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Announcing our next game: Tearaway!
Archive: 99 posts
Today is an exciting day. It's the day we can finally unveil one of the projects we are working on here at Mm! We have all been working very hard and it's our pleasure to share with you our newest labour of love, Tearaway,*a 3D adventure for PS Vita. Alex and Rex have just stepped off the stage at Sony?s Press Conference as part of GamesCom 2012 in Cologne, Germany, where the world got its first little peek at what we?ve been giddily squirreling away on. <img src="http://www.mediamolecule.com/images/uploads/tearawaay-text.png" alt="Oooooh!" width="640" height="206" /> Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension whose envelope head contains an urgent message to deliver?to you! It's a very special message, and one that?s unique for each and every player. In order to read yours, you?ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape?two buddies going on an epic adventure to deliver this important message. * You and iota will travel afar, taking on enemies and helping those in need.*You?ll conquer adversity, and discover magical papery surprises. You directly control iota?s running, jumping, frolicking and more. But with this game, you the player are holding more than just a PS Vita in your hands; you?re holding the paper world itself!* * Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a whole range of godly powers that take advantage of all of the Vita?s bells and whistles?some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm.*You can even poke your fingers into the back of the PS Vita to tear through into the world and*help iota complete this very special delivery. <iframe width="644" height="362" src="http://www.youtube.com/embed/NK6_QvdxyXQ" frameborder="0" allowfullscreen></iframe> With Tearaway, we?re looking to create an adventure game with a twist, where you, the player, can literally get stuck in using all of PS Vita?s novel inputs like backtouch, tilt sensors, camera, and microphone to connect you to iota and the paper world.* As you can see, it's a bit different to what we?ve done before, and it's very exciting to be stretching our creative muscles in new ways. Having said that, Tearaway is still very much an extension of the creative gaming genre, so rest assured you?ll be able to personalise and customise your world to your heart?s content. We?ll have to be secret Susans about that until a later date though! <img src="http://www.mediamolecule.com/images/uploads/screenshot-01_thumb.png" alt="Oooooh!" width="644" height="364" /> Interestingly enough, whilst with LittleBigPlanet you could create any real thing in the game, anything you see in Tearaway?s papercraft world can be created in the real world from bits of paper!* If you want to give that a try right now, (and we know you do) head on over to <a href="http://tearaway.mediamolecule.com">tearaway.mediamolecule.com</a> and download the plans to make your very own customisable Tearaway Papercraft Elk, as seen in the trailer. Get your craft on people, and please remember to share your Elks with us on the <a href="http://www.facebook.com/tearawaygame">Tearaway Facebook page</a>, or via <a href="http://www.twitter.com/tearawaygame">Twitter</a>! It's going to be an interesting new journey for Mm, and one we?re very much looking forward to going on with you! Oh! As Steve Jobs famously used to say, we have one more thing… and funnily enough, it’s Jobs! We?re hiring for a new designers to come and help us make Tearaway, <a href="http://www.mediamolecule.com/jobs">check out the jobs page for more info</a>. Tearaway Website: <a href="http://tearaway.mediamolecule.com">tearaway.mediamolecule.com</a> Twitter: <a href="http://www.twitter.com/tearawaygame">@tearawaygame</a> Facebook: <a href="http://www.facebook.com/tearawaygame">www.facebook.com/tearawaygame</a> <div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?a=JKFwzJzItlw:O-bGvvvIcW8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?d=yIl2AUoC8zA" border="0"></a> <a href="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?a=JKFwzJzItlw:O-bGvvvIcW8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?d=qj6IDK7rITs" border="0"></a> <a href="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?a=JKFwzJzItlw:O-bGvvvIcW8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?i=JKFwzJzItlw:O-bGvvvIcW8:V_sGLiPBpWU" border="0"></a> <a href="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?a=JKFwzJzItlw:O-bGvvvIcW8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?i=JKFwzJzItlw:O-bGvvvIcW8:F7zBnMyn0Lo" border="0"></a> <a href="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?a=JKFwzJzItlw:O-bGvvvIcW8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/MediaMoleculeBlog?i=JKFwzJzItlw:O-bGvvvIcW8:gIN9vFwOqvQ" border="0"></a> | 2012-08-14 18:50:00 Author: Spaff_Molecule Posts: 421 |
Heh, and you were all worried about Media Molecule stepping away from LBP. This looks FANTASTIC! Want. | 2012-08-14 18:57:00 Author: comphermc Posts: 5338 |
great work guys! love it! | 2012-08-14 18:58:00 Author: OmegaSlayer Posts: 5112 |
Seems incredibly intriguing, and better yet, it's a full 3D game for vita! LBPV aside, this announcement has reinvignited my faith in Vita's exclusivity! Looks awesome Mm! | 2012-08-14 19:01:00 Author: anoken Posts: 1654 |
Just watched the Trailer... And I have one question I am sure you are about to be bombarded with- Play Create Share? | 2012-08-14 19:03:00 Author: poorjack Posts: 1806 |
Looks very interesting indeed! I'll need to get myself a vita now | 2012-08-14 19:03:00 Author: craigmond Posts: 2426 |
Sees new game from Media Molecule = Sees only for PSVita = | 2012-08-14 19:10:00 Author: Spazz Posts: 484 |
Just watched the Trailer... And I have one question I am sure you are about to be bombarded with- Play Create Share? Having said that, Tearaway is still very much an extension of the creative gaming genre, so rest assured you’ll be able to personalise and customise your world to your heart’s content. We’ll have to be secret Susans about that until a later date though! I sooooo want this. Looks really, really cool. I was hoping this would be for the PS3 though. Man, I've got to get the Vita. I loved how the environment is fully interactive with the front and back controls, like being able to poke your fingers up through the back. That's awesome. | 2012-08-14 19:12:00 Author: biorogue Posts: 8424 |
Wow, this looks amazing. Oh man, you really didn't disappoint. What system is this on? PS Vita- http://s-ak.buzzfed.com/static/imagebuzz/web04/2011/4/20/11/anigif_777-2432-1303312751-40.gif | 2012-08-14 19:13:00 Author: Testudini Posts: 3262 |
Why is everyone so down about this great looking game coming to the greatest system to ever grace our earth? | 2012-08-14 19:18:00 Author: poorjack Posts: 1806 |
:star::star::star::star::star: It really does look fun. I am not as crazy about it as I was when I first saw LBP, but it still looks like a really good game! Shame I wont be able to play it... | 2012-08-14 19:19:00 Author: samalot Posts: 591 |
Looks AMAZING. Good job guys! | 2012-08-14 19:23:00 Author: Holguin86 Posts: 875 |
This is lovely. | 2012-08-14 19:25:00 Author: Oddmania Posts: 1305 |
