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Entering a controlinator level invisibly?
Archive: 7 posts
I am trying to create a sackbot controlinator level and want the player to enter the level and automatically be mounted onto the controlinator without the entrance checkpoint being visible or the entrance sound being heard. I have tried by starting with a cutscene but the player doesn't enter until the checkpoint enters the frame or the cutscene ends. I want the player to be mounted on the controlinator and the checkpoint to be destroyed while the cutscene is focusing on an area elsewhere in the level. Is this possible? I have scene other levels that have achieved this e.g.. Wizard, Arabesk part 1B. Any help is much appreciated. | 2012-08-18 03:33:00 Author: MicGorbachev Posts: 372 |
I am trying to create a sackbot controlinator level and want the player to enter the level and automatically be mounted onto the controlinator without the entrance checkpoint being visible or the entrance sound being heard. I have tried by starting with a cutscene but the player doesn't enter until the checkpoint enters the frame or the cutscene ends. I want the player to be mounted on the controlinator and the checkpoint to be destroyed while the cutscene is focusing on an area elsewhere in the level. Is this possible? I have scene other levels that have achieved this e.g.. Wizard, Arabesk part 1B. Any help is much appreciated. You can hide the entrance and set the radius to auto enter... that's the easy part. To hide the sound, you can add your own sound to cover it or use a global sound tweak and turn it off momentarily as you enter the level | 2012-08-18 03:37:00 Author: GribbleGrunger Posts: 3910 |
It used to be possible to setup a sequencer attached to a battery, which would cause the sequencer to play out before the player spawned, but I've not tested it out for some time. Give it a go and see what happens. | 2012-08-18 07:54:00 Author: Frogmeister Posts: 236 |
It used to be possible to setup a sequencer attached to a battery, which would cause the sequencer to play out before the player spawned, but I've not tested it out for some time. Give it a go and see what happens. What does that do exactly? | 2012-08-18 08:06:00 Author: GribbleGrunger Posts: 3910 |
I think if you start the level with a sequencer based cut scene, instead of the entrance gate the cut scene should be the first thing you see upon starting the level. One solution would be to have the level in total darkness at the start and then connect the "active" output from the controlinator to a global lighting tweaker, so the lights only come on once the player is inside the controlinator. Alternatively, instead of total darkness you could make a nice title screen, placed in front of the entrance zone so only the title and not the checkpoint is visible. Check out the opening sequence of my level Tenement and you'll see this method in action I am currently working on a level that uses multiple controllinators to transport the player to different sections of the level, and for each time the player "zooms" across the screen from one control seat to another, or any time a cut scene begins, I use a sequencer to activate global lighting tweakers that fade to black before fading in again on the player, a second or two later. It just looks smoother and more professional IMO. | 2012-08-18 22:40:00 Author: Ungreth Posts: 2130 |
Sound FX volume to 0, set back to 100 after say 3 seconds. Set the level to darkness, cover the spawn gate with black sticker panel. | 2012-08-19 01:14:00 Author: Antikris Posts: 1340 |
Thanks Antikris, Ungreth, GribbleGrunger and Frogmeister. I hadn't thought of the global sound tool to hide the entrance sound. I will give it a go. I currently have it set up with the checkpoint hidden just below the controlinator so player one automatically mounts it, the other players are gassed and the entrance is destroyed. So the only other question I have, is it possible to trigger the entrance when it is out of frame during a cut scene? I am guessing not. Either way I think I now have enough to carry on. Thanks again. | 2012-08-20 05:37:00 Author: MicGorbachev Posts: 372 |
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