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Mad Kenny's Sweet Dreams

Archive: 6 posts


QPQ: Dirt Dohickeys [1P] by L1N3R1D3R
Pooptopia: Adventure in the land down under by kaiju_kid


Description: Mad Kenny is back, and this time he's... Well he is asleep. And you get to visit his dream land! Steam-punk, Ai platforms, floating lions OH MY! **one player recommended** Songs: Dream, Sleep by anarchowolf


Screenshots:

http://i295.photobucket.com/albums/mm134/nolliesk8tr/maddream2.jpg
http://i295.photobucket.com/albums/mm134/nolliesk8tr/maddream3.jpg
http://i295.photobucket.com/albums/mm134/nolliesk8tr/maddream1.jpg
http://i295.photobucket.com/albums/mm134/nolliesk8tr/maddream4.jpg


Level Link: http://lbp.me/v/fennz7



Notes (for why nots): Now that I've got aesthetics figured out I'm looking more into platform function. Namely the usefulness of the move recorder. Which was the primary focus here. With that being said, any hints, suggestions or feedback on the uses of such is appreciated if constructive.
http://littlesigplanet.com/sigs/level/fennz7/levels_lbp2_victoria/1/sig.png (http://lbp.me/v/fennz7)

EDIT:
level link fixed, sorry.
2012-09-03 07:45:00

Author:
anarchowolf
Posts: 194


Looks interesting... I'll be sure to check it out. I think your QPQ is a bit lost though (LittleBigNetwork?) Just giving you a hard time.
If you want to get a head start on the F4F feel free to check out one (or both) of my levels (https://lbpcentral.lbp-hub.com/index.php?t=72941-Metal-Gear-Sackboy-Unraveling-Stitches). Feedback is greatly appreciated. I'll get to your level tomorrow if I can.
2012-09-04 05:15:00

Author:
Unknown User


Looks promising, Queued 2012-09-04 14:39:00

Author:
Unknown User


adding to the queue2012-09-04 19:29:00

Author:
biorogue
Posts: 8424


Edited http://ia.lbp.me/img/fl/c7aad055f21d4a02a27647323790437943f5dd17.jpg

A very well put together level i loved the visuals and details ..The music is fantastic the level felt more like a alice in wonderland theme it is very beautiful.
2012-09-04 20:03:00

Author:
Lbphart3
Posts: 813


I gave your level a run through and while it was creatively sculpted I felt that the platforming was a bit simple. Grabbing the point bubble tea cups is just too easy and there were large stretches of the level where I was just walking through teacups with no skill required. I did like the floating platforms that moved erratically... Those really helped maintain the dreamlike feel of the level. I think that you should probably work in some more platforming challenges (preferably quirky and unique to keep the dream theme going) to spice things up and keep players engaged.

As for the F4F feel free to check out one (or both) of my levels (https://lbpcentral.lbp-hub.com/index.php?t=72941-Metal-Gear-Sackboy-Unraveling-Stitches). Feedback is greatly appreciated.
2012-09-06 05:43:00

Author:
Unknown User


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