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Hologram help
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I am creating a level. A side scrolling boss battle using planes and I am using hologram as the border for my level. I need to know how to make the plane not pass through the hologram but the boss should be able to. Please help. I have no experience when it comes to working with level borders. | 2012-09-02 06:20:00 Author: wheelbbase911 Posts: 54 |
I'm sure I saw a tutorial on this somewhere in here: Tutorials (https://lbpcentral.lbp-hub.com/index.php?t=46908-LittleBigPlanet-2-Tutorials-and-Games) This is a list of all the tutorials with links included. | 2012-09-02 07:05:00 Author: biorogue Posts: 8424 |
Here's the essence of it. Your hologram border should be 4 pieces...a top, left, right and bottom border. Have a unique tag on each. On your controllinator, wire your left/right and up/down controls into a direction splitter. Attach an AND gate to each output, and put a corresponding impact sensor after each and gate, with output inverted. Wire this back into direction combiners, then to your advanced mover. What this does, say for example, if you come in contact with the top border, it activates the "top" impact sensor. With output inverted, it disables the player's ability to move up, but not other directions. For the boss, just simply omit these restrictions, and it can pass through unimpeded. https://lbpcentral.lbp-hub.com/index.php?t=56251-How-to-limit-an-object-s-movement-to-a-bounding-box-smoothly Here's a tutorial...in fact, the same one I used. | 2012-09-02 14:59:00 Author: Brannayen Posts: 438 |
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