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#1

Liquid Material (Is it possible?)

Archive: 27 posts


I'm putting this in a thread of its own because I'd be really interested to find out from a member of Tarsier whether this is possible. Could you make a material that you could build with but had all the properties of water? Sackboy would only enter his swimming animation when he was fully immersed into the material, be it from the side, top or bottom. If it is possible, a viscosity setting please

Well, would it be a nightmare to pull off or is it simpler than we think? I don't think I'd be the only one that would want this. Even if it wasn't as physics driven as the water we already have, that would be fine. Just the ability to move around as if you are swimming and a slight distortion of light would suffice
2012-08-18 10:42:00

Author:
GribbleGrunger
Posts: 3910


That would be cool. You could make swamp colored water and other colors as well.2012-08-18 16:01:00

Author:
unc92sax
Posts: 928


like the idea.2012-08-18 20:35:00

Author:
Sunbunny23
Posts: 995


This could be a great idea.2012-08-18 21:16:00

Author:
amoney1999
Posts: 1202


This is something I think everybody wants for a while now...Maybe they can make a dlc for it which would give you a bouch of liquid matriels...I don't think this is so releated to LBPV,Because I wouldn't mind it for LBP2 too...2012-08-19 02:33:00

Author:
ythyth
Posts: 400


Good point. It would be unfair to only have it on Vita.2012-08-19 15:00:00

Author:
amoney1999
Posts: 1202


What if.... Maybe in both water material and water itself, you can slide your finger left or right on the water, and a wave appears and travels in the direction you slide your finger on? That'd be cool.2012-08-19 17:35:00

Author:
TheUltraDeino
Posts: 1274


What if.... Maybe in both water material and water itself, you can slide your finger left or right on the water, and a wave appears and travels in the direction you slide your finger on? That'd be cool.
Yeh, likr a ripple effect.
2012-08-19 20:12:00

Author:
unc92sax
Posts: 928


Well, one step at a time... It's so easy for us to want certain content to appear, but we know nothing of the process required to accomplish this. Something that, on the face of it, looks quite simple, could be a nightmare to pull of and perhaps impossible. I just want to know if it's possible. If it is, then we can request its addition2012-08-19 21:33:00

Author:
GribbleGrunger
Posts: 3910


It's running water that's the problem. No reason why they couldn't create an animated gel-like material that sackboy can swim through though, as physics wouldn't come into it. You just wouldn't be able to pour it or have it react on a slope.2012-08-20 09:38:00

Author:
Kiminski
Posts: 545


It's running water that's the problem. No reason why they couldn't create an animated gel-like material that sackboy can swim through though, as physics wouldn't come into it. You just wouldn't be able to pour it or have it react on a slope.

Yeah, that's what I'm thinking about. All they'd need was for sackboy to go into his swimming animation when he was fully submerged. But, is it possible?
2012-08-20 14:20:00

Author:
GribbleGrunger
Posts: 3910


I don't get why a game so heavily focused on physics doesn't have realistic water physics.... Terraria has it... and it's all early 1990's pixelated nonsense.. but it works to SOME degree lol. It floods and spreads out and such with its silly pixelated water squares XD2012-08-21 00:38:00

Author:
Nick930930
Posts: 878


I don't get why a game so heavily focused on physics doesn't have realistic water physics.... Terraria has it... and it's all early 1990's pixelated nonsense.. but it works to SOME degree lol. It floods and spreads out and such with its silly pixelated water squares XD

Terraria's water is more blocky than realistic, plus it doesn't have the overhead of shading the stuff.
2012-08-21 00:50:00

Author:
Chazprime
Posts: 587


Terraria's water is more blocky than realistic, plus it doesn't have the overhead of shading the stuff.

i think that's what he ment.
2012-08-21 05:18:00

Author:
Sunbunny23
Posts: 995


Coming from someone with little to no programming background and just completely guessing, I'd say it would be doable as long as the water does not have to flow and drip and move around. Create free-standing, stationary shapes of swimmable material sounds possible to me.2012-08-21 15:01:00

Author:
metsfan1025
Posts: 181


Yeah, that's what I'm thinking about. All they'd need was for sackboy to go into his swimming animation when he was fully submerged. But, is it possible?
Of course.

I doubt it would be that different to the jet pack tbh. It's just a different animation being triggered by impacting a material rather than collecting a power up.
2012-08-21 17:10:00

Author:
Kiminski
Posts: 545


And there should be logic that can make solid things into liquid. Then smelting icecubes and other things could be done...2013-03-12 15:27:00

Author:
Unknown User


And there should be logic that can make solid things into liquid. Then smelting icecubes and other things could be done...

I don't care if we got that.
I'd just love a material of 'water'.
2013-03-15 01:08:00

Author:
LukeCF
Posts: 790


I think a non-physical material in which Sackboy/Sackbot enters his swimming animation, and is suspended within. That wouldn't be too hard right? It has no physics to it.2013-03-17 06:01:00

Author:
poorjack
Posts: 1806


I've actually made a semi realistic version of this myself using the editor, (Dephysicalised Animated Clear Material with logic and a sackbot) so I'm sure a better animated one is possible.2013-04-01 21:17:00

Author:
QuinnBarnett
Posts: 6


This is something I was always disappointed with when water first appeared in LBP. This thread is explaining exactly what I was expecting. I also have zero knowledge of how they would achieve this, but something tells me if they could, they would have already done this. I think we may have to be clever and use dephysicalised glass and gravity tweaks or something in the mean time.2013-04-09 07:32:00

Author:
jaffakree503
Posts: 72


hopefully they add something like that in future dlc2013-04-14 10:10:00

Author:
thebombdrop
Posts: 67


I've wanted this since i got LBP2. If they released it as dlc, I'm pretty sure I'd pay up to 20 bucks for it, i mean, I hope they wouldn't charge that much, but it would make water-based levels so much easier/2013-04-27 15:01:00

Author:
repulsor101
Posts: 61


I think the trouble would be how to put this thing on layers... How sackboy will move to the layer that has water and this little things.2013-05-03 18:41:00

Author:
cakito123
Posts: 353


me to i was also wondering if they could do something like that


hopefully they add something like that in future dlc

FREE dlc i say not paid then will be rotten
2013-05-04 19:55:00

Author:
Nugahugachaka
Posts: 80


Yeah, it could be possible. But it can't be a dynamic fluid system. The vita isn't powerful enough! On the PS3 however...
...
Maybe not. Hopefully they'll save that for Little Big Planet Thr--
2013-10-29 01:11:00

Author:
chick8ed
Posts: 19


Oh yeah, that could be cute, it'd be like the floating waters from Nights into Dreams or Mario 3D world. I'd definitely love it, the more the merrier I say.

I think it sounds really possible, it's a common platforming physic so I don't see why they couldn't find some sort of way to do it. It might be a little complicated, but that's what they said about a lot of new ideas LBP's added. Who knows? Maybe before the year is over we'll have floating water blocks.
2014-01-06 16:07:00

Author:
Mymagic1212
Posts: 85


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