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A Strange Garden // Platformer // Best as 1 Player // UPDATE!

Archive: 22 posts


A gorgeous world full strangeness 'n funnies. A fantastic place insipred by Carroll's World. Best as 1 Player because is an huge level due to decorations . I hope you enjoy

http://lbp.me/v/d7m9ke

I 've worked it for a long time, I hope you can appreciate it :&apos
http://lbp.me/v/d7m9ke
2012-08-25 19:59:00

Author:
dante3vergil
Posts: 43


adding to the queue2012-08-25 23:04:00

Author:
biorogue
Posts: 8424


adding to the queue

Tell me if something goes wrong
2012-08-26 15:09:00

Author:
dante3vergil
Posts: 43


Just played the level, Great detail, Loved it, Deserved a yay and a heart from me 2012-08-26 17:48:00

Author:
Unknown User


Great work on this level. I had fun making my way through the level. I was annoyed a bit by the floor that drops without warning though. I'd be nice if there was some sort of warning (maybe a shake and/or creaking sound) so that players can attempt to ace the level right from the start. I also found the music a bit repetitive. It fit the level perfectly in the beginning but I feel that there should be a change in the music somewhere along the lines. Just a thought. The level was quite fun though. Great work!

As for the F4F, if you could check out one (or both) of my levels (http://www.lbpcentral.com/forums/forumdisplay.php?81-Cool-Levels) I'd greatly appreciate it. Thanks!
2012-09-03 21:56:00

Author:
Unknown User


Great! Queuing right now!2012-09-04 01:00:00

Author:
yugnar
Posts: 1478


Great work on this level. I had fun making my way through the level. I was annoyed a bit by the floor that drops without warning though. I'd be nice if there was some sort of warning (maybe a shake and/or creaking sound) so that players can attempt to ace the level right from the start. I also found the music a bit repetitive. It fit the level perfectly in the beginning but I feel that there should be a change in the music somewhere along the lines. Just a thought. The level was quite fun though. Great work!

As for the F4F, if you could check out one (or both) of my levels (http://www.lbpcentral.com/forums/forumdisplay.php?81-Cool-Levels) I'd greatly appreciate it. Thanks!

I understand what you want to say about the floor, but if i put any signal, maybe level can become boring. About song, at the first i wanted to put this song:
http://www.youtube.com/watch?v=z5qkitJMCq4&feature=related but it's very difficult and I'm not good at making songs
2012-09-04 15:42:00

Author:
dante3vergil
Posts: 43


Edited.

Now this should be on the cool pages!I really like the details and visuals are fantastic!You did a great job on this level.
2012-09-04 20:12:00

Author:
Lbphart3
Posts: 813


Just played it and the overall scenery is quite nice. Love the emitting flowers however i did have a few issues. Agreeing with Tuesday, The floors coming out are quite annoying. Its hard to ace a level when death isnt predictable. The other issues i had was after the logo appears and such, when you jump to hit that first bouncy pad, i glitched and fell off the map. Also, at the end just before the race ends, that wall on the right, its simple to grapple ahold of it and get on top and fall off from your level. Just some simple fixes will do. The level overall was quite nice.

As for F4F, Please check out any level i have in my sig Thanks!
2012-09-04 22:18:00

Author:
curtislarkin
Posts: 157


Just played it and the overall scenery is quite nice. Love the emitting flowers however i did have a few issues. Agreeing with Tuesday, The floors coming out are quite annoying. Its hard to ace a level when death isnt predictable. The other issues i had was after the logo appears and such, when you jump to hit that first bouncy pad, i glitched and fell off the map. Also, at the end just before the race ends, that wall on the right, its simple to grapple ahold of it and get on top and fall off from your level. Just some simple fixes will do. The level overall was quite nice.

As for F4F, Please check out any level i have in my sig Thanks!

Ok ok, i'll fix the problem bout the floor. But I really don't understand how you fell off the map... While about the end of level, i'll fix it. Thank you for playing

I added to the queue The Pub
2012-09-05 00:53:00

Author:
dante3vergil
Posts: 43


I understand what you want to say about the floor, but if i put any signal, maybe level can become boring. About song, at the first i wanted to put this song:
http://www.youtube.com/watch?v=z5qkitJMCq4&feature=related but it's very difficult and I'm not good at making songs

Wow. That does look difficult. I have never actually tried to make a song in lbp so kudos to you for having the patience in the first place. The song you have is a good song and like I said before, it fits the beginning well. It'd just be nice if after one or two loops it had a change up. As for the warning, I can see how that might make it too easy and it is a strange garden after all.
2012-09-05 02:27:00

Author:
Unknown User


It is a beautiful well made level. The only minor issue I had with it was I got confused as to what to do/where to go at the part with the spinning wheels and the seesaw, but finding where you're supposed to go is part of the fun of it. I espescially loved the scenery you did an awesome job on decorating!
For F4F try out The Heart Factory
http://lbp.me/v/fbz-7h
or Rainbows and Teddys, Oh My!
http://lbp.me/v/cnvm8y
2012-09-05 02:51:00

Author:
Unknown User


Wow. That does look difficult. I have never actually tried to make a song in lbp so kudos to you for having the patience in the first place. The song you have is a good song and like I said before, it fits the beginning well. It'd just be nice if after one or two loops it had a change up. As for the warning, I can see how that might make it too easy and it is a strange garden after all.

