn't be surprised if a future update included a few of the handy new tweak menu options for the common logic tools.
2012-09-14 15:56:00

Author:
Ungreth
Posts: 2130


The raw need that LBPV has for the tool as I understand it is not there for the PS3. It'd cost Sony time and resources to create a patch that brings us this tool in LBP2 and, as with every new content, Sony has to weigh pros and cons; I know the tool will benefit me! But will it benefit Sony?

Well that almost is the question and if you think back to when LBP first added "water", everyone was stoked because for so long creators were trying to make their own artificial water visuals or levels. This came in the form of DLC, much like a lot of the tools we already get as dlc, ( think the recent muppets or move pack). One would think a saving system wouldnt be too far off and perhaps a much smaller patch-but then again MM no longer is developing for LBP2.


I don't think we are likely to see all the Vita features patched into LBP2, but I wouldn't be surprised if a future update included a few of the handy new tweak menu options for the common logic tools.

The new text features for me would probably mess up the marketing because that for me is a more rout bust feature in LBP Vita.( As much as I want it!). I guess I am just hoping for mainly the save system. The save system is something that belongs in LBP2, for the sole reason that more people will use it/needs it; LBP2 will simply have bigger levels by default. Of course, that does fall back into the "ps3 has a higher population" argument.

I think LBP Vita, as with every LBP game, is still overall more geared toward children. As a child, I wouldnt look at LBP Vita and want to buy it because I can put in a save system. It is minuscule in comparison to the alluring text features and touch screen options the vita is constantly advertising.

Then again, I dont work for sony--I am a curious if they would add this later, but I guess for now I cant wait for it.
2012-09-14 18:18:00

Author:
Rpg Maker
Posts: 877


BTW it's not a "save system" it can be used for a lot of stuff,It just remembers if you left it on or off when you last left the level,and it acts like a battery.2012-09-15 17:34:00

Author:
ythyth
Posts: 400


The "Save System" is known as the Memorizer, and it might come in the Cross-Controller DLC.2012-09-15 20:11:00

Author:
amoney1999
Posts: 1202


Holding it back for LBP3.2012-09-15 20:47:00

Author:
Rabid-Coot
Posts: 6728


Not all the LBPVita features will make it into LBP2. Partly because some of them are touch controls and partly because LBPVita is a reason to own a Vita. Sony have to run a business2012-09-16 00:11:00

Author:
GribbleGrunger
Posts: 3910


Well..guess they are some pretty smart developers because I am now thinking about grabbing a vita lol2012-09-16 02:22:00

Author:
Rpg Maker
Posts: 877


Probably arent bothering to add everything because everyone else is complaining about how much LBP2 sucks 2012-09-16 04:30:00

Author:
ATMLVE
Posts: 1177


Well..guess they are some pretty smart developers because I am now thinking about grabbing a vita lol

Getting a Vita was the smartest decision I ever made. I tried playing LBP2 again, and it didn't feel the same. You will NOT regret it.
2012-09-16 04:38:00

Author:
amoney1999
Posts: 1202


I don't see any good reason why the memoriser logic wouldn't make its way on to LBP2, or any of the other new tools that would work on the PS3 for that matter. The main selling point of LBPV is surely the fact its on a hand held device? So I don't think that introducing that little extra content on LBP2 would take much away from its sales.

For me, it seems strange that only the costumes will be cross compatible between LBP2 and Vita, but what about the new materials? I think this would have been a great selling point for LBP vita. A big part of the reason I will be getting the vita version, is to feed my LBP2 experience, ie. the costumes, I know its not much, but anything I can do to increase my content in LBP2, I'll do it. Although a thought has just occured to me, that maybe its only the 'DLC' costumes that are cross compatible, and not the 'stock' costumes that will be unlocked within the vita game.

It's easy for me to say, as I don't work for the developers, but I think LBP Vita should have been created more as a tool to feed LBP2, with more cross compatibilty content, that would be unlocked on the vita, then transferred on to the PS3. At the moment, it appears to be a more advanced game than LBP2, but on inferior hardware...
2012-09-17 00:10:00

Author:
Scarface
Posts: 31


For same reason why LBP2 was not DLC ;p2012-09-21 19:11:00

Author:
Shadowriver
Posts: 3991


For same reason why LBP2 was not DLC ;p

Do you mean, "The same reason LBP2 wasn't DLC for LBP1" ?

The step-up in functionality between those two games was massive. I don't think there is the same step between LBP2 & LBPV, as there was from LBP1 to LBP2. It made sense to just draw a line under what was created in LBP1, and start a whole new game, but with everything you'd collected in the previous game along with it.

Nothing can be carried over to the vita, that you had on LBP2, so I don't see the vita version as a step-up, or evolution, but more as a step to the side.

The new tools and functionality could just be added onto LBP2, as there really aren't that many new things. The touch logic, obviously can't, but Move is its ps3 counterpart in some respects.

I would be very suprised if the memoriser wasn't included into LBP2 by the end of the year. Tarsier & Double 11 have been working flat-out on the vita game, (and karting too) so it will probably take afew months to patch the memoriser into LBP2. Hopefully Tarsier/Double11 won't forget about LBP2 and only look after their 'baby', but actually, see that there is a huge potential for LBPV and LBP2 to feed each other with their unique content that each of them offer. That's if they are willing to work on converters for the data between the 2 platforms of course...
2012-09-23 00:44:00

Author:
Scarface
Posts: 31


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