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Mad Kenny's Haunted Wonderland

Archive: 10 posts


Description:

*1 player* Get an early taste of halloween with Mad Kenny's idea of a haunted house. First in Mad Kenny's series, where madness is sanity.
____________________________________________
All music made by me.

ScreenShots:
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Level Link: http://lbp.me/v/d6zs4n
http://lbp.me/v/d6zs4n
2012-08-28 08:55:00

Author:
anarchowolf
Posts: 194


Oh my only 3 hearts and 1 play. That just won't do, regardless I'll take a look. I see you're quite new. It takes all sorts regardless of skill or experience everyone has to start to somewhere. Nice to see new people on here. I'll be back.

OK I'm back. First off it's a bit confusing but the music is very nice. At this bit it is way too narrow to get through to the right.

http://ib.lbp.me/img/ft/d5b52cde7ce2010c1a0d8a4bcdc3ff4f6a5e5cfc.jpg

Then out of nowhere fire appeared and killed me. In frustration and confusion I tried grabbing things to see if anything would move or happen. Again fire in the small green lit area would burn me but there was no clear visible or obvious path. Maybe I missed something or I'm doing something wrong or there a problem in the level. So let me know.
2012-08-28 11:49:00

Author:
LittleBigDes
Posts: 920


adding to the queue grinder.2012-08-28 13:25:00

Author:
biorogue
Posts: 8424


Oh my only 3 hearts and 1 play. That just won't do, regardless I'll take a look. I see you're quite new. It takes all sorts regardless of skill or experience everyone has to start to somewhere. Nice to see new people on here. I'll be back.

OK I'm back. First off it's a bit confusing but the music is very nice. At this bit it is way too narrow to get through to the right.

http://ib.lbp.me/img/ft/d5b52cde7ce2010c1a0d8a4bcdc3ff4f6a5e5cfc.jpg

Then out of nowhere fire appeared and killed me. In frustration and confusion I tried grabbing things to see if anything would move or happen. Again fire in the small green lit area would burn me but there was no clear visible or obvious path. Maybe I missed something or I'm doing something wrong or there a problem in the level. So let me know.

Oh you're going the wrong way, that's just for the prize bubble (there is a candle near that inside to give the light). Go back to the first path in the back (the back layer next to the spawn) and then go right, that's the correct way. Alternatively you can hop back and press R1 on the snowy cliff where the eyes pop out and drop down onto the same path.

*I added a pointer telling you to go back for people who try to make their way through the little path. I also added another pumpkin point on the correct path that is halfway out and halfway in so that it suggests to go down that.

Thank you for pointing that out.
2012-08-28 22:37:00

Author:
anarchowolf
Posts: 194


You have some pretty good scenery in here, I can tell that you know how to use stickers effectively.
The level was good, but nothing really great.
One of the biggest issues I saw was the lighting. There were rooms where the only parts that can be seen were the parts illuminated by the candles radius, but the problem with this was the ugly black gaps in between the reaches for light. To fix this, I suggest you either tweak the radius of the candles or making the global lighting dim instead of picnic black.
Another issue was that there wasn't really much of a challenge, but I guess in this case it's fine since this level seems to be more about scenery and atmosphere.It still would be nice if you could make the gameplay more exciting.
One last issue I had was the red moon following you. It only bothered me because it followed directly above you. Try tweaking the minimum radius or something.
Now time to say what was right about this level
Like I said before, you used stickers so effectively. I especially loved the jack-o-lantern point bubbles(not sure if that was a decoration though, but I still loved it.
You also included great scenery that contributed to the atmosphere of a spooky cold waste land.
I also liked how you used sackbots well, you didn't just put them there to have them there. I liked how you treated them as part of the scenery, like that one zombie.

Overall, really cool Halloween level. It could still use a little tweaking, but still, nice work

F4F
https://lbpcentral.lbp-hub.com/index.php?t=73560-Evil-Awe-s-Full-Time-Job-Of-Being-Evil
2012-08-29 00:28:00

Author:
Unknown User


You have some pretty good scenery in here, I can tell that you know how to use stickers effectively.
The level was good, but nothing really great.
One of the biggest issues I saw was the lighting. There were rooms where the only parts that can be seen were the parts illuminated by the candles radius, but the problem with this was the ugly black gaps in between the reaches for light. To fix this, I suggest you either tweak the radius of the candles or making the global lighting dim instead of picnic black.
Another issue was that there wasn't really much of a challenge, but I guess in this case it's fine since this level seems to be more about scenery and atmosphere.It still would be nice if you could make the gameplay more exciting.
One last issue I had was the red moon following you. It only bothered me because it followed directly above you. Try tweaking the minimum radius or something.
Now time to say what was right about this level
Like I said before, you used stickers so effectively. I especially loved the jack-o-lantern point bubbles(not sure if that was a decoration though, but I still loved it.
You also included great scenery that contributed to the atmosphere of a spooky cold waste land.
I also liked how you used sackbots well, you didn't just put them there to have them there. I liked how you treated them as part of the scenery, like that one zombie.

Overall, really cool Halloween level. It could still use a little tweaking, but still, nice work

F4F
https://lbpcentral.lbp-hub.com/index.php?t=73560-Evil-Awe-s-Full-Time-Job-Of-Being-Evil

Noted. I'm just not sure if I want to give too much light through the haunted house, I intentionally left parts blacked out but I did consider changing a couple in the first room. Though I'm not willing to do that to the second room, where the light from the swinging is the biggest focus, along side the TV.

I will try and fix the moon, because I wanted the same thing you want from it, the problem is the other settings I used forced it to bounce to try and catch up with you when stopping because it won't follow from a distance with the same stick and ends up seeming more life-like then a rock in the sky. But I will head back and see if I can't get it to behave right.

Sadly, the thermo popped up and slapped my a little while designing a bigger platform part where the end is. But after taking the time to make the music while trying to learn it's system and with an interview coming up I figured I would just let it be as a short little haunted-house-like Mad Kenny installment.

Thank you for both the bad and the good though, I will try and improve what I can on those notes. This was my first time attempting a multi-layered level design so it's appreciated. More then anything I need to figure out a thermo saving system.
2012-08-29 00:59:00

Author:
anarchowolf
Posts: 194


For the moon, try having a follower on an invisible hologram, then attaching a rod connecting it to the moon so it's not directly above you. Add a gyroscope if it tilts.
Oh and I liked the effect with the TV in the dark too
2012-08-29 01:46:00

Author:
Unknown User


For the moon, try having a follower on an invisible hologram, then attaching a rod connecting it to the moon so it's not directly above you. Add a gyroscope if it tilts.
Oh and I liked the effect with the TV in the dark too

Done and done. I had to do some tweaking with the moon's position so it doesn't show until after you walk a couple "feet" out of the house but it seems to run smoothly and certainly looks better, thank you for that.
2012-08-29 22:06:00

Author:
anarchowolf
Posts: 194


Ok, I'll give it a go Consider it queued!2012-08-29 22:09:00

Author:
yugnar
Posts: 1478


added to my queue 2012-08-31 13:07:00

Author:
Art-in-Heart
Posts: 43


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