Ok, I'll see what to do for the second song


It is a beautiful well made level. The only minor issue I had with it was I got confused as to what to do/where to go at the part with the spinning wheels and the seesaw, but finding where you're supposed to go is part of the fun of it. I espescially loved the scenery you did an awesome job on decorating!
For F4F try out The Heart Factory
http://lbp.me/v/fbz-7h
or Rainbows and Teddys, Oh My!
http://lbp.me/v/cnvm8y

I know, maybe that part can confuse. Indeed the original idea was different from this, but at the end I've realized that the seesaw was useless. Do you think that I remove it?

I queue The Heart Factory
2012-09-05 12:07:00

Author:
dante3vergil
Posts: 43


Added in the queue ;-) I'll post a review this week-end!2012-09-05 19:13:00

Author:
alain251
Posts: 128


Added to queue!2012-09-06 02:01:00

Author:
shortcaque
Posts: 36


Hey, I like your level idea here, I'm building something reminiscent, I've been working on it for about a week so far, maybe you can hop into my Pod and I'll give you a tour
meanwhile, as soon as I get on LBP, I'm playing this, I have it queued
2012-09-06 19:54:00

Author:
Rixsch
Posts: 239


I've fixed anything. I hope I did a good job! 2012-09-06 22:18:00

Author:
dante3vergil
Posts: 43


I thought this was a very good level and the visuals were good too, but I felt it could have been better if you'd chosen different music. The music just didn't give me the right 'vibe' for it... I might be wrong and others might disagree, so it could just be a personal thing on my part.

One thing I would advise though is to cut out the use of a camera to show players what to do next. They are useful sometimes but in this cases it's obvious what you have to do next. You really don't need that long, slow pan over to the destination in the first part of the level. It only served to frustrate me. If you don't feel you want to take it out, at least speed it up a bit. I also kept grabbing the switch on the way up which meant watching that slow pan again if I didn't manage to make it through. A one hit switch would solve that instantly. Oh, and in the next section you have spinning wheels. I've played your level twice now and on both occasions they seemed to shift. Have you glued the back properly?

I would also consider adding more ambient sound into this to compliment the nice visuals and a few spot sounds such as when the floor suddenly disappears. As it stands at the moment the music dominates the atmosphere and you'd be surprised how the choice of music can change everything. Well, I know you're probably thinking, 'That old Gribble is sure a moaning old so and so' and reading back through what I've written I couldn't entirely disagree, but this level a good and deserves just that extra care to make it even better.
2012-09-07 22:47:00

Author:
GribbleGrunger
Posts: 3910


Ok, I'll see what to do for the second song



I know, maybe that part can confuse. Indeed the original idea was different from this, but at the end I've realized that the seesaw was useless. Do you think that I remove it?

I queue The Heart Factory
I don't think you should neccesarily remove it, just maybe make that part a little clearer on where to go
2012-09-07 22:53:00

Author:
Unknown User


I thought this was a very good level and the visuals were good too, but I felt it could have been better if you'd chosen different music. The music just didn't give me the right 'vibe' for it... I might be wrong and others might disagree, so it could just be a personal thing on my part.

One thing I would advise though is to cut out the use of a camera to show players what to do next. They are useful sometimes but in this cases it's obvious what you have to do next. You really don't need that long, slow pan over to the destination in the first part of the level. It only served to frustrate me. If you don't feel you want to take it out, at least speed it up a bit. I also kept grabbing the switch on the way up which meant watching that slow pan again if I didn't manage to make it through. A one hit switch would solve that instantly. Oh, and in the next section you have spinning wheels. I've played your level twice now and on both occasions they seemed to shift. Have you glued the back properly?

I would also consider adding more ambient sound into this to compliment the nice visuals and a few spot sounds such as when the floor suddenly disappears. As it stands at the moment the music dominates the atmosphere and you'd be surprised how the choice of music can change everything. Well, I know you're probably thinking, 'That old Gribble is sure a moaning old so and so' and reading back through what I've written I couldn't entirely disagree, but this level a good and deserves just that extra care to make it even better.

Thank you for playing. I understand what you say me with this part, but i've made it because i wanted to show my job with wheels. I'll practice you suggestion to accelerate it. About music, I've posted in the first page my original idea, so now i don't know what to do about it.

About what i've outlined, sorry, but i understand nothing. Can you play it with one day, and show me what do you mean?


I don't think you should neccesarily remove it, just maybe make that part a little clearer on where to go

I'll repair it
2012-09-09 19:34:00

Author:
dante3vergil
Posts: 43


UPDATE: Now you can overcome the bridge and chose between two way to cross a part of level. Try it! Also I almost totally revised the level. I hope you enjoy

If you want, try it!
2012-10-04 14:08:00

Author:
dante3vergil
Posts: 43


This was some great platforming and the scenery felt relaxing and not forced as it often does with these scenic levels, youve really done a great job and it was lots of fun. The only suggestion id make is that you have the camera (at the end of the level) on a piece of holo that destroys after it players have viewed it, becauselots of players running through at once will keep triggering it. Very much appreciate some f4f on my level please:
https://lbpcentral.lbp-hub.com/index.php?t=76272-Aztec-Jungle-Gold-Hunters
thankyou!
2012-12-16 13:58:00

Author:
Tanuki75
Posts: 172


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