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LittleBigPlanet PlayStation Vita' complete trophy list

Archive: 26 posts


Didin't see this posted yet heres some more awsome news.



Hidden

?
Five Hidden Trophies

Bronze

?
Chases the Aces -- Complete 10 Story levels in a row without being killed

Prize Collector -- Find and collect 50% of the Prize Bubbles in Story levels

House Proud -- Place 10 stickers or decorations in your pod

Multiplier X5 -- Score a X5 multiplier in a Story level

Multiplier X10 -- Score a x10 multiplier in a Story level

Scoreboard 50% -- Place in the top 50% of a Story level containing more than 50 scores

The Tourist -- Complete a community level

Tired of Life -- Accumulate 20 deaths in one Story level

First Among Equals -- Win a 4-player game

Social Animal -- Complete a level with more than one player

Pianist Pioneer -- Play ?Do Re Mi? on the piano in La Marionetta

Insert Coin -- Complete all achievements in one game from The Arcade

25 Online Versus Wins -- Win 25 Versus community levels against at least one other online player

Queued Up -- Play a level that has been added to your Queue

Finger Cramp -- Bash 1000 bonces in ?Bonce Tappin?

Double 11 -- Play ?LittleBigPlanet PlayStation Vita? at 11 minutes past 11

Aspiring Director -- Publish a cut scene level

Fashionista -- Change your costume

Creative Spark -- Spend 10 active minutes in Create mode

Share and Share Alike -- Publish a level

50 Unique Players -- A level you published was played by 50 unique players

Mindful Vandalism -- Place a sticker or decoration on another player?s sackperson

Balancing Act -- Balance another sackperson on an object while lifting it with touch

Quick Badge Job -- Publish a level with a custom badge created from a Camera photo or an in-game photo

God Complex -- Spin any of the planets 720 degrees with a single flick

Mr. Know-It-All -- Watch all the tutorials

40 Yays! -- Give positive feedback on 40 community levels

Everyone?s a Critic -- Submit a review for a level

Happy Snapper -- Upload a photo

Just a Scratch -- Spin the LP disc in Jackpot City

Rising Star -- Collect 50% of Skill Rewards in Story Mode

Silver

?
Complete Story Mode -- Complete the main path of the Story

Scoreboard 25% -- Place in Top 25% of a Story Level scoreboard containing more than 50 scores

Complete 75 Cooperative Levels -- Complete 75 unique Cooperative community levels

Hi Score -- Collection 1,000,000 points over all story levels you have played

Time Well Spent -- Play ?LittleBigPlanet PlayStation Vita? on every day of the week

Multiplier X15 -- Score a x15 multiplier in a Story level

Obsessive Collecting -- Find and collection 100% of the Prize Bubbles in Story Levels

Gold

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Aced Story Mode -- Ace the main path of the story

Get a Life -- Spend 1440 active minutes in Create mode

Arcade Champion -- Complete all achievements in all games from The Arcade

Platinum

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Earn all "LittleBigPlanet PlayStation Vita" trophies.


http://www.examiner.com/article/littlebigplanet-playstation-vita-complete-trophy-list
2012-09-01 16:01:00

Author:
Lbphart3
Posts: 813


Will LBPVita also allow you to complete some of the pins from PS1 and LBP2?2012-09-01 16:18:00

Author:
GribbleGrunger
Posts: 3910


Thanks

lol Double 11...

And get a life isn't very nice
2012-09-01 17:11:00

Author:
ythyth
Posts: 400


Thanks for posting.
The list looks pretty good. It probably would have been better if they removed "Share and Share Alike - Publish a level" to stop people posting a rubbish level just for a trophy.
2012-09-01 17:34:00

Author:
SkaterOllie795
Posts: 145


get a life will be easy for me to get... lol2012-09-01 18:20:00

Author:
StaticLinuxpro
Posts: 482


Darn it. I didn't see the trophy for publishing a level. Why did you do that Tarsier? All you'll do is clutter the game with terrible levels and give a false view of the community.2012-09-01 18:29:00

Author:
GribbleGrunger
Posts: 3910


Cool list, but the 10 aces in a row should be silver. Hope I win a vita in the Progressive contest so I can get this 2012-09-01 19:03:00

Author:
Unknown User


YET AGAIN, they added "A level you published have been played by 50 unique players". Great, now we will see "P4P" stupid lvls.2012-09-01 19:05:00

Author:
Nazar_Ops
Posts: 175


I already got a Vita suckers! I'm best cause I got one, haw haw! JK, but I really do have a Vita (and I'm about to get a Nyko Power Grip too).2012-09-01 19:06:00

Author:
amoney1999
Posts: 1202


50 unique players and 40 yays is going to be a pain. :12012-09-01 20:08:00

Author:
Jovuto
Posts: 2345


YET AGAIN, they added "A level you published have been played by 50 unique players". Great, now we will see "P4P" stupid lvls.

I guess at least it's not H4H levels, right? Still kind of lame, I was hoping there weren't any online level trophies.