OMG! This looks awesome. LBP Vita and now this? I seriously need to get a PSVita! I can't wait! I wonder, what "Create" stuff will be included in this? Also, (and the thing is like the most) is that this looks to be again, a really creative game. I love MM for that. They go out of the box. It seems there is an interaction with the game character like nothing ever seen before. Seriously, this looks pretty awesome. If we could Create actually some 3-D levels for Iota it would be just perfect. | 2012-08-14 19:29:00 Author: yugnar Posts: 1478 |
While it looks cool, the fact that they're trying to shove as many stupid Vita exclusive features as possible into it is really annoying. Who thought it was a good idea to require players to YELL at their vita? I can't play this only because i'll sound retarded in my dorm room screaming at a video game... Nice style, but the gimicky things haven't sold me on this. If I had kids this game would be great for them. But this won't appeal to a large audience like LittleBigPlanet does. Especially making it a vita exclusive. But something tells me you clever media molecule folk are working on a new PS3 IP that you're still hiding from us BTW: Anyone notice the LBP joke in there? "I deserve a crown!" lmao that cracks me up. You guys have a good sense of humour | 2012-08-14 19:31:00 Author: Nick930930 Posts: 878 |
I hope when they say 'customise' they actually mean 'build'! If it IS, then count me in for SURE! If it isn't... then count me in for sure! MM did it again. | 2012-08-14 19:31:00 Author: GribbleGrunger Posts: 3910 |
In the opening seconds I was a little hesitant and sceptic, but as the trailer rolled on I found myself fully enwrapped in the music and mainly the gameplay mechanics. This game looks absolutely amazing. | 2012-08-14 19:37:00 Author: L-I-M-I Posts: 611 |
Neat, game play looks like lots-o-fun! I don't suppose it's coming out this year... | 2012-08-14 19:39:00 Author: fullofwin Posts: 1214 |
Wow! This looks awesome, as expected from Media Molecule. This just makes me want a vita more than ever! Despite what others have been saying, I hope this game doesn't have a create mode. Since they're making a new IP, and they stated that LBP was getting stale for them, they shouldn't need to shoehorn in a create mode just to appease LBP fans. | 2012-08-14 19:51:00 Author: FlipMeister Posts: 631 |
Wow! This looks awesome, as expected from Media Molecule. This just makes me want a vita more than ever! Despite what others have been saying, I hope this game doesn't have a create mode. Since they're making a new IP, and they stated that LBP was getting stale for them, they shouldn't need to shoehorn in a create mode just to appease LBP fans. Why would it be 'shoehorning in' for this game? That immediately takes the legitimacy away from PCS games. If it's there, then it will be built around that entirely as is LBP | 2012-08-14 19:55:00 Author: GribbleGrunger Posts: 3910 |
Do I detect a Paper Mario inspiration / influence? : P It actually looks pretty cool. It might be a reason to finally get a vita. Might. | 2012-08-14 19:59:00 Author: bonner123 Posts: 1487 |
Is there going to be any form of online community? Will we be able to create User-Generated Content and share it with said community? I'm also ****** that your next masterpiece will be a Vita exclusive, but oh well. | 2012-08-14 20:01:00 Author: SnipySev Posts: 2452 |
Do I detect a Paper Mario inspiration? : P It actually looks pretty cool. It might be a reason to finally get a vita. Might. and LBPVita isn't? considering the site you are posting that on, I find that very odd | 2012-08-14 20:02:00 Author: GribbleGrunger Posts: 3910 |
I've got it people: Each message is unique to you! You no longer have planets, you have packages (messages) in order to read that message you have to travel through someones creation to read it!!! The packages ARE the world! Your CREATED worlds! So what could the hub be if not a planet? It could be a mailbox? perhaps too limiting? Emails are big these days so perhaps that's the form they'll take. It would be nice to see a notice board perhaps with new messages posted on it every day. If this is the case then I'd imagine it would be broken down into 'posters' perhaps? tap a 'poster' and it opens into their entire message board where you can then play all their user created levels | 2012-08-14 20:06:00 Author: GribbleGrunger Posts: 3910 |
Why would it be 'shoehorning in' for this game? Because from the trailer it does not look as if there are any level edit elements in the game. If there were, then surely it would have been one of the main selling points. The game does not need a create mode, and likely will not be designed to accommodate one, so if one was to be added due to pressure from the community, it would probably be a second thought. Just because it's a Media Molecule game, it doesn't mean it needs a create mode. | 2012-08-14 20:09:00 Author: FlipMeister Posts: 631 |
Why is everyone so down about this great looking game coming to the greatest system to ever grace our earth? Because not everyone has nor wants a PS Vita. | 2012-08-14 20:16:00 Author: Testudini Posts: 3262 |
Actually, I saw a lot of repeating items in the level design. Look at the bounce pads, they are all made of one and only one material with a repeating texture that looks like the back of a vita. That doesn't necessarily mean anything, but when you tap the back of the screen, all of them react at once, as though it is a predetermined material to react to rear touch. What I am saying is that they don't look like drums or lite trampolines... They look like a material. Just circles. Nothing you would expect a bounce pad to look like if it were pre built. | 2012-08-14 20:17:00 Author: poorjack Posts: 1806 |
Because from the trailer it does not look as if there are any level edit elements in the game. If there were, then surely it would have been one of the main selling points. The game does not need a create mode, and likely will not be designed to accommodate one, so if one was to be added due to pressure from the community, it would probably be a second thought. Just because it's a Media Molecule game, it doesn't mean it needs a create mode. read this.... As you can see, it’s a bit different to what we’ve done before, and it’s very exciting to be stretching our creative muscles in new ways. Having said that, Tearaway is still very much an extension of the creative gaming genre, so rest assured you’ll be able to personalise and customise your world to your heart’s content. We’ll have to be secret Susans about that until a later date though! | 2012-08-14 20:18:00 Author: GribbleGrunger Posts: 3910 |
Oh sweet buttery sauce of goodness, this is like releasing a forty eon old pee. I was so anxious for them to let out one little hint about the game, and I already know they won't disappoint. It looks great. Thank you for exposing this to the light of the day, and enlightening us with the ultimate knowledge of gaming. This looks like Katamari, Paper Mario, LBP, and my 4th grade art project got in a car crash, died, and were reborn as conjoined twins. And then they got a job at the post office. | 2012-08-14 20:21:00 Author: Sackpapoi Posts: 1195 |
