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8 Things You Should Know About LBPV (Kotaku)

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New preview article over at Kotaku, Sep 12, 2012:

http://img.gawkerassets.com/img/17yunkbvl6nspjpg/original.jpg (http://kotaku.com/5942485/8-things-you-should-know-about-littlebigplanet-on-the-playstation-vita)

8 Things You Should Know About LittleBigPlanet On The PlayStation Vita (http://kotaku.com/5942485/8-things-you-should-know-about-littlebigplanet-on-the-playstation-vita)

It's an interesting and balanced read, but I feel it skews more negative than positive. The article's author is one of Kotaku's newest and youngest writers, it's important to note, and he clearly comes from a non-creator's point of view and says as much. He is also particularly good at fitting his words to the parent blog's style of writing that provokes discussion out of mild or non-opinion. That doesn't mean he doesn't bring up a lot of good points.

Here are a few notable quotables, mixed good and bad:


... LBP Vita still feels very much like a LittleBigPlanet game. Too much, at times, in fact. That may be why Media Molecule moved on [i.e., passed it to Tarsier Studios]....there was almost nothing left to say.


There are so many menus and options and do-dads in the game, and navigating them with the Vita's touch-screen feels natural and intuitive. ...[T]hings all work even better than they did in LBP 2....


So far, LBP Vita's soundtrack doesn't measure up to its console big brother.


Online...it's hard to find truly great levels and impossible to quickly preview them without spending a lot of time loading them and checking them out.


LittleBigPlanet Vita's "story globe" contains a separate city called the arcade, which holds a group of [surprisingly cool] mini-games....It does, however, remain to be seen if once the novelty wears off, we're just looking at a bunch of knockoff iPhone games buried within a Vita game.

As a bonus, our own Xaif comments on the article:



In response to the lasting appeal of user generated levels, I feel that's more down to the system rather than the content. It's very difficult to create a system where good levels can be autopicked from the 7 million available (on LBP2). The 'Cool' pages were anything but cool and the search system is just as hopeless (I've searched for the exactly title of a level of mine in the past and it hasn't even found it in the results). MM Picks were the only way to find good levels, but that was at a very slow rate.

Now on LBP2 there are regular spotlighted groups from the LBP fansites where collections of excellent levels are there to be played, in this case there are dozens of good levels to play where the collection is frequently updated too.

I haven't played LBP Vita and granted it isn't even out yet I'd imagine the online portion of the game hasn't truly started to flesh out, but if LBP2 is anything to go by, the lessons learnt there will no doubt be in place for the Vita version too.
2012-09-13 03:10:00

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