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Issue with score givers & sackbots
Archive: 6 posts
I'm making a score challenge, using sackbots instead of players for a more flexible checkpoint system. The problem is that score givers activated by a grab sensor give a black number and no contribution to the overall score when triggered by a sackbot. It seems that it's having trouble sensing the correct player. Does anybody have any ideas on how to work around this? Thanks in advance. | 2012-09-06 22:08:00 Author: Radishlord Posts: 706 |
What if the score givers were actually on the player's controlinator? Your grab sensor could trigger a tag that is picked up by only the player's sacbot who grabbed it. | 2012-09-07 01:32:00 Author: one-mad-bunny Posts: 334 |
Hi there. For this example we'll use 2 player/ sackbot setups. Blue and Red. Player 1-Blue. Place a small piece of holo set to invisible and place a transmitting blue controllinator with a large range. on this controllinator place a follower set to follow exactly the matching sackbot. Next make blue players sackbot. Place a blank sackbot and on his base chip, place a Blue Tag (so the follower can follow him) Also place a recieving blue controllinator to pick up the player, as you know. The score sensing part- Open up the recieving controllinator on the sackbots base circuitboard, we'll be using that.From the recieving controllinators R1 output, bring a wire out and connect it into the top input of a 2 port AND GATE. Place a YELLOW TAG SENSOR (labeled score) and connect that into the second bottom input of this And Gate. Next connect the And Gates output into a SCORE GIVER (set to give points to JUST YOU) Lastly, we create the device that will give us the score . Make your object that you want to give points when you grab it. Place on it a GRAB SENSOR connected to a YELLOW TAG (labeled score).and thats it. HOW TO WORKS- when the controlling player grabs the object that you want to give a score, he does so with R1. Grabbing the object activates the yellow score tag. Also this will now also activate the score giver on the sackbots controllinator as both conditions on the and gate are met.. This will then give THIS player the ponts. I'm sorry if i made this sound confusing, join me in game and i can show you what i mean | 2012-09-07 13:11:00 Author: Sean88 Posts: 662 |
Great suggestions, thanks. I'll try to sort it out after my din dins tonight and report back, though in theory it should work. Also this isn't the first time I've had this problem, it happened way back during the creation of my LBPC2 level. Guess I haven't learned from my mistakes . | 2012-09-07 17:35:00 Author: Radishlord Posts: 706 |
Sorry for the bump/double post but I wanted to say that the problem is fixed. Thanks to one-mad-bunny and sean88, I am eternally grateful. Mods can lock this now or whatever the procedure is. | 2012-09-08 21:27:00 Author: Radishlord Posts: 706 |
Locked per OP | 2012-09-11 01:40:00 Author: Lady_Luck__777 Posts: 3458 |
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