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#1
Can a sackbot pick up a powerup during actual gameplay.
Archive: 10 posts
I am working on a unique level project right now and I am trying to find out if it is possible for a Sackbot to pick up any power up (in particular the Grabinator) if the Sackbot runs through the powerup. Right now I can only get it powered up by dragging the sackbot with my Create mode selector tool. It seems like it is impossible just like trying to get the melted marshmallow washed off my plate after smores night. even if the setting for the Sackbot is set to allow the specified power up. If it is not possible well me unique level project seems like it will get cut short, like my hair after going to that one barber shop next to the army base. | 2012-08-29 02:25:00 Author: WyomingMyst Posts: 101 |
Go into the sackbot's settings (press Square on the sackbot). There's a setting that enables the sackbot to pick up powerups. | 2012-08-29 06:21:00 Author: Unknown User |
Right now I can only get it powered up by dragging the sackbot with my Create mode selector tool. even if the setting for the Sackbot is set to allow the specified power up. the answer in short is yes just change to play mode after changing the settings and you will see that you can have a sackbot use any power up you allow it to | 2012-08-29 08:15:00 Author: JKY Posts: 119 |
Well, I have a question too. When I control Sackbot, can he use the paintinator? If no, then I am gonna have a bad time. | 2012-08-29 11:19:00 Author: Silvantor Posts: 141 |
Sadly, they can't pick up a Grappling Hook. | 2012-08-29 12:11:00 Author: BillyCrash100 Posts: 134 |
OK, the OP said grabinator, as fare as the grappling hook and paintinator, what you should be able to do is add the power-ups to the sack bots in create mode add a tag to the power up that will 1: destroy the sack bot 2:Create a new sack bot with the proper power up just add a tag sensor that is small say 5 - 8, walk the sack bot over it and you have the power up, it wont make the sound but, you can come close to replacing it, with a few sounds set to on create. so with a few tags and emitters you can re emit the sack bot with any power up you like. | 2012-08-30 08:42:00 Author: JKY Posts: 119 |
Sounds like glithiching or something. I am just asking if the Sackbot is actually able to pick up paintinator without by-passes, | 2012-08-30 14:16:00 Author: Silvantor Posts: 141 |
no and what is described is not a glitch its whats called a work around | 2012-08-30 21:20:00 Author: JKY Posts: 119 |
Well, I have a question too. When I control Sackbot, can he use the paintinator? If no, then I am gonna have a bad time. Yeah, just edit the sackbot's setting to allow it to use a creatinator and it should be able to pick it up. | 2012-08-30 21:57:00 Author: CYBERSNAKE Posts: 280 |
Sackbots can use paintinators. you just have to change their setting to yes on their creatinator setting. *mew | 2012-08-30 23:47:00 Author: Lord-Dreamerz Posts: 4261 |
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