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MS's answer to LBP!

Archive: 55 posts


Is called Kudo, it seems..

And it seems.. Uhh, crap?

(Title was just my opinion..)


Our homies over at Joystiq got a chance to sit in on a demo of Microsoft's recently announced and supposedly user friendly Community Game Kodu and were able to answer the still lingering question that's on everyone's mind: Is Kodu really that easy to use? Quick answer, yes ... yes it is.

http://www.blogcdn.com/www.xbox360fanboy.com/media/2009/01/koduwha393.jpg

According to Microsoft's Matthew MacLaurin, Kodu was created with kids in mind and describes the game as "programming as a fourth-grade art class." And Joystiq's Justin McElroy agrees that it really is basic and well, simple. Check out the informative (and totally factual) Kodu bullet points listed below:
Will ship with 20 different objects/characters.
20 pre-built (and editable) levels will be included.
Commands given to objects are called "Pages".
Kodu has been tested with kids for over a year.
Releasing this Spring for a yet to be disclosed price.

Thoughts?

I'm thinking this is a cheap rip of LBP, MS trying to combat player made levels, with player made levels.

But undoubtedly, LBP will reign supreme.. Although the ol' XB360 Fanboys will find some stupid reason why Kudo is better (becuz it can haz a r0bot init blad?)

Even the little icony thing looks like sackboy >.>
2009-01-11 14:37:00

Author:
DrunkMiffy
Posts: 2758


YOU HAVE TO BE JOKING this is such a rip off2009-01-11 14:41:00

Author:
Defaultsound
Posts: 137


http://www.youtube.com/watch?v=sfzrE2dg7og&eurl=http://gaygamer.net/2009/01/video_microsofts_buko_now_kodu.html

Although the premise seems similar, I'd have to say it's on at least a bit more advanced level than LBP... Seems more like other GUI based game making tools like Klik and Play, etc.

In this you seem to have a little less control over the world you run around in, but the focus seems to be on the game mechanics and characters; an AI-centric sim instead of LBP's dynamic physics based sim.
2009-01-11 14:46:00

Author:
Foofles
Posts: 2278


Will ship with 20 different objects/characters.

Those levels will be even more boring then my levels >.>
2009-01-11 15:17:00

Author:
oldage
Posts: 2824


o_0

... Ooooo...kay?

Though it may be AI based, instead of physics, based, so the objects may not be AS bad, but >_<.

Then there's the thing about marketing it to kids :/. LBP was touted for everyone I think, so saying that this is for "kids" may not have been good, methinks :/.
2009-01-11 15:20:00

Author:
RockSauron
Posts: 10882


ummmmm....
MS did this before with Singstar and Eye Toy and I think they failed.
To be honest, i think this will fail too. <_<
2009-01-11 15:22:00

Author:
MarkoWolfy
Posts: 445


Surely you've heard all the xbox fanboys praising Lips? Whatever xbox comes out with is obviously better than the PS3, just because it's xbox, no?

Microsoft dont have many original ideas these days.. They see PS3 games doing well, and make their own to a poor quality.
2009-01-11 15:36:00

Author:
DrunkMiffy
Posts: 2758


Surely you've heard all the xbox fanboys praising Lips? Whatever xbox comes out with is obviously better than the PS3, just because it's xbox, no?

Microsoft dont have many original ideas these days.. They see PS3 games doing well, and make their own to a poor quality.

That's what Microsoft did since day one... Microsoft didn't get on top because what they make is necessarily better, they're just godly at reaching their targetting market-base, and their APIs are always extremely developer friendly; they are very close with the developers.

Something Nintendo and Sony could take a cue from...
2009-01-11 15:41:00

Author:
Foofles
Posts: 2278


It doesn't seem like it's made for gamers, more like little kids. This is the first time I've ever heard of this game. I'm sure that all my Xbox Fanboy friends who have "never heard of LBP" will be bragging about this for ages.