Just after they were born? Seriously though, this looks great. I'm curious about the Create and Share features, but I'm sure there'll be more news about that at a later date. | 2012-08-14 20:23:00 Author: Super_Clone Posts: 849 |
and LBPVita isn't? considering the site you are posting that on, I find that very odd I have very little interest in LBPV. I'll probably get it if I end up getting a vita, but I don't plan on creating anything. I'm more interested in original IPs, which this game appears to be. I already have LBP1+2, so it would be silly to get a vita solely for a game I already have for the most part. EDIT: oh, they're hiring I see? I might need to inquire. | 2012-08-14 20:24:00 Author: bonner123 Posts: 1487 |
This looks awesome. I've still got a huge list of PS3 and Wii games I've got to purchase and play through, but if Sony's devs keep churning out these great looking games I might just have to give in and get a vita. Anyway though, while a 'create' feature would be nice, either way is fine by me. I definitely wouldn't want to give off the feeling that MM needs to add in a create mode with every future title of theirs though. By the way, in case anyone's curious as to what the song is that's playing in the Gamescom reveal trailer, here it is. http://www.youtube.com/watch?v=p7Kx4d1ihhs | 2012-08-14 20:26:00 Author: Dragonvarsity Posts: 5208 |
I bet it'll have a level editor. | 2012-08-14 21:13:00 Author: BasketSnake Posts: 2391 |
My only real concern regarding this game, is wether or not we will be supplied with further paper animals to create on our own | 2012-08-14 21:23:00 Author: moonwire Posts: 1627 |
Looks like a really fun game. C: If it has a full create mode... i won't be creating in it though. i've spent enough years of my life trying to become a expert game creator in LBP. i am not gonna spent more years of my life learning how to create games in yet another toyish style world all over again from ground 0. *mew if i want to learn how to create games in something other then LBP games then i will go the extra effort to learn how to create real full games with whatever graphics ETC i want that are not limited to what a create type game gives you. unless someone makes a create type game that allows you to create any type of graphics & character modals you want. but if not. for now I'll just stay with LBP games & if i get the effort up someday. i'll try to learn how to create real games that uses something like UDK with my own custom 3D models. While a toy style world is cute and i love LBP and all... but LBP is enough for me in that style area. if i do something else i'd like it to be a more realistic/anime style game that i also would not be limited in the sense of character models & graphics. again while i love LBP... it does get old waiting for DLC & having to buy DLC in the hopes of being able to make your characters look closer to how you think of them looking like in your imagination. only other choice is cardboard cutout characters in LBP. and that is not something i want. it's nice for simple LBP levels, but i have bigger game dreams then that. but yeah, regardless this new game looks like it'll be real fun to play. C: *mew | 2012-08-14 21:39:00 Author: Lord-Dreamerz Posts: 4261 |
Looks fun, will probably end up getting it. Not entirely sure about a preorder, though. :B | 2012-08-14 21:46:00 Author: SLS10 Posts: 1129 |
This is how I'm seeing this game: LBPMinecraft with paper. The personal messages that you have to deliver are the levels other people make, but instead of a scoreboard at the end, you get the message. The footage of cutting out the crown, I think, is a teaser for create mode. You have a pallet of Origami figures to choose from and add to your world (DLC incoming) and you can also create your own paper characters using existing origami figures as the template... and of course that goes for obstacles too. Paper is a very nice departure for MM and a very practical one for rendering huge open worlds, as are blocks in Monecraft | 2012-08-14 22:15:00 Author: GribbleGrunger Posts: 3910 |
Hmm...Not so sure what i think about this,The basic idea sounds good,Seems like a puzzle quest game (Because it's seems like your helping animals and stuff in some parts of the trailer) But it's seems way to much gimmick's for me...I don't mind it being a part of the game for some parts,But it's seems like the vita features are used ALL over the game,And why do you guys think they'll be a level creator? If there would be a level creator,It would be something stated in big letters,The parts with the crown and the animal skin just seems like parts of a level...I cant imagine a level creator with this game.This just seems to want to much of my..."real life" So i cant just be in bed and play it,Because it will keep asking me to take photos of stuff,and scream to the microphone Etc...As hard as it is to say this on an Mm game,I'm not so sure about this game. | 2012-08-14 22:44:00 Author: ythyth Posts: 400 |
Hey guys! Spazz (http://www.lbpcentral.com/forums/member.php?15195-Spazz) drew some fanart and he let me color it! http://i.imgur.com/Skz8f.jpg | 2012-08-14 22:52:00 Author: warlord_evil Posts: 4193 |
This game will NOT have a level creator (probably). Don't get your hopes up. This is a small puzzle game for the Vita they made alongside something MUCH bigger they are working on and hiding. They said months ago they were done with LBP and were going to work on some new titles. My guess is that this game will feature some kind of way to sticker the levels all over with pictures you take and other goofy useless things. I see this game being as successful as Escape Plan (Which did pretty well). But I really doubt this is the next HUGE step forward for this company, I sense something else on the horizon...creeping... stalking..waiting to pounce when we least expect it. This game is just too much gimick for me. From the blowing on the screen to using the cameras to complete a quest. A real shame since LBP Vita takes advantage of the new features without shoving it down our throats. No I won't blow on my vita and yell in my room just to get the platform to move. That's absolutely absurd. It's times like this I wish I was still a little kid stealing my older brothers nintendo cartridges and playing Donkey Kong, Mario, and Super Star Wars when he's away at work... aaaahh the simple days. No need to run and get shocked and have to swing around my shiny glowing ball whilst I touch my TV all over and give it a nice blow... wait........ what?! | 2012-08-14 23:45:00 Author: Nick930930 Posts: 878 |
whilst I touch my TV all over and give it a nice blow... wait........ what?! O.o Lol.. This game looks interesting to me.. I don't think I will be getting it though. I don't have a Vita, nor do I really want one. This game doesn't seem good enough to convince me to buy a Vita. I'm sticking with LBP2. | 2012-08-15 00:58:00 Author: Wolffy123 Posts: 406 |
I was watching the Gamescom, when they started talking about Media Molecule, then, Alex Evans rose to talk about the new game and when I saw him I was impressed!. (I remember even took a cow of paper) It's awesome! and very nice! I couldn't expect less from Media Molecule | 2012-08-15 00:59:00 Author: Pulparindo15 Posts: 334 |
