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Creator Crisis pt. 2: Omnomnom... Corrupt Level Data. So yummy!

Archive: 9 posts


See below for the short version, at the end of the post.

So I finish working on my new level today. I save some new changes. Then I mess around with it a little bit more, but just decide to quit and leave to my Pod, discarding the changes. After a while, I turn off my PS3...when I suddenly hear the three beeping sounds. This struck me as odd, and it had happened a day or two before, as well. Curiously, I turn my PS3 back on and go back onto LBP, hoping my data was still there. Lucky enough for me, it was...except for the new level I was working on. Or rather, it was there, but I got the dreaded 4-worded phrase... "Failed to load level."

I tried again, same thing. I tried loading a previous version, which also included the bosses this one had. Failed, too. Then I tried my Boss Testing Area... Failed. The only version that worked was that without the bosses. Just a tiny section of platforming... That's it. Those levels had one thing in common: the bosses...but it still makes no sense. Out of those three, I had only fiddled with two today, not to mention the bosses were tweaked on each version.

So now I face a conflict with myself... Do I start over? Should I? It's around 20 hours of hard work, all lost. Countless trial and error, tweaking this and that...all gone. Should I go for it again? Should I wait for 1.08, hoping that it prevents this random Corrupt Level Data from happening? As much as I want it to happen, no future patch will bring back this lost data. That is practically impossible to do. However, I would like to know why it happened. Yes, I waited for the little Sackboy-running-man to disappear from the screen--I even waited seconds after. I turned the game off within my Pod, and not within the level I was working on.

My advice to you guys is: make a back-up of whatever it is you're working on now on MyMoon AND the LBP Servers. If I dare hear this story from any one of you again I'm gonna bop you into last year. No, seriously... I'm warning you guys. The amount of frustration I'm going through right now is incredible, and I wouldn't want for any of my fellow Creators to go through it... Not one bit. And now, off I go, to ponder with myself... To wonder what it is I'm going to do...

SHORT VERSION: My latest level's data got corrupted; debating whether to continue working on it or not.
2009-01-11 04:52:00

Author:
aer0blue
Posts: 1603


this too happened to me after having about 30+ hours into the level, along with a huge boss at the end aswell it still on my moon, taking up space >< hopefully MM can fix the problem, and make these levels re-editable.. :'(2009-01-11 05:31:00

Author:
Xx_FAF_Sniper_xX
Posts: 67


That's very unfortunate to hear, aer0blue. It seems the corrupt data thing is affecting more and more serious creators. It hasn't happened to me... yet, and I've published two mini-levels since 1.07, so it's not like I'm just waiting for the next patch.

I always turn the game off from the XMB menu once the game is quit. I don't know if that's of any importance.

TLDR version. It's not necessarily a bad thing that game breaking errors occur. Though frustrating at the time, you still have all the knowledge you got from the original work you have done, and that's not a bad thing at all. Whether you keep going with your current work or move on is a personal descision though and is up to you.

I've started working on my next full length level, at the moment I'm trying to get the first complex machine calibrated. It's taking a fair while to get it working right, and if it was to all go bad right now all I would be losing would be a shell that has wheels that move.

If I was to... say, be half way through this project and have all the vehicles corrupt on me, well, I don't know what I would do. I've worked out my specialties are not really in making great platforming elements but rather in complex machinery and cut scenes. Let me give you an example....

I'm hoping to open with a trebuchet, which is kind of like a complex catapult with a counterweight. The plan is to have this thing working, repeatable, and use it to blow up a tower that's blocking the way. I'm hoping to use real physics and not cheat too much to do this, which is going to be absolute hell to calibrate but should look incredible when it works.

Let's say I get it all working and then I had a corrupt file, losing all that... well...

I don't know, to be honest. That would be a very hard call to make.

But I remember though my first project, the now backburner "Prototype" which has kind of morphed into the "How to" series and the TSR demonstration.

That level started with what was initially a very complex single fire vehicle. The concept behind Prototype was that you were testing all sorts of incredible inventions for Dr. Spongehead, the guy who made all this stuff. I'd finally got the first vehicle tested and calibrated, and it was incredible when it was working great.

I kept tweaking though, and then suffered from the "unglue bug". Everything fell apart, and I did not have as much knowledge of the game as I have now and was not able to recover the initial work in terms of calibration, not without spending a whole lot of time to recover.

So what did I end up doing in the long run? Well, I learnt from my mistakes and also my sucesses from there. In the long run I went on to start and finish building the "Jouney through the Digestive Tract", which I consider to be a decent enough first level.

Which would have been better? Prototype or the digestion level? That's a hard call, to be honest. Prototype has a lot more potential to the concept, while the digestion level is kind of a do once no room for sequels sort of thing.

I don't consider Prototype a failure though. I taught myself how to build an improved permanent switch from what was the default system used by the community at the time. Dr Spongehead, the story character from Prototype, is just perfect for the "How to" series. The way he moves his arms just makes him look like he's teaching what's in the room, it's far better than what I had hoped.