Kodu, from the explanation above, seems like a game making tutorial, and if programming was taught in schools, this would be used to teach younger kids the basics. If you ask me, this is more like the game "RPG Maker" on Playstation and PS2. LBP had been building up steam on the internet for a long time, and is very user friendly. MM are great to their fans. I don't think that MS will be able to offer that.

However, saying that MS "ripped off" LBP would be impossible until the game is released. As far as I know, there is no online component, so you're pretty much removing the Play and Share parts of LBP. There is far too little we know about the game to come to conclusions like that, but...
Wait a minute, I was just on the official website.

http://research.microsoft.com/en-us/projects/kodu/

They copied LBP everyone.
2009-01-11 15:43:00

Author:
qrtda235566
Posts: 3664


I dont believe the app is meant as an answer to LBP, but you can be sure MS will push it in that direction.
Unfortunately, that means a possibly useful visual coding tool will be marketed to the wrong audience. [actual twelve year old girl?]

THe visuals are truly awful though, the same uninspired 'art' style that seems to follow MS quite often.
2009-01-11 16:03:00

Author:
accordion
Posts: 76


This is what happens when gaming goes mainstream :?

I wish we could have proper sims again, if F1 09 is arcadey at all, i will be *really* annoyed... i want full sim.... but now games like this come out

lol i am going to buy every copy... and then use them to play fetch with my dog :/

that news brought to you straight from an ex 360 fanboy lol.... until i got a PS3
2009-01-11 16:53:00

Author:
Unknown User


Why are people not used to that phenomenon yet?

It's been freaking 30 years that when a game influences the industry, it creates a "genre" and then many games fall into that "genre". And it's ok like that. You don't want a life with only one platformer, one shooter, one puzzle game, one fighter and one sim game right?

Stop complaining, try the game instead to see if you like, to check on its possibilities. To me it looks pretty different than LBP and the games might complement each others alot. The possibilities in each games might be pretty different.

I mean, what if LittleBigPlanet really influences the gaming culture and that it creates more games like it and more editors in more console games? I don't see the problem, I WANT THAT. And editor should be a mandatory feature for ALL games.
2009-01-11 17:45:00

Author:
RangerZero
Posts: 3901


You know what? I actually LIKE the fact they're doing this. It absolutely verifies LBP. And the fact that LBP will continue to completely own all the rest that try to put their own spin on it will be great.

And apparently, from another article (http://xboxlive.ign.com/articles/942/942799p1.html) I read, there are a total of 200 "building blocks" or elements or what have you which you get to use, but 20 different "characters". Or something like that. From what I can tell, it's a free-form puzzle game. Which is not incredibly innovative.

And no, it does not look particularly interesting, involving, or...creative, frankly. Look at the key features on Microsoft's own page. Uhh... Okay. Also, use of the word "arbitrary" will without fail create negative feelings, due to an abundance of political theory in my system, the words "tyrant", "despotic" and others of the like immediately popping into my head alongside it. Messing around with objects is something I can do in my apartment in Home. And it much just be that much more fun.
2009-01-11 19:22:00

Author:
Mark D. Stroyer
Posts: 632


>_> i bet that the materials are not physics based at all. LBP has one of the best physics engines if not the best one to date. PS3 powere can handle that kind of engine with ease. Lets give this one a shot and see how long it lasts. We all know that Microsoft is way to late with this one, it will be concidered a rip off and sales will be horrible. Personally i think it is a rip off of LBP

Cheers!
2009-01-11 19:26:00

Author:
RAINFIRE
Posts: 1101


>_> i bet that the materials are not physics based at all. LBP has one of the best physics engines if not the best one to date. PS3 powere can handle that kind of engine with ease. Lets give this one a shot and see how long it lasts. We all know that Microsoft is way to late with this one, it will be concidered a rip off and sales will be horrible. Personally i think it is a rip off of LBP

Cheers!