Mm does not need to create user-generated content game all the time but i aggre that some people, might feel disappointed since they buy LBP just for create What interests me is "unique message" :> Wonder what it means.... random generated ending? | 2012-08-15 02:03:00 Author: Shadowriver Posts: 3991 |
Woah, this looks amazing. As for Play Create Share? Who needs it when YOU CAN BE A GOD | 2012-08-15 02:07:00 Author: Chdonga Posts: 388 |
I wanna be a God! I wonder what happens when you use your godly awesomeness near water..? Ohhh, water.... I was totally a Son of Poseidon in another life! | 2012-08-15 02:19:00 Author: Super_Clone Posts: 849 |
Mm does not need to create user-generated content game all the time but i aggre that some people, might feel disappointed since they buy LBP just for create What interests me is "unique message" :> Wonder what it means.... random generated ending? I think those unique messages will be user created levels. To open the message and to read what is inside, you have to complete the level. | 2012-08-15 02:41:00 Author: GribbleGrunger Posts: 3910 |
An infinite loop world? :> interesting idea... but ti's not "unique message for you" what if there is no "message" from player? what first player ever will see? | 2012-08-15 02:57:00 Author: Shadowriver Posts: 3991 |
An infinite loop world? :> interesting idea... but ti's not "unique message for you" what if there is no "message" from player? what first player ever will see? It depends if you see the word 'message' literally or symbolically. It could just mean the world you offer is the message. I'm stuck between the two ideas. One thing is for sure though, MM need to alter the name very slightly. I understand the ambiguity is neat, but as it stands (joined as it is) it leans too heavily towards the ruffian or scallywag. Tear Away as separate words, still retains the ambiguity but the emphasis is put on paper because the capitalised 'A' emphases the pause. for those not familiar with the word: tearaway adjective 1. characterized by undue haste and lack of thought or deliberation; "a hotheaded decision"; "liable to such impulsive acts as hugging strangers"; "an impetuous display of spending and gambling"; "madcap escapades"; ('brainish' is archaic) [syn: hotheaded] | 2012-08-15 03:05:00 Author: GribbleGrunger Posts: 3910 |
I'm just happy for myself and all the other Vita owners that an interesting and unique new title is on the horizon and look forward to more information being released from official sources. | 2012-08-15 03:12:00 Author: fullofwin Posts: 1214 |
agreed. I also noted that in the video it says: 'Reach into 'their' worlds to help'. Pluralised 'worlds' could simply mean many levels but 'their' suggests something different. | 2012-08-15 03:23:00 Author: GribbleGrunger Posts: 3910 |
looks like all the wait was worth it! when might we expect a release date? | 2012-08-15 03:29:00 Author: megaextremist Posts: 221 |
oh no! please let's not start speculating on when it's released... I just can't go through all that again | 2012-08-15 03:32:00 Author: GribbleGrunger Posts: 3910 |
So you can use the touch screen to "tear the paper world apart" and you can blow into the mic to create a storm. I think it'd be funny if they implemented a feature where the Vita reckognizes the sound of you ripping actual paper apart. You hold a piece of paper in front of the Vita and do a slow or long tear and the Vita will know the sound it makes and react to it in the game. Scare enemies or something. You know the sound a small notepad makes when you quickly flip through with your thumb after drawing a silly animation? That could be reckognized. Sounds almost like a little engine powering up. | 2012-08-15 05:28:00 Author: BasketSnake Posts: 2391 |
Cool but I do not own a PS Vita so forget it. | 2012-08-15 06:58:00 Author: Sport_dude Posts: 622 |
Oh you Sackpeople, the Vita needs some new IPs like this amazing game for it to sell like hotcakes! | 2012-08-15 07:19:00 Author: CodemanPSX Posts: 147 |
Wow, this does look interesting. It's a little early to judge whether the gameplay will be entertaining enough to last a while, but I definitely like the art style. Unless they pull some spectacular random/player content into the game, I don't see it having the staying power LBP has had for me (though no other game has achieved that, so can't really hold that against it). They did mention that it would be secret for now, so I guess I'll just to have wait. Also, am I the only one that found the fingers pushing into the world absolutely hilarious? Is it some generic finger, or do you set the colour yourself, or was it just some video editing to show why things were happening (otherwise it'd just be random holes appearing on the screen). Whatever it is, it seemed incredibly overpowered I'm keen to hear what other project(s?) MM has going on. There must be some next-gen title in the works. I can't imagine Sony would miss out on having a LBP game for the PS4 launch. Anyhow, I was going to get the Vita for LBPV, so this just makes the purchase even more worthy. | 2012-08-15 07:56:00 Author: SSTAGG1 Posts: 1136 |
oh no! please let's not start speculating on when it's released... I just can't go through all that again But you can go through wild speculation about what you think the game will be that will probably end up being wrong. | 2012-08-15 08:08:00 Author: Rabid-Coot Posts: 6728 |
But you can go through wild speculation about what you think the game will be that will probably end up being wrong. No comparison. A debate on how the game will play, what will be in it or whether it will have create mode is INFINITELY for interesting than: 'Any news of a release date?' 'Probably January next year.' 'I'd say February...' 'Later I think. Maybe June.' 'Hope not, that's too long to wait.' 'We'll probably get a release date at GDC' 'Wouldn't count on it.' 'Why not, they need to announce it some time and that seems the perfect place.' 'it could be Christmas 2013 for all we know...' 'Sad face' 'LOL, same here.' 'It could be earlier though.' 'Any news on a release date yet?' 30 pages later... 'Any news on a release date yet?' | 2012-08-15 08:17:00 Author: GribbleGrunger Posts: 3910 |
I'm keen to hear what other project(s?) MM has going on. There must be some next-gen title in the works. I can't imagine Sony would miss out on having a LBP game for the PS4 launch. Agreed. And even if MM is not making the inevitable PS4 LBP game, I can't imagine Sony would miss the chance to have MM release something at the PS4 launch. And that something has got to be in the works by now. Also remember that MM invested big in a bunch of R&D (http://www.develop-online.net/news/39439/Media-Molecule-We-must-continue-taking-risks) a while back, including in such tantalizing areas as “rapid world creation from laser data" and "3D stereo-optics for advanced simulation". I don't think that's Tearaway, but Tearaway renews my faith that we're in for a real treat whenever they do finally unveil it! | 2012-08-15 08:30:00 Author: LittleBigDave Posts: 324 |
