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Zen Match!

Archive: 6 posts


http://lbp.me/v/fejbmg

Want a challenge without getting blown up, eaten by sharks, or mowing down endless hordes of sack zombies? Enter Zen Match! This level is simple in design and very user friendly. Full tilt six axis camera and custom music add to the magic of this simple game. Full random logic set ensures a different puzzle challenge every time you play. Now with "In a Row" match bonuses, Countdown Timer, and new tile animations. Sit back, relax, and put your memory to the test with Zen Match! 1P only currently. Multiplayer version soon. Hope you like it. Use the D-Pad to move the cursor and X to make selections. Here are some screens...

http://i1265.photobucket.com/albums/jj504/papercut_1979/2.jpg
The level opens with a crowd of sack spectators waiting to cheer you on.

http://i1265.photobucket.com/albums/jj504/papercut_1979/3.jpg
The doors open and give you a quick preview of the matches to give you a little head start.

http://i1265.photobucket.com/albums/jj504/papercut_1979/1.jpg
The cover tiles appear and you start matching.
2012-09-11 00:55:00

Author:
Unknown User


There isn't a whole lot to say about this level, other than it functions well, and it's good for a bit of relaxing entertainment. It perfectly apes classic-style Memory, with a nice oriental theme. Moving the camera around with the move controls is a nice little distraction, though entirely unnecessary for the purpose of the game itself.

While fun for a few minutes, there isn't a whole lot of replay value here unless you're a nut for memory-exercises. My advice would be to design a few more boards (simply for variety in visuals) as well as a few different tunes to listen to. The music in place fits the theme well. Perhaps making several different levels of difficulty by creating larger and larger game-boards would add to the replay-ability.

For what it is, this works perfectly, with room for expansion in future iterations. Nice job!
2012-09-11 01:40:00

Author:
EvilWuun
Posts: 152


adding to the queue2012-09-11 03:13:00

Author:
biorogue
Posts: 8424


got it queued2012-09-11 04:46:00

Author:
shortcaque
Posts: 36


There isn't a whole lot to say about this level, other than it functions well, and it's good for a bit of relaxing entertainment. It perfectly apes classic-style Memory, with a nice oriental theme. Moving the camera around with the move controls is a nice little distraction, though entirely unnecessary for the purpose of the game itself.

While fun for a few minutes, there isn't a whole lot of replay value here unless you're a nut for memory-exercises. My advice would be to design a few more boards (simply for variety in visuals) as well as a few different tunes to listen to. The music in place fits the theme well. Perhaps making several different levels of difficulty by creating larger and larger game-boards would add to the replay-ability.

For what it is, this works perfectly, with room for expansion in future iterations. Nice job!

Thank you for the review. I already have the logic written for easy expansion. Simply a cut and paste operation. I have several different themes already picked out with custom music to match each theme. As far as difficulty goes, I don't think I would expand the sets above 32 boxes, 16 matches. 128 boxes with 64 matches would just cause the player to get bored and quit before the game was over. My intention was to make a game that was simple, fun and quick. I put the camera in because both my kids liked it, so I figured other might as well. I will be making a multiplayer version with a timer score bonus, "In a row" match score bonuses, and a few other things to mix it up and keep it interesting. This is my first published playable level. I have one other level, but it has 0 replay value as it is just a demonstration of an object i built.

By "apes" I am assuming you mean mimics. I looked high and low for matching games and found none. That is why I made the level. If my level "apes" any other previously published levels, I can say I did not know of the levels. I published this level to see if anyone would like this sort of thing. No sense in wasting countess hours creating something for others to play and finding out they aren't interested. Once again, thank you for the review. I will take all of your suggestions to heart, and attempt to produce a more quality gaming experience in the future.
2012-09-11 05:25:00

Author:
Unknown User


Thank you for the review. I already have the logic written for easy expansion. Simply a cut and paste operation. I have several different themes already picked out with custom music to match each theme. As far as difficulty goes, I don't think I would expand the sets above 32 boxes, 16 matches. 128 boxes with 64 matches would just cause the player to get bored and quit before the game was over. My intention was to make a game that was simple, fun and quick. I put the camera in because both my kids liked it, so I figured other might as well. I will be making a multiplayer version with a timer score bonus, "In a row" match score bonuses, and a few other things to mix it up and keep it interesting. This is my first published playable level. I have one other level, but it has 0 replay value as it is just a demonstration of an object i built.

By "apes" I am assuming you mean mimics. I looked high and low for matching games and found none. That is why I made the level. If my level "apes" any other previously published levels, I can say I did not know of the levels. I published this level to see if anyone would like this sort of thing. No sense in wasting countess hours creating something for others to play and finding out they aren't interested. Once again, thank you for the review. I will take all of your suggestions to heart, and attempt to produce a more quality gaming experience in the future.

Oh, by "apes" I did indeed mean mimics, but that's not in reference to any LBP level. Yours is the first Memory-style game I've seen in LBP. When I refer to Memory, I mean the old, played-with-cards-style Memory.

It sounds like you've already planned out pretty much what I was envisioning for a future version, and a little bit more. I look forward to seeing what you come up with .

EDIT: It should also be noted that by no means was I saying this was a low-quality level. It perfectly accomplishes what it set out to do. By stating there wasn't much to say, I mean more I couldn't find any actual faults within the level. The craftsmanship here is spot-on.
2012-09-11 15:15:00

Author:
EvilWuun
Posts: 152


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