That ace 10 levels in a row should be real fun. Remember LBP2's? That trophy really takes some determination. Good to see though that I won't get the platinum overnight!
2012-09-01 20:48:00

Author:
The5rozos
Posts: 952


50 unique players and 40 yays is going to be a pain. :1 I dont see any 40 yays. Only 50 unique players. If you mean "Give Positive feedback on 40 lvls" then its you who need to give 40 yays on lvls. Not them.2012-09-01 22:04:00

Author:
Nazar_Ops
Posts: 175


I dont see any 40 yays. Only 50 unique players. If you mean "Give Positive feedback on 40 lvls" then its you who need to give 40 yays on lvls. Not them.

Oh!

I need to read slowly.
2012-09-02 00:09:00

Author:
Jovuto
Posts: 2345


Rising Star -- Collect 50% of Skill Rewards in Story Mode

What is a Skill Reward?
2012-09-03 15:40:00

Author:
Rogar
Posts: 2284


What is a Skill Reward? I think its the new "Achievments" that are in LBPV. Not Prize bubbles or trophies. But something like pins but its not exactly pins. Im not sure thought. In LBPV beta you could do this: You play a lvl and get a highscore. And with that highscore you can challenge your friends. You send them challenges and they have to try to beat the highscore.

I think that's the skill reward thingy.
2012-09-03 16:29:00

Author:
Nazar_Ops
Posts: 175


That ace 10 levels in a row should be real fun. Remember LBP2's? That trophy really takes some determination. If the game is set up the same way as LBP2, that one will actually be fairly easy to get. It's still a bit tedious but not tear-your-hear-out frustrating.

Let's say you've played 4 levels and aced them all in a row, and suddenly you die while attempting #5. STOP the game right there and quit out (on the Vita you'd also need to end the application by peeling off the sticker/page/thing) and then reload the game. Because you didn't give it a chance to save, it doesn't realize you died and still thinks you've done the 4 in a row. Load up #5 and give it a go, rinse and repeat until you hit 10.

Hopefully this will actually work on the Vita, otherwise it'll be an annoying trophy.
2012-09-06 18:02:00

Author:
Taffey
Posts: 3187


If the game is set up the same way as LBP2, that one will actually be fairly easy to get. It's still a bit tedious but not tear-your-hear-out frustrating.

Let's say you've played 4 levels and aced them all in a row, and suddenly you die while attempting #5. STOP the game right there and quit out (on the Vita you'd also need to end the application by peeling off the sticker/page/thing) and then reload the game. Because you didn't give it a chance to save, it doesn't realize you died and still thinks you've done the 4 in a row. Load up #5 and give it a go, rinse and repeat until you hit 10.

Hopefully this will actually work on the Vita, otherwise it'll be an annoying trophy.

Wait wait, so the game doesn't actually save any progress until you finish a level? So even if I die then pass a checkpoint, I can still quit the application and try again as long as I don't reach the scoreboard. Correct?

Shucks, I wish I knew this handy tip when playing LBP2!
2012-09-06 21:19:00

Author:
The5rozos
Posts: 952


Wait wait, so the game doesn't actually save any progress until you finish a level? So even if I die then pass a checkpoint, I can still quit the application and try again as long as I don't reach the scoreboard. Correct?

Shucks, I wish I knew this handy tip when playing LBP2!Yep, that should be how it works... Unless the clever folks at Tarsier have figured out a way to prevent this.
2012-09-06 21:24:00

Author:
Taffey
Posts: 3187


Yep, that should be how it works... Unless the clever folks at Tarsier have figured out a way to prevent this.

Memorizers....
2012-09-06 21:42:00

Author:
GribbleGrunger
Posts: 3910


Memorizers.... True... but there still needs to be an active save function the instant you die. I can't imagine they would have done this as it would make gameplay laggy.2012-09-06 21:46:00

Author:
Taffey
Posts: 3187


Yep, that should be how it works... Unless the clever folks at Tarsier have figured out a way to prevent this.

I hope to God they didn't. Even if they did though, it would definitely add onto the replay value of the game. As if it doesn't have enough
2012-09-06 21:56:00

Author:
The5rozos
Posts: 952


Memorizers....

But all that does it remain in the state it was left (on off) and acts like a battery,The game still needs to "talk" to a more advanced saving system then in-levels. I mean,No inputs in the game can effect the pins memory...

EDIT:


I hope to God they didn't. Even if they did though, it would definitely add onto the replay value of the game. As if it doesn't have enough

LOL i really don't think that people are gonna enter the game after they won just because they wanna replay story levels
2012-09-06 21:57:00

Author:
ythyth
Posts: 400


I was joking LOL2012-09-06 21:58:00

Author:
GribbleGrunger
Posts: 3910


I was joking LOL

Oh! Sorry for being dumb lol
2012-09-06 22:00:00

Author:
ythyth
Posts: 400


LOL i really don't think that people are gonna enter the game after they won just because they wanna replay story levels

If they want that pretty Platinum trophy they sure will
2012-09-06 22:03:00

Author:
The5rozos
Posts: 952


Oh! Sorry for being dumb lol

You're not dumb, you're just too trusting. There's a huge difference
2012-09-06 22:03:00

Author:
GribbleGrunger
Posts: 3910


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