I bet on that non glued things that are 'grabbed' or whatever they're doing will just stay there. <_<

lol
2009-01-11 20:32:00

Author:
MarkoWolfy
Posts: 445


Alright i agree this is a stupid idea

but can you all stop saying MS copies PS3 all the time. if i dont remember Xbox 360 had the achviements/trophies first and PS3 copied it.
2009-01-11 21:26:00

Author:
Snrm
Posts: 6419


Alright i agree this is a stupid idea

but can you all stop saying MS copies PS3 all the time. if i dont remember Xbox 360 had the achviements/trophies first and PS3 copied it.

We copied a little bit of it. We came up with Home, trophy levels etc/
2009-01-11 21:31:00

Author:
DrunkMiffy
Posts: 2758


meh well home avatars and xbox avatars were not copied off eachother we kinda collided there!2009-01-11 21:32:00

Author:
Snrm
Posts: 6419


Alright i agree this is a stupid idea

but can you all stop saying MS copies PS3 all the time. if i dont remember Xbox 360 had the achviements/trophies first and PS3 copied it.

To be fair, Ratchet and Clank had something similar to achievements on the PS2, and I think Spyro might have had Skill Points as well? There were probably games with something like Achievements even before that.

About Kodu, I wouldn't know what to think about it til I see more of it. I can see the general idea being influenced by LittleBigPlanet, but I can't see how it's "ripping it off". LBP isn't the first game ever to have a level editor or anything.
Kudo could either be great, or a disaster. I think it's best just to reserve judgement until we know more about it.
2009-01-11 21:42:00

Author:
Ace
Posts: 118


well there werent really trophies. They are nothing really like Achivements or trophyes2009-01-11 21:45:00

Author:
Snrm
Posts: 6419


Even the little icony thing looks like sackboy >.>

Tbh it looks nothing alike xD

But, yes chip rip off only from MS....
2009-01-11 21:49:00

Author:
Thee-Flash
Posts: 3154


well there werent really trophies. They are nothing really like Achivements or trophyes

Haha, I don't want to turn this into a "Yes they are/No they aren't" argument d:

But I think Achievements are very similar to skill points. The only major difference I can see is tying them to your user account, rather than just a single game's save file (and making them compulsory for every game /: ).
2009-01-11 22:01:00

Author:
Ace
Posts: 118


Alright i agree this is a stupid idea

but can you all stop saying MS copies PS3 all the time. if i dont remember Xbox 360 had the achviements/trophies first and PS3 copied it.

No.... MS does not copy "all the time" in fact it only copy's the best points of ps3's, They stole avatars <--- nothing big and there getting blu-ray...? i think

But Yes ps3 does copy xbox in some things, idk why both company's get along and make both the consoles the best to there ability's
2009-01-11 22:07:00

Author:
Thee-Flash
Posts: 3154


they didnt steal Avvatars xbox avatars came out first but still i think it was one of those ideas that collided

wait or did they steal it from WII!!! no just kidding those wii avatars are nothing compared to xbox and ps3

but xbox avatars a a lot more animated than PS3s
2009-01-11 22:29:00

Author:
Snrm
Posts: 6419


ps3's need more "better and improved" avatars2009-01-11 22:30:00

Author:
Thee-Flash
Posts: 3154


they didnt steal Avvatars xbox avatars came out first

Home was announced before avatars but avatars came out first.
2009-01-11 22:35:00

Author:
Rabid-Coot
Posts: 6728


they didnt steal Avvatars xbox avatars came out first but still i think it was one of those ideas that collided

wait or did they steal it from WII!!! no just kidding those wii avatars are nothing compared to xbox and ps3

but xbox avatars a a lot more animated than PS3s

Lol, oh yes they did.

Avatars came out first, because MS crapped themselves once they saw Home hype building up. Home was announced at GDCages ago,way before anything on Avatars or NXE was announced.

To back upsomeone above - Technically..

