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#1

4 controllinators

Archive: 2 posts


i need a 1 to 4 game type. so i have done everything for 1 player, i'm using controllinator and a sack bot, some stickerpanel for the controllinator a follower in it, to follow my sackbot, but i need something like if i want to play it with 2 players i need to count 2 players and then go with this two. same thing for 3 plyrs and 4. any ideas?2012-08-30 18:34:00

Author:
HellYeah1982
Posts: 192


So, you're asking, what's the best way to create a system that can count how many players there are?
That's easy enough, just create 4 Player Sensors with a Radius of 5000, and have each of them require a different number of players, and wire each of these into a Selector.

http://i2.lbp.me/img/ft/0820cf270261d3a8cb241fcebd211e0734f1106a.jpg

This is important -
The Sensor that requires 1 player should be at the top, and wired into 'Selector Input 1'.
The Sensor that requires 2 players should be below that, and wired into 'Selector Input 2'.
So on and so forth.
The inputs you choose have to correct, in order for the Selectors Priority system to be accurate.

That should be all there is to it.
2012-08-30 19:00:00

Author:
Ostler5000
Posts: 1017


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