I think those unique messages will be user created levels. Neat idea, but I really think the message will be generated some other way. Maybe from game play stats, or a picture taken of the player, or some other sensor input. I don't think MM would have the game's holy grail depend on other player's user generated content. What if the unique message I journeyed far and wide to deliver was "HI SKOOL SHARK BOMB ZOMBIE SURVIVAL!!!". It makes even less sense to me that you'd journey to obtain a message you created yourself. Oh well, time will tell. | 2012-08-15 08:50:00 Author: LittleBigDave Posts: 324 |
Interesting but no ps vita... | 2012-08-15 08:56:00 Author: Pyrotrooper91 Posts: 337 |
Neat idea, but I really think the message will be generated some other way. Maybe from game play stats, or a picture taken of the player, or some other sensor input. I don't think MM would have the game's holy grail depend on other player's user generated content. What if the unique message I journeyed far and wide to deliver was "HI SKOOL SHARK BOMB ZOMBIE SURVIVAL!!!". It makes even less sense to me that you'd journey to obtain a message you created yourself. Oh well, time will tell. Well... it wouldn't be your own message. Let's say you go online and instead of a planet you see a message board. You click on one of the messages on the board and receive an envelope. The level is then loaded in and you have to travel through the level to deliver the message. You may also get messages through Near I'm think this is going to be on the PS3 too | 2012-08-15 08:57:00 Author: GribbleGrunger Posts: 3910 |
Well... it wouldn't be your own message. Let's say you go online and instead of a planet you see a message board. You click on one of the messages on the board and receive an envelope. The level is then loaded in and you have to travel through the level to deliver the message. You may also get messages through Near I'm think this is going to be on the PS3 too This really doesn't make any sense to me, and so far I haven't heard anything suggesting that there is more than one message. And I've heard that this message is in the envelope that is Iota's head. However, in support of your idea, I do recall hearing that user generated content was originally supposed to come pouring out of sackboy when you unzipped him. So maybe Iota's envelope might also contain user generated content? This game seems really designed and tailored to exploit the strengths of the Vita. I can't see how the PS3 comes into it. | 2012-08-15 09:13:00 Author: LittleBigDave Posts: 324 |
No comparison. A debate on how the game will play, what will be in it or whether it will have create mode is INFINITELY for interesting than: ' Nope multiple variations of the messages are peoples levels for page after page is just as tedious. | 2012-08-15 09:24:00 Author: Rabid-Coot Posts: 6728 |
But you can go through wild speculation about what you think the game will be that will probably end up being wrong. No comparison. A debate on how the game will play, what will be in it or whether it will have create mode is INFINITELY for interesting than: 'Any news of a release date?' 'Probably January next year.' 'I'd say February...' 'Later I think. Maybe June.' 'Hope not, that's too long to wait.' 'We'll probably get a release date at GDC' 'Wouldn't count on it.' 'Why not, they need to announce it some time and that seems the perfect place.' 'it could be Christmas 2013 for all we know...' 'Sad face' 'LOL, same here.' 'It could be earlier though.' 'Any news on a release date yet?' 30 pages later... 'Any news on a release date yet?' I had to laugh at this considering you've just repeated the same theory in 5 separate posts lol. As for the game. It does look good, although I can't see it satisfying my creative itch if there is level editing involved, as I doubt it will have anywhere near the versatility of LBP. | 2012-08-15 09:27:00 Author: Kiminski Posts: 545 |
I don't think I have. If you read the first post I made on this you'll see they're evolutions of the first brought on by replies. This game seems really designed and tailored to exploit the strengths of the Vita. I can't see how the PS3 comes into it. You'd use the Vita as a controller as you do MOVE. But evidently speculation of how the game might play is boring... so: 'Wonder what the release date is?' | 2012-08-15 09:57:00 Author: GribbleGrunger Posts: 3910 |
Fingers. Will they be a selection at the start or will they be use the camera to work out the right colour and will they adjust their colour if passed to a player with a different skin tone. | 2012-08-15 12:26:00 Author: Rabid-Coot Posts: 6728 |
Fingers. Will they be a selection at the start or will they be use the camera to work out the right colour and will they adjust their colour if passed to a player with a different skin tone. Perhaps the camera can pick that up? although the lighting isn't always guaranteed (people sometimes play in the dark) so I don't know. That's actually a very interesting question. | 2012-08-15 13:05:00 Author: GribbleGrunger Posts: 3910 |
I?m not looking for another mega time sink level editor for the Vita; sometimes it's nice just to play something new created by professionals, you know? As for game play speculation, I can actually help with that since I am omniscient. MAJOR SPOILER ALERT, stop reading now if you don't want to ruin things for yourself; knowing everything can be a drag sometimes! Tearaway is a largely single player experience for the Vita, it does not have a world editor or use the PS3, it's intended as a fun standalone title to bolster the anemic Vita lineup and showcase its unique features. Upon completing the last challenge of the game, your paper pal goes through a sequence of reverse origami that would make any yogi proud and you are presented with the following message: ?Congratulations <insert PSN name>, you are more awesome than a barrel of monkeys!? See, adding the PSN technically makes it a unique message, a bit of a letdown to be sure?but that?s called good marketing folks! I wonder when a demo will be posted to PSN? | 2012-08-15 13:31:00 Author: fullofwin Posts: 1214 |
You could be right; although I quite like question marks. | 2012-08-15 13:39:00 Author: GribbleGrunger Posts: 3910 |
and you are presented with the following message: “Congratulations <insert PSN name>, you are more awesome than a barrel of monkeys!” See, adding the PSN technically makes it a unique message, a bit of a letdown to be sure…but that’s called good marketing folks! Close! Buuut i am pretty sure it'll be a bit more like this. once you complete the story it'll indeed do what you said, but it will show a random generated set of words that no matter what work together. like this. --- *You are amazing. you should pat yourself on the back. C: *You are a true hero. We can tell you will do even more great things in the future. C: *Cool job Bro. You saved the world! Not many could go around and say that. 8'D --- Anyways that is how i think the messages will be like. *mew | 2012-08-15 13:44:00 Author: Lord-Dreamerz Posts: 4261 |
I just hope it has replay value. I don't usually like one-go kind of games. I might play it again, but it's the same experience. | 2012-08-15 13:59:00 Author: Sackpapoi Posts: 1195 |
Impressive uses of the Vita's gameplay functionality. It would be interesting to see if this makes it into the puzzler genre as well as a platformer. | 2012-08-15 14:46:00 Author: DaSackBoy Posts: 606 |