The system I use in the pancreas of the digestion level was originally planned to be used in Prototype. The idea was so good I turned it into a secret bonus area for the digestion level.

And I can still take the concept of Prototype and use it for small things. The TSR is kind of a mini-Prototype, if you will. Instead of a level full of testing inventions as the original script had, this time you are showing just one vehicle, and the concept still works.

So... in the long run, it was not a bad thing that Prototype went belly up and I "lost" 20 hours or work. In the long run I've got a whole lot of mileage out of what was initially done.

I don't think I'll ever fully build Prototype though. My current project is radically different again from that concept, and I think it's still living on through the How to's and TSR, and who knows what else in the future. Dr. Spongehead lives on.

So, the TLDR version. It's not necessarily a bad thing that game breaking errors occur. Though frustrating at the time, you still have all the knowledge you got from the original work you have done, and that's not a bad thing at all. Whether you keep going with your current work or move on is a personal descision though and is up to you.
2009-01-11 08:48:00

Author:
Elbee23
Posts: 1280


I've dealt with this 4 times, and it's crushing, but I've been saved everytime for having to COMPLETELY rebuild because I had a complex segments and machines saved as objects - of course, you can never really replicate something that was made in an inspired moment. Memory will always fail you, and the passion fades...

The first time it happened I somehow broke through it by trying on and offline and restarting continiously for about an hour lol - that saved my whole Metal Slug Solid level from losing it the day I finished it.

I now religiously back up work on a published copy and hope for the best... even then, I worry about the servers someday crashing and doing a total wipe of anything creators don't have on their moons. Scary thought.

I say just keep your file, and try occasionally... and then start to rebuild in the meantime, slowly but surely. Once you get close to where you were it won't feel so bad.

As complex as your levels are, I can't imagine how much intricate detail can be amassed in 20 hours though... sorry to hear.
2009-01-11 11:00:00

Author:
Unknown User


Did you turn off your system before exiting the game?2009-01-11 11:06:00

Author:
Unknown User


hopefully MM can fix the problem, and make these levels re-editable.. :'(

I doubt that would happen. Corrupt data is precisely what it means... corrupt and un-readable. I find the chances of getting this data back to be very slim.


TLDR version. It's not necessarily a bad thing that game breaking errors occur. Though frustrating at the time, you still have all the knowledge you got from the original work you have done, and that's not a bad thing at all. Whether you keep going with your current work or move on is a personal descision though and is up to you.

You know, this got me thinking before going to sleep. Then I woke up with a sense of determination, agreeing. I might've lost my hard work, but I didn't lose what I learned... I'm going for it again, and hopefully, the process will be faster than before. Your reply gave me an additional motivational boost. I had already thought about remaking the bosses, making them a little more dynamic...but this was a nice boost. Thanks.


I say just keep your file, and try occasionally... and then start to rebuild in the meantime, slowly but surely. Once you get close to where you were it won't feel so bad.

As complex as your levels are, I can't imagine how much intricate detail can be amassed in 20 hours though... sorry to hear.

Not detail per se, but just a lot of trial and error... Which shouldn't be as much this time around. I'll keep my files just in case. Maybe they'll work some day and I can show it off as "Boss Prototypes."


Did you turn off your system before exiting the game?

Nope. Would it have made a difference? Ah well.


Oh, and another note... I'll reopen or remake my Testing Thread once I have enough work done. Knowing me, I'll be glued to LBP tonight, tomorrow and the day after. So whoever's interested, keep your eyes peeled. :]
2009-01-11 17:48:00

Author:
aer0blue
Posts: 1603


Hey, sorry to hear this happened to you.

After seeing the rising number of reports of missing and corrupted levels I decided to publish a copy of my current WIP to the server in a locked state after any major changes just to be safe. I've been lucky so far (but I've also been having less time to play LBP) not to have any of my levels disappear or become corrupt. I did run into a bug where the level I was working on would freeze the game the instant I hit "Save level" (that one gave me a scare) but thankfully it only refused to save and did not corrupt the level completely.

I'm continuing no matter what though. Maybe when my save file becomes irreparably corrupted and I can no longer enter the game I'll reconsider, but for now I'm going to keep at it and just take extra steps to protect my creations.

Hopefully the fix will come out sooner rather than later though.
2009-01-12 14:22:00

Author:
Gilgamesh
Posts: 2536


Man, I'm really sorry to hear about your level. I've been watching you as an author regularly to see when your next one appears.

My advice: Finish it! Not because you want to, and not because it won't be difficult, but because I'm waiting for it. Do it for me! I'll go back into every earlier level I've done and engineer cows into them for you.

And also, you owe me. I sprained my thumb playing with your "Paintinator" mini-game.

** Has anyone heard of this happening if you exit out of the game to the PS3 menu before shutting down? **
2009-01-12 19:20:00

Author:
CCubbage
Posts: 4430


This happened to me once. I just kept trying, and I eventually got it to publish. I didn't even have any (brained) enemies in it.2009-01-12 21:21:00

Author:
Sackdragon
Posts: 427


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