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#1

Emitter accuracy

Archive: 4 posts


Creatinators have an accuracy feature, but why don't emitters? If you ask me, it'd be a huge improvement, and rather easy to just add into a patch.

EDIT:
This doesn't have to do with emitters, but it'd also be smart to add the option of waterproof sackbots. Given how useful they are, it's a stupid idea to have them die as soon as they touch water.
2012-08-13 22:04:00

Author:
Unknown User


Yea, this just seems like one of those "duh" ideas that should have been added into the game via update. It's not like it could hurt, and the waterproof sackbot is also a "duh", why have they not added it.2012-09-03 15:54:00

Author:
minifat
Posts: 75


Well, it's quite possible to make an emitter emit inaccurately. Simply hook it up to a randomizer which moves slightly, or rotates, and bam! slightly random! Or, you could use a few different emitters that emit object into a slightly different place. But yeah. Would be useful, and super obvious.
I think the sackbot+water=bzzzzzzz*horrificscream*zzzzz thing is just because the sackbots would need more AI built in. For example, how would they know when to come up to breath? Or when to patrol? Plus, I think it's something to do with the way the game is programmed...
2012-09-27 19:39:00

Author:
bluesteel789
Posts: 159


Well, it's quite possible to make an emitter emit inaccurately. Simply hook it up to a randomizer which moves slightly, or rotates, and bam! slightly random! Or, you could use a few different emitters that emit object into a slightly different place. But yeah. Would be useful, and super obvious.
I think the sackbot+water=bzzzzzzz*horrificscream*zzzzz thing is just because the sackbots would need more AI built in. For example, how would they know when to come up to breath? Or when to patrol? Plus, I think it's something to do with the way the game is programmed...

It actully have nothing to do with game being programed, Sackbot is build on same actor object as sackboy and sackboy don't die in water. I'm 95% sure this is due need of diffrent AI model ;p
2012-09-28 15:37:00

Author:
Shadowriver
Posts: 3991


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