Ah I forgot gamescom was on, what else have I missed? I still probably won't get a Vita any time soon, but it's good to see the Molecules branching out a bit. And with what looks to be quite an interesting game. I'll keep my eye on this one anyway. | 2012-08-15 17:50:00 Author: ARD Posts: 4291 |
Ah I forgot gamescom was on, what else have I missed? I still probably won't get a Vita any time soon, but it's good to see the Molecules branching out a bit. And with what looks to be quite an interesting game. I'll keep my eye on this one anyway. here you go: http://blog.us.playstation.com/2012/08/14/watch-playstations-gamescom-2012-press-event-live-at-1p-east10am-pac/ | 2012-08-15 17:57:00 Author: GribbleGrunger Posts: 3910 |
Vita What a shame. http://i2.kym-cdn.com/photos/images/newsfeed/000/254/517/a70.gif It wouldn't be too hard to make this work on PS3. Trailer isn't a good example it seems. Waiting to see if this game is "racist." | 2012-08-15 19:30:00 Author: Cronos Dage Posts: 396 |
Interesting. However, I don't think this game is MM's next big game. The one that is supposed to be more ambitious than LBP. As such, I think this is really a side project for the studio while they make another new IP for the PS4 | 2012-08-15 21:18:00 Author: RockSauron Posts: 10882 |
Waiting to see if this game is "racist." You can change the fingers skin tone. | 2012-08-15 21:20:00 Author: warlord_evil Posts: 4193 |
What a shame. http://i2.kym-cdn.com/photos/images/newsfeed/000/254/517/a70.gif It wouldn't be too hard to make this work on PS3. Trailer isn't a good example it seems. Waiting to see if this game is "racist." Seems like touch is main input in this game.... so it would be hard to make same gameplay on PS3 | 2012-08-15 22:40:00 Author: Shadowriver Posts: 3991 |
I'd be a little surprised, and somewhat disappointed, if this was 'it' that MM has been so secretive about. I'm fairly certain it's some next-gen title, since this definitely does not seem like the super-ambitious new direction they had mentioned. Unless there was a significant amount of ambitiousness left out from the trailer, I doubt this was what MM has devoted its entire team to (and how could they, there's definitely not enough work to warrant to use of most the team and hiring positions for this). I don't mean to belittle this announcement, I'm just as excited for this as I am for LBPV (after all, creating can become a bore/chore). I'm just more excited to hear more about the 'other' thing MM is working on Too bad that probably won't happen for quite some time. | 2012-08-15 23:45:00 Author: SSTAGG1 Posts: 1136 |
Call it a hunch, but I think when Media Molecule's Alex Evans told me that two-thirds of his studio is busying themselves by making tea, he was hinting that the studio behind LittleBigPlanet and Tearaway are scaling up for another big project. "How many people are working on Tearaway," I asked, during an interview about the recently announced papercraft adventure game for the Vita. "15," Evans replied. "And how many people are working at your studio?" "47, and we are hiring," Evans replied with a grin. When I pressed him to find out what exactly those other 32 people were doing, Evans was coy. "Littlebigplanet has had a natural progression toward other studios working on it," he said. "Which gives us time for Tearaway ... and a lot of people to make tea. We?re also hiring for tea makers as well, so if you have tea-making skills you should apply." Hopping over to the Media Molecule website, (http://www.mediamolecule.com/jobs/) one can find applications for a number of jobs, several of which don't appear to be for Tearaway. "At Media Molecule, we are currently working on brand new IPs, even more ambitious than LBP was when it was conceived 6 years ago," one reads. Evans decline to talk at all about this new, big project. http://www.theverge.com/gaming/2012/8/16/3246507/media-molecule-ramping-up-for-another-big-project | 2012-08-16 11:18:00 Author: Rabid-Coot Posts: 6728 |
http://www.theverge.com/gaming/2012/8/16/3246507/media-molecule-ramping-up-for-another-big-project Ah, so perhaps Tearaway isn't that title they were working on. This could also mean that it's not a fully fledged PCS, but it doesn't really matter as many have said, it looks pretty good and I'll be getting it for sure. I'll buy anything with MM on the box | 2012-08-16 11:38:00 Author: GribbleGrunger Posts: 3910 |
http://www.1up.com/media/03/9/5/1/lg/418.jpg When I saw Tearaway (http://www.1up.com/games/vita/tearaway) for the first time last night, I didn't know what to think. The trailer shown at Sony's GamesCom media briefing didn't speak to me me, and I couldn't shake the feeling that Media Molecule's first new property in years shared a bit too much of LittleBigPlanet (http://www.1up.com/games/vita/littlebigplanet-vita)'s flavor. But to really understand that this new game doesn't obey the same paradigm (Play, Create, Share) that gives life to Sackboy's countless adventures you really have to hold a Vita in your hands and play around with it, at which point you'll discover the reality of the situation: Tearaway is an action game with an unprecedented, tactile feel. The Vita hardware indeed possesses great potential, but to date its software library has only scratched the surface of its possibilities. The intriguing touch properties of its screen and back panel mostly find use only for mundane tasks such as navigating menus, throwing grenades, and rotating objects to clean them till they sparkle. http://www.1up.com/media/03/9/5/1/lg/419.jpg A chat with co-lead designer Rex Crowle and studio co-founder Alex Evans about what they're trying to achieve with the game and a brief hands-on completely convinced me that Tearaway is just what Vita needs to come into its own. Media Molecule's project aims to take full advantage of the handheld's hardware while delivering a game capable of attracting hardcore players without relying on easy crutches like gritty graphics and bullet showers. Tearaway has the heart of an action-adventure -- it reminded me of The Legend of Zelda (http://www.1up.com/previews/tearaway-offers-message-hope-gamers), an instinct confirmed when Crowle mentioned Nintendo's series amongst his influences. The main character, the adorable Iota, will embark on quests, interact with a variety of NPCs and, of course, explore locations completely made of paper. The game world looks, in fact, like a gargantuan living papercraft, and everything from the tiny squirrels inhabiting the peaceful meadows to the hostile cyclopic creatures who Iota has to fight are composed of folded little sheets of colored paper. http://www.1up.com/media/03/9/5/1/lg/420.jpg The brief demo I played at GamesCom came dotted with brilliant ideas capable of bringing the action-adventure genre to a new level, all centered around the fact that Tearaway is a game you can play with quite literally by manipulating the console or touching and feeling the content of the screen. It's something that only Vita can do. For example, Iota can fight enemies by grabbing and throwing them away, but when the going gets tough you can help him out directly by tapping your finger against the back