Playstation 2 had Ratchet and Clank, which had skill points, where you hadto do certain things before they were unlocked..And then you unlocked cheats after a certain amount. Althoughitwas only for one game, not connected to your PSN, itwas the first idea of it's kind..
2009-01-11 22:41:00

Author:
DrunkMiffy
Posts: 2758


Pretty sure skill points were introduced in Spyro 2 or 3.
And unlike Achievements they were actually useful, providing hints for varied gameplay ideas and enabling new content.
2009-01-11 22:47:00

Author:
accordion
Posts: 76


MS Copied:

Miis with Avatars

Singstar with Lips

Eyetoy with You're in the Movies





I'm pretty sure there's more. Not that Sony or Nintendo copy people as wel
2009-01-11 22:52:00

Author:
GuyWithNoEyes
Posts: 1100


MS Copied:

Miis with Avatars

Singstar with Lips

Eyetoy with You're in the Movies





I'm pretty sure there's more. Not that Sony or Nintendo copy people as wel

BR D From PS3


Another thing that MS have done, which seems weird tome : They bought out Square Enix, to get FFXII on Xbox, even though it's gonna take 5 DISCS xD
2009-01-11 22:57:00

Author:
DrunkMiffy
Posts: 2758


So... getting back to Kudos...

It looks like it's going for full 3D. That's going to be a whole lot harder to create I fear. It's not too difficult to plan stuff in 2D or the psuedo 3D of LBP, there are not many variables to the angles you see. But full 3D, you have to think of behind an object, underneath, on top... it's just a real pain.
2009-01-11 23:52:00

Author:
Elbee23
Posts: 1280


MS Copied:

Miis with Avatars

Singstar with Lips

Eyetoy with You're in the Movies





I'm pretty sure there's more. Not that Sony or Nintendo copy people as wel

Well TECHNICALLY

LBP copied Mario
inFamous is copying Crackdown
Resistance copied Halo
Skate copied Tony Hawk
Saints Row copied GTA
Bioshock copied Doom
Gran Turismo copied Pong

I don't think it's necessarily a BAD thing MS is ripping off LBP, even though it seems much different from LBP, because if the only console I had was a 360 I KNOW I'd want LBP. (I don't have a 360 though, so keep your panties on) (Oh yeah, and thanks FO3) How mad do you think 360 owners were when they heard of Quantum Theory? There are probably a million threads all over the internet titled "Sony's answer to GeOW!"

I think that if a console comes out with a great exclusive that the other console's fanboys are jealous of, it is the console maker's RESPONSIBILITY to rip off that product.

Plus, this game is just another game embracing user creativity, and I don't see anything wrong with that.
2009-01-12 02:47:00

Author:
qrtda235566
Posts: 3664


I don't have a problem with them copying LBP, really. LBP is a great game, so more of it wouldn't be a bad thing. However, I notice several differences(major ones). For one, it's full 3d, and secondly, it appears to have a whole language in it, which I think would allow for (possibly) even more than LBP does. The character looks lame though.

I guess only time will tell, eh?
2009-01-12 02:50:00

Author:
BassDeluxe
Posts: 984


Well TECHNICALLY

LBP copied Mario
inFamous is copying Crackdown
Resistance copied Halo
Skate copied Tony Hawk
Saints Row copied GTA
Bioshock copied Doom
Gran Turismo copied Pong

I don't think it's necessarily a BAD thing MS is ripping off LBP, even though it seems much different from LBP, because if the only console I had was a 360 I KNOW I'd want LBP. (I don't have a 360 though, so keep your panties on) (Oh yeah, and thanks FO3) How mad do you think 360 owners were when they heard of Quantum Theory? There are probably a million threads all over the internet titled "Sony's answer to GeOW!"

I think that if a console comes out with a great exclusive that the other console's fanboys are jealous of, it is the console maker's RESPONSIBILITY to rip off that product.

Plus, this game is just another game embracing user creativity, and I don't see anything wrong with that.

Umm... kay?

