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Advanced Multiplayer Sackbot Checkpoint [BETA]
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Hey guys, I saw lot of levels that are using Sackbot Checkpoints, but they are created only for ONE PLAYER, also they are hard to customize, so I'm currently working on a new project: Advanced Sackbot Checkpoint (http://lbp.me/v/ek8kd-) (LBP.me link) If you play the level, you will find two kinds of checkpoint, limited checkpoint with four lifes, and infinite checkpoint with no limit of lifes, if you want to see checkpoint's design, go here (http://i7.lbp.me/img/ft/f17b73b2b78b41bc5f819215b93585d73ed9caad.jpg). You can also change its behaviour using tags or use sensor tags for detect when an action has been done. Behaviour Tags - checkpoint:everyone (spawn new sackbot only if there're players near) - checkpoint:endgame (end game when all lifes are lost) - and more! (really, full list soon) If you wish to change your sackbot, you WON'T change four sackbots, you will need to change JUST ONE, so it's easier to customize! Sensor Tags - checkpoint:activated (New checkpoint has been activated) - checkpoint:lifes (Work in progress) - playerX:death/players:death - and more! (really, full list soon) Needs to be tested - Spectator mode when sackbots are not near the checkpoint and you are dead. - Last-life (when more that one player is dead at the same time) Work in Progress - Logic will be organized better. - Versus mode using randomizer. - 4 Sackbots in 1 (easier to customize) Also, I want to add some VITA features when the tools pack is out! | 2012-08-20 16:18:00 Author: Unknown User |
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