of the console, causing the ground to shake and bounce the monsters off -- flinging them against the screen (just push them back by tapping on the screen to avoid losing visibility). You can even literally insert your fingers into the levels for a more spectacular and violent approach. Strangely enough, invading the game like this feels very realistic. The fingers that tear the paper ground can even be customized in size and texture -- though you won't be able to cheat by creating huge ones -- and the rear camera of the console will show the real world through the cracks. The devil is in the details, as they say. http://www.1up.com/media/03/9/5/1/lg/421.jpg It's possible to interact with the game in a lot of other ways. You can blow at the mic to cause storms or tap on drum-like surfaces to help Iowa jump higher. But my favourite thing so far is using my fingers to help Iota navigate the levels, flipping switches to create stairways made of paper that fold to create a passage for the little main character in perfect Paper Mario (http://www.1up.com/games/n64/paper-mario) style or operating controls for bridges or gates . It's almost like playing with pop-up books from my childhood. Tearaway has only been in development for roughly a year, but Crowle and Evans explain that there are even more ideas that were not shown in the trailer or the demo, other means to interact with the game world such as giving Iota a ride on your finger to cross a scorching sea of lava. And of course the video shown during the conference makes several allusions about crossing the boundaries between the game's and the real world. Iota, after all, carries a "very personal message" that will be different to every player, which means that the game will make use of the Vita connectivity to share contents and make the experience viral despite a lack of proper multiplayer. Iota is also customizable, as are other elements of the world, which can be folded just like a real papercraft and transformed or cut using a virtual little pair of scissors. Several in-game characters will be able to "wear" paper patterns that can be edited by taking a picture using the camera. http://www.1up.com/media/03/9/5/1/lg/422.jpg Many games claim that imagination is their only limit, but Tearaway makes a better claim to that promise than most. Just try thinking of what kind of new ways to explore the action-adventure genre Tearaway could offer -- whatever you can imagine, I'm pretty sure the team is already working on it. In fact, I believe if there is a team that can keep the promises of this early build, that is Media Molecule. http://www.1up.com/previews/tearaway-offers-message-hope-gamers | 2012-08-16 13:57:00 Author: Rabid-Coot Posts: 6728 |
Imagine playing this on a busy train, blowning at the screen.... people will think you're a right nutter! | 2012-08-16 15:06:00 Author: Ali_Star Posts: 4085 |
Imagine playing this on a busy train, blowning at the screen.... people will think you're a right nutter! Problem solved http://www.wexphotographic.com/buy-giottos-aa1900-rocket-air-blower/p13374?cm_mmc=GoogleBase-Extension-_-cleaning-_-lcd-and-lens-cleaning-_-giottos-aa1900-rocket-air-blower_13374&utm_source=googlebase-extension New problems acquired. | 2012-08-16 15:13:00 Author: Rabid-Coot Posts: 6728 |
News: “We’re like lucky children” getting to develop for the PS Vita, says Media Molecule’s Mark Healey, who believes that many of the initial run of Vita games used its unique features “for the sake of it” – something they have avoided with their new game Tearaway. Media Molecule‘s new PS Vita exclusive Tearaway has been greeted with acclaim since it was unveiled at Sony’s conference at Gamescom 2012, and the LittleBigPlanet developer’s creative director Mark Healey believes that it will be with the second wave of titles that players will truly see the potential of Sony’s handheld. “It always takes a while for a piece of hardware, or for the people using that hardware to find out its hidden secrets and exploit it,” Healey said, going to point out how even today programmers are continuing to find new ways of maximising the power of even 1980s computers such as the Commodore 64. ”It’s inevitable that the first run of games are not going to use it to its full potential, I think.” “There’s a temptation with a new piece of hardware, especially if you’re taking an existing game, to think “well, how do we use all these new features in our old game?’ which sometimes can work but quite often doesn’t as it can feel a bit bolted-on and just using them for the sake of it. Whereas what we’ve done is kind of the other way round.” “We have ended up using most of the features in it, but not because we felt we had to but because we wanted to,” Healey said in a video interview with Game Reactor. “We found things that just fit in and worked together.” “We’re like lucky children to get to play with this piece of technology, and hopefully Sony are lucky too in that we’ve come up with something great.” http://beefjack.com/news/inevitable-that-first-ps-vita-games-didnt-use-it-to-full-potential-media-molecule/ | 2012-08-17 20:05:00 Author: GribbleGrunger Posts: 3910 |
What a shame. It wouldn't be too hard to make this work on PS3. Trailer isn't a good example it seems. Waiting to see if this game is "racist." no. the game looks like it needs the rear, front touch, and the camera like blowing,screaming,drawing,take photos, cuting, and the fingers of death!!! :kz: (rear touch) | 2012-08-17 20:41:00 Author: Sunbunny23 Posts: 995 |
What a shame. http://i2.kym-cdn.com/photos/images/newsfeed/000/254/517/a70.gif It wouldn't be too hard to make this work on PS3. Trailer isn't a good example it seems. Waiting to see if this game is "racist." I do agree that Tearaway looks great, and it would certainly be cool to have it available on PS3, but this is good for the Vita, considering it could use a few more exclusives that aren't just lackluster spin-offs of successful series on the PS3. It needs some fresh new IPs, and this would definitely qualify as one of them. | 2012-08-17 21:14:00 Author: Dragonvarsity Posts: 5208 |
"Go ahead and try it." We're sitting in a back room on the second floor of the Radisson Blu Hotel in Cologne, Germany. The lights are dimmed, game developers and reporters are scattered around the room in little clusters chatting quietly. We're the loudest in the room, a boisterous group made up of Media Molecule founders Alex Evans, Mark Healey and David Smith and graphic designer Rex Crowle all sitting in a loose circle of chairs. The group seem to enjoy chatting about their recently unveiled game Tearaway, a Playstation Vita title that has players using their "god like powers" to help along Iota, a papercraft character made up of a used envelope, through an adventure. Players help Iota by poking their fingers into the world of paper through the Vita's backtouch panel. Pressing into the back of the device makes a life-sized animated finger burst into the world. Moving your finger along the panel causes the finger in the game to move around. Crowle can't seem to stop himself from popping his finger in and out of the papercraft world as we talk. Finally, I ask if I can give it a go. "Go ahead and try it," he says, handing