Personally I don't care I would love more creative games like LBP.
2009-01-12 02:55:00

Author:
Sage
Posts: 2068


20 WHOLE OBJECTS! That's freakin' insane, think of the possibilites!

EDIT: Okay, now for a proper post:

Here's the thing, I'm really not sure they've thought about this well enough. So it's code-based and it's aimed at kids? That doesn't make any sense. The brilliance behind LBP is that it's deep enough for you to able to make really fleshed out and original levels without being needlessly complicated. Be honest now, if you could do still do everything you could with LBP but it involved stringing code instead, would you do it?
2009-01-12 19:05:00

Author:
UmJammerSully
Posts: 1097


Microsoft thinks everyone's a genius as soon as they are born.

meh, that's na?vity for you.
2009-01-12 19:34:00

Author:
Unknown User


You know, this isn't a ripoff; mainly because it was originally demoed three days before LittleBigPlanet, in 2006. It's working name was "Buko" or something like that back then. It's sort of like a procedural programming language, quite different to LBP in both design and purpose.

LittleBigPlanet seems to focus more on content creation and awesomeness, whereas this... this is like those "create your own 3D games" things you got back in the late 90's.
2009-01-12 21:15:00

Author:
DrMelon
Posts: 51


I think it is great to have games like this and all but really I hope it doesn't keep going this direction for all games. I like that idea of creating your own levels and LBP is fun but I wouldn't wan this for all my games. How much of a rip off is it, to release a game that has like 20 levels and here you get too make your own levels, instead of us donig the job we can just throw it off to the gamer and we live off your levels.
Now again I am not saying these are not fun, and I love LBP, and this game does look good, but unless if it is on the PC I won't try it. But I would hate to see this done in every game, because the game company usually has to make a engine anyways so it is not easy but already there to give to the consumer and I think some of the companies really benefit off user created stuff, like Unreal. Where there are some companies who do well with it, like steam, they have actually helped creators and so does MM, but not every company is like that, and it sucks that they live off us users creating levels.
But let's really stop saying MS is ripping off LBP, but some of the graphics really seem close to some stuff I have seen from PS3 but no game is really ripped off, just helps inspire better or average. Look at GTA and Saints Row, GTA clearly is the better version but without Saints Row GTA wouldn't have something to improve off, every game needs something close to it so they have something to do better than.
Like it sucks that EA has Football only, I would want some competition to push for a better game, but now there is only EA, I really hope the NFL doesn't do that again, there should be more than just one football game out there.
2009-01-12 22:51:00

Author:
Darth_Spartan
Posts: 813


I think this is actually really good. For one, whenever two companies compete for "the best" ( fill in the blank here ) The companies always tend to bring out new and innovative ideas to make their product even better.

With this being said, if Kudo's was to actually be able to compete with LBP, I am sure we would all be seeing a lot of new stuff coming out as DLC, simply because MM wants their product to be number one.

So, I am actually really glad something like this is being created, and I do hope it stands a chance against LBP, trust me, it'll all be worth it.
2009-01-12 22:59:00

Author:
Whalio Cappuccino
Posts: 5250


I think this is actually really good. For one, whenever two companies compete for "the best" ( fill in the blank here ) The companies always tend to bring out new and innovative ideas to make their product even better.

With this being said, if Kudo's was to actually be able to compete with LBP, I am sure we would all be seeing a lot of new stuff coming out as DLC, simply because MM wants their product to be number one.

So, I am actually really glad something like this is being created, and I do hope it stands a chance against LBP, trust me, it'll all be worth it.

Oh, I just want to correct EVERYONE here, the game is actually called "Kodu"
2009-01-12 23:18:00

Author:
qrtda235566
Posts: 3664


Oh, I just want to correct EVERYONE here, the game is actually called "Kodu"

Lol I was about to post that. It's been bugging me since the first post.

I wander just how in-depth this is going to be. Now most of this I can see happening, but, how are they going to handle creating objects? How would that work in 3D?
2009-01-12 23:32:00

Author:
BassDeluxe
Posts: 984


It looks like Klik and Play, but in 3D, and without the ability to create or import objects.2009-01-13 02:56:00

Author:
Entity
Posts: 274


This is out today, I'll certainly be giving it a shot. Can't see it being a LBP beater by any means, but good to see MS heading in this direction. Even if they did have to slate LBP in the process.

dVVYSUi-WeQ
2009-07-01 14:36:00

Author:
Kiminski
Posts: 545


I don't get why almost everyone here claims that any game/level creator is a ripoff of LBP. It's ridiculous.2009-07-01 14:57:00

Author:
Arkei
Posts: 1432


That's what Fanboys do. 2009-07-01 15:10:00

Author:
Syroc
Posts: 3193


Well it's not a rip of LBP but it's clearly going for the same sort of idea as LBP.