the Vita over. It's a weird sensation, you know you're just pressing the back of a Vita, but the timing, the detailed animation makes it feel as if you're pressing through the paper of the world. After noting my finger waggle around in the virtual world I turn to Evans and start to ask "The finger, can you..." "Yes," he says cutting in. "You can customize the fingers. There are skin tone sliders." "What about customization? Can you give the phantom finger a gross nail or maybe a ring or fancy nail polish?" The team hasn't decided, but customization is a very important part of the game. As players work through the game, they receive papercraft trophies all of which can be customized. "In a lot of games you have the concept of trophies, in this game you get plans and blueprints," Healey said. "Every asset in the game you can print out and make." Once crafted, the papercraft can be decorated and customized and then put back into the world with the Vita's camera. "You can close the loop," Evans said. "You can print it out, customize it with Sharpies and then recapture that as a skin for the game." The team is experimenting, but there hope is that players could simply unfold their decorated creation and snap a perfect skin for the in-game version of the papercraft. That way the decorations would be exactly the same when they're imported. The team is also planning to use Tearaway's AI to make certain decorations go viral inside a player's game. So imagine, Evans said, if you decorated a papercraft elk in a certain way, but later ran into a dolphin with the same decoration. He tells you he ran into the elk and liked what he saw so decided to use the same decorations on himself. It's easy to get pulled into the creative aspect of building an entire world out of papercraft, and the ability to export, customize and then import those creations. In fact, early on, the team of 15 working on the game found themselves losing focus too. While Healey said Media Molecule has always been adamant that they would choose a piece of hardware and then make a game for that platform, they started questioning their initial decision to make the game for the Vita and started talking about bringing it to the PS3 instead. "The instigation was, let's do a Vita game," Evans said. "We knew we had diffused the focus too much when we started asking that question." So the team refocused on their primary goal, bringing an amazing game to the Vita. "The starting moment for this game was getting very excited about the possibility of the backtouch and pushing a finger into the world," Crowle said. "It's not just touch. It's, 'Get in there.' It's 'Get involved.'" Crowle wanted to create the world in paper because it was a perfect fit for a game world that you can push your finger into. "It's not very interesting to push your fingers into a world made of stone or metal," he said. "So we started to build a papercraft world, it was starting to take shape." The team started experimenting with various papercraft in the offices. One web designer got so into it he recreated an entire level of the game in paper. "It took him a couple of days," Evans said. "He even made a Vita to scale entirely out of paper." Healey says the rest of the team is taking the papercrafting very seriously. They try to create anything going into the game out of paper first, just to ensure it can be done. As the world of paper took shape, the team layered the idea of introducing the player's finger as a god-like power into the game. They also decided that the characters in Tearaway will be aware that the player, specifically the player's finger, exists in the world and is there to help Iota. The player, Crowle points out, is the second player. You're there to help Iota. It's his story. Ultimately, the goal of the game is for the player to figure out what the message is inside the envelope used to craft Iota. The decisions a player makes while playing the game will impact that game-ending message, so that message is sort of unique to each player, Evans said. The end result is traditional adventure game built on top of an interesting setting and story with an neat new mechanic, Smith explained. The game, due out next year, is a multi-hour full-length adventure game. "It's long," Evans said. What it isn't is another take on LittleBigPlanet. "We talked about whether we were going to throw in LittleBigPlanet-like stuff into the game," Evans said. "I'm so glad we didn't ape our own content and fall into that trap. "Instead we mixed in this twist of the god factor and augmented reality features. We took an action adventure platformer and we Media-Moleculized it." http://www.theverge.com/gaming/2012/8/18/3251231/you-can-papercraft-all-of-the-vitas-tearaway-in-the-real-world http://www.youtube.com/watch?v=9bTXMchz0wg&feature=plcp http://www.youtube.com/watch?v=WIs2N0Vt5S8&feature=plcp | 2012-08-18 19:00:00 Author: Rabid-Coot Posts: 6728 |
I'm wondering if the camera can decide on whether you are using your right hand or your left hand and orientate the fingers accordingly | 2012-08-18 19:31:00 Author: GribbleGrunger Posts: 3910 |
They should have recycling reminders on the loading screen. You might end up going through quite a bit of paper playing this game. | 2012-08-22 22:31:00 Author: olit123 Posts: 1341 |
Its only a matter of time before we open a tearawaycentral.com. --- And why is the main character named after Eoghans village in Minecraft D: | 2012-08-23 04:30:00 Author: DominationMags Posts: 1840 |
Its only a matter of time before we open a tearawaycentral.com. --- And why is the main character named after Eoghans village in Minecraft D: The definition of Iota is an insignificant amount. I'm assuming the name was picked deliberately, so I'm interested to find out why | 2012-08-23 08:09:00 Author: GribbleGrunger Posts: 3910 |
And why is the main character named after Eoghans village in Minecraft D:I'm sure that had nothing to do with it. I share my name with multiple university professors, a few writers, an astronaut, and a Chinese singer, though I'd be very surprised if any of them were the inspiration of my name. 'Correlation does not imply causation' | 2012-08-23 08:23:00 Author: SSTAGG1 Posts: 1136 |
Nice interview: http://www.guardian.co.uk/technology/gamesblog/2012/sep/04/tearaway-video-game-preview?CMP=twt_fd I have no doubt that Tearaway will deliver... (Get it?) | 2012-09-04 14:09:00 Author: GribbleGrunger Posts: 3910 |
GRIBBLE Y U SO PUNNY lolno more puns. :kz: | 2012-09-04 15:08:00 Author: DominationMags Posts: 1840 |
The game looks pretty cool! I like the main character! so cute! Sad that I don't have a PS Vita yet http://memecrunch.com/meme/1AO5/psvita/image.png | 2012-09-13 17:34:00 Author: Unknown User |
Gamasutra's got a feature up, an interview with Rex Crowle, David Smith, Mark Healey, and Alex Evans about Tearaway: http://gamasutra.com/view/feature/177676/the_media_molecule_identity.php | 2012-09-15 00:20:00 Author: Rogar Posts: 2284 |
These guys really know how to give an interview. They are always just oozing with creativity and interesting things to say. I can't wait to play this game. | 2012-09-15 02:54:00 Author: comphermc Posts: 5338 |
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