One of the videos though some people commenting on the link between the two games didn't seem to realise that we have logics too it's just that we made them as well.

I think it's more a dumbed down Garry's Mod, you make a gamemode and make assets for it and away you go. Though it doesn't seem you can make assets in this new game, thus the 'dumbed down'.

I'd personally prefer LBP as we seem to have soooooo much more control over what we have. We can make our own stickers and objects, through glitches we have our own materials; with objects limited by DLC only I think this new game won't do nearly as well. Especially considering most Xboxers just play shooters (from observation).
2009-07-01 15:33:00

Author:
Shermzor
Posts: 1330


I'll be downloading and trying it, I love anything like this, cant see it being better than LBP create wise but its certainly worth a shot seeing how cheap it is2009-07-01 15:55:00

Author:
GruntosUK
Posts: 1754


I agree with Shermzor...though I have a friend who has a ps3/dislikes xbox, but has "xbox" taste in games (mostly shooters). He refuses to get lbp until it drops in price, and it upsets me...but what can I do about it...

I say lbp looks better, and I don't have an xbox anyway....
2009-07-01 15:55:00

Author:
Theap Pleman
Posts: 670


He refuses to get lbp until it drops in price, and it ****** me off...but what can I do about it...

Dunno about dollars but I`ve seen LBP for less than ?10 these days online.
2009-07-01 16:10:00

Author:
Matt 82
Posts: 1096


I don't get why almost everyone here claims that any game/level creator is a ripoff of LBP. It's ridiculous.
Almost everyone here? lol You mean the 3 or 4 people in this thread?

It's definitely not a rip off, they demonstrated it back in March 2007 at Etech. I'm pretty sure LBP had everything to do with their decision to make it a commercial release on Xbox Live though, but who can blame them?

I think it'll be great to have a bit of competition anyway. Who knows, maybe we'll see Little Big Planet 2 in 3D.
2009-07-01 16:16:00

Author:
Kiminski
Posts: 545


Who knows, maybe we'll see Little Big Planet 2 in 3D.

that would be amazing :O
2009-07-01 17:24:00

Author:
redmagus
Posts: 667


I don't think this looks too bad, nothing compared to LBP though

I think we're seeing the same Microsoft idealism that we're seeing with Natal though.

In that video they seemed sure that everyone would be gathering their friends and making games together (they even said that the fun came from collaborating), but i think most people would be lucky if they had anything close to that happen!

I'm sure a lot of people would be quite happy creating games alone though since that's the case with LBP
2009-07-01 20:22:00

Author:
Dexiro
Posts: 2100


Well, I've been having a tinker for the last hour or so and it does seem pretty cool, although completely lacking on the artistic side for my tastes. There are no user created objects and the graphics resemble Dreamcast's 'Planet Ring' lol.

There's not really any point comparing it to LBP though, as they're essentially very different. It's more about programming in the form of visual commands, than constructing what's technically a giant machine.

Definitely worth a shot for ?3.40 though, I'm sure I'll be picking it up from time to time.
2009-07-01 21:21:00

Author:
Kiminski
Posts: 545


?3.40!!!

Bloody hell that's a bargain. I thought they'd try and rip people off.

I bet my cousin will be getting it and then when I go round his house it shall be mine , muahahaha!
2009-07-02 13:53:00

Author:
Shermzor
Posts: 1330


NO NO NO NO NO AND NO!!!!!

Microsoft didnt make this game! Get your facts right people. I saw this on the Xbox 360 game marketplace under Community games. That means the game is made by some company that no one has ever heard of. Microsoft just supports them to put it on the xbox live marketplace. This game was not made by microsoft it was made by some company that has never been heard of >
2009-07-06 02:12:00

Author:
Snrm
